Brent's Gamer Resume

This is a record of the games Brent Newhall's played and run in his gamer lifetime.

Role-Playing

First Role-Playing Experience

A short game of Nobilis with three coworkers, circa 2001.

Campaigns Run

Date Campaign Name System Venue
July 2005 - Nov. 2005 Martian Blues SHERPA Face-to-face
Dec. 2005 - May 2006 Ho Sophos Daimon SHERPA Face-to-face
June 2006 - July 2006 Chaotic Wanderings D&D 3.5, roughly Face-to-face
July 2008 - Oct. 2008 The Seven Stones D&D 4th Edition Face-to-face
Aug. 2008 - Dec. 2008 Powered Assault Gunwave Face-to-face
Nov. 2008 - Dec. 2009 The Crimes of Talon D&D 4th Edition Face-to-face
Nov. 2009 - Aug. 2010 Portents of Darkness Star Wars: Saga Edition Google Wave
Dec. 2009 - Aug. 2010 Legacy of the Lines D&D 4th Edition Google Wave
Mar. 2010 - Aug. 2010 Sellswords of Tamerane D&D 4th Edition Google Wave
June 2010 - Aug. 2010 The Goblins of Winterkeep D&D 4th Edition Google Wave
Dec. 2011 - 2012 Change of Fate FATE Face-to-face
Feb. 2010 - 2012 Dungeons & Magical Girls D&D 4th Edition Live online
Oct. 2011 - 2012 Let's Play an Interesting RPG Different each week Google+ Hangout

RPG Systems Proficient

I could run these any time.

RPG Systems Familiar

I could run these if I had some time to re-read them.

RPG Systems Tried

I've played these at least once.

RPG Systems Designed

Settings Published

Adventures Published

Books Published

Card Games

Card Games Proficient

Card Games Familiar

  • Gundam War (English)
  • Magic: The Gathering
  • Munchkin
  • Seven Dragons
  • Space Hulk: Death Angel

Board Games

Board Games Designed

Board Games Familiar

(Besides the obvious board games like Clue and Monopoly)

GM Merit Badges

brentnewhall.com_rpg_graphics_gm_merit_badges_mystery.jpg brentnewhall.com_rpg_graphics_gm_merit_badges_story.jpg brentnewhall.com_rpg_graphics_gm_merit_badges_tactics.jpg brentnewhall.com_rpg_graphics_gm_merit_badges_fate.jpg brentnewhall.com_rpg_graphics_gm_merit_badges_mirror.jpg

My games tend to focus on mystery and suspense, and tell interesting stories. Tactics are also important. Player-characters are destined for greatness, and I mirror back player ideas I think are interesting into the game. I will invoke “rule zero” (bending the rules) if it'll make the story more interesting.

Last modified: 2014/08/19 20:24