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games:dungeon_delvers [2013/08/28 18:02] – Added image brentgames:dungeon_delvers [2015/07/09 07:16] (current) – Fixed YouTube embed brent
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 ====== Dungeon Delvers ====== ====== Dungeon Delvers ======
-{{ http://brentnewhall.com/games/graphics/troll-clipart.jpg}} 
-//Dungeon Delvers// will be a one-page D&D variant. 
  
-It's just about that simple.+//"I'm impressed....an excellent game to run at a convention." -- [[http://www.tenkarstavern.com/2013/08/an-osr-styled-game-that-fits-on-single.html|Tenkar's Tavern]]//
  
-It has rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters. The system uses only a d6. There's even a rock-paper-scissors system for rolling a d6!+//Dungeon Delvers// is an **ultra-portable one-page D&D variant**.
  
-The basic system: roll 1d6 each for the 6 classic abilities. Attack rolls succeed on 5-6. Saves try to roll less than or equal to the relevant ability.+It packs a lot into one page: **rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters.** The system uses only a d6. There's even a rock-paper-scissors system for rolling a d6! 
 + 
 +[[http://rpg.drivethrustuff.com/product/118558/Dungeon-Delvers|Download now from DriveThruRPG]] and pay what you want 
 + 
 +[[http://rpg.drivethrustuff.com/product/118558/Dungeon-Delvers|{{http://www.onebookshelf.com/images/banners/banner-dtrpg.jpg}}]] 
 + 
 +The game package includes: 
 + 
 +  * A two-page PDF containing the rules on one page, and an expanded spell list on the second page. The spell list includes spells for wizards and clerics levels 1 through 3 (that's a lot of play time). 
 +  * A one-page [[http://www.pocketmod.com|PocketMod]] PDF of the rules that can be printed and folded into a booklet that will fit in your pocket. 
 +  * An .azw3 file containing the rules and expanded spell list, for use on newer Kindles. 
 +  * A .mobi file containing the rules and expanded spell list, for use on older Kindles. 
 +  * An .epub file containing the rules and expanded spell list, for use on iPads and other eReaders. 
 + 
 +{{ http://brentnewhall.com/games/graphics/Dungeon_Delvers_cover.png?350}} 
 +===== System Overview ===== 
 +All rolls are 1d6. Roll 1d6 each for the 6 classic abilities. Attack rolls succeed on 5-6. All other rolls are //ability rolls//, which succeed if they roll less than or equal to the relevant ability. Ability rolls are used both as skill checks and as saves. 
 + 
 +Fighters deal extra hits per level, rogues get a bonus on ability rolls, wizards get one spell per level to use at-will, and clerics can cast any one spell of their choice once per day (more at higher levels).  
 + 
 +===== Adventures ===== 
 + 
 +Want more delving? Each of these adventures fit on a single printed page. 
 + 
 +  * **[[http://brentnewhall.com/games/downloads/DD1-Village%20of%20Troubles.pdf|Village of Troubles]]** by [[http://www.twwombat.com|T.W. Wombat]] deals with trouble in a logging village. Lots of ability rolls. 
 +  * **[[http://brentnewhall.com/games/downloads/DD2-Realm%20of%20the%20Rat%20King.pdf|Realm of the Rat King]]** by [[http://www.gameknightreviews.com|Brian Fitzpatrick]] deals with a plague of rats. Lots of combat! 
 + 
 +===== Demos ===== 
 + 
 +{{youtube>large:5V-OiL0YwWQ}} 
 + 
 +Also check out the [[http://thedragonfisters.blogspot.com/2014/02/bonus-episode-actual-play-poi-delvers.html|Dragon Fisters actual play]].
  
 ===== Play Sample ===== ===== Play Sample =====
  
 <html> <html>
-<p><span style="color:blue;font-weight:bold">Peter:</span> OK, I'm playing Paul the fighter. He takes 4 hits and deals 1 hit per attack.</p>+<p><span style="font-weight:bold">GM:</span> Okay, let's get started. Go ahead and roll your abilities, but don't tell them to me yet. Just tell me your character's name, how many hits you take, and anything special about your class.</p> 
 + 
 +<p><span style="color:blue;font-weight:bold">Peter:</span> Okay, I'm playing Paul the fighter. He takes 4 hits and deals 1 hit per attack.</p>
  
 <p><span style="color:green;font-weight:bold">Gretchen:</span> I'm playing Gurney the rogue. He takes 3 hits, and subtracts 1 from his ability rolls.</p> <p><span style="color:green;font-weight:bold">Gretchen:</span> I'm playing Gurney the rogue. He takes 3 hits, and subtracts 1 from his ability rolls.</p>
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 <p><span style="font-weight:bold">GM:</span> Great! You were all on a merchant vessel that was hit in a bad storm. You were swept into a bay and foundered near a small lumber village. The village elder, Zana, welcomed you all to spend the night in a storehouse. In the middle of the night, you're awakened by a cry of alarm. Lizardlings!</p> <p><span style="font-weight:bold">GM:</span> Great! You were all on a merchant vessel that was hit in a bad storm. You were swept into a bay and foundered near a small lumber village. The village elder, Zana, welcomed you all to spend the night in a storehouse. In the middle of the night, you're awakened by a cry of alarm. Lizardlings!</p>
  
-<p><span style="color:blue;font-weight:bold">Peter:</span> I jump up and run outside.</p>+<p><span style="color:green;font-weight:bold">Gretchen:</span> What are those?</p>
  
-<p><span style="font-weight:bold">GM:</span> OK, you see people running everywhere. There's a low fire near the center of the village. On its far side, just outside of the woods to the east of the villagers, a couple of lizardlings are lashing out with crude spears at a knot of villagers.</p>+<p><span style="font-weight:bold">GM:</span> Imagine velociraptors that can throw spears.</p>
  
-<p><span style="color:red;font-weight:bold">Jim:</span> I follow.</p>+<p><span style="color:blue;font-weight:bold">Peter:</span> Hoo boy. I jump up and run outside.</p> 
 + 
 +<p><span style="font-weight:bold">GM:</span> It's pandemonium. People are running everywhere, screaming. There's a low fire on the east side of the village. On its far side, just outside of the woods to the east of the village, a couple of lizardlings are lashing out with crude spears at a knot of villagers who are desperately trying to defend themselves with hatchets and staffs. If you all want to use the zone rules, then that area is a combat zone.</p> 
 + 
 +<p><span style="color:red;font-weight:bold">Jim:</span> I follow Paul out of the storehouse.</p>
  
 <p><span style="color:green;font-weight:bold">Gretchen:</span> Me, too, but I try to stay out of sight.</p> <p><span style="color:green;font-weight:bold">Gretchen:</span> Me, too, but I try to stay out of sight.</p>
  
-<p><span style="font-weight:bold">GM:</span> OK, Gretchen, make an ability roll using your dexterity. That's a d6 roll, trying to roll equal to or less than your dexterity score.</p>+<p><span style="font-weight:bold">GM:</span> Okay, Gretchen, make an ability roll using your dexterity. That's a d6 roll, trying to roll equal to or less than your dexterity score. And since you're a rogue, lower whatever you roll by 1.</p>
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> OK. I have a dexterity of 5, so that shouldn't be a problem. And I roll...a 4!</p>+<p><span style="color:green;font-weight:bold">Gretchen:</span> Okay. I have a dexterity of 5, so that shouldn't be a problem. And I roll...a 4, so 1 minus that makes it a 3.</p>
  
 +<img src="http://brentnewhall.com/games/graphics/dungeon_delvers_pocketmod.jpg" height="350" align="right" alt="Dungeon Delvers pocketmod folded version" />
 <p><span style="font-weight:bold">GM:</span> Good, you stay out of sight.</p> <p><span style="font-weight:bold">GM:</span> Good, you stay out of sight.</p>
  
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 <p><span style="color:red;font-weight:bold">Jim:</span> I want to stay back and see if I can figure out the lizardlings' tactics.</p> <p><span style="color:red;font-weight:bold">Jim:</span> I want to stay back and see if I can figure out the lizardlings' tactics.</p>
  
-<p><span style="font-weight:bold">GM:</span> OK, while Peter charges towards the fight, Jim I want you to make an intelligence roll. Again, that's d6, and you want to go no more than your intelligence. Which is...?</p>+<p><span style="font-weight:bold">GM:</span> Okay, while Peter charges towards the fight and Gurney sneaks around the campfire, Jim I want you to make an intelligence roll. Again, that's d6, and you want to get no more than your intelligence. Which is...?</p>
  
-<p><span style="color:red;font-weight:bold">Jim:</span> 4, so that's not so bad. I roll a 2! Whew.</p>+<p><span style="color:red;font-weight:bold">Jim:</span> My intelligence is 4, so that's not so bad. I roll a 2! Whew.</p>
  
-<p><span style="font-weight:bold">GM:</span> Good. You see one beefier lizardling in the back, gesturing with a fine hatchet. He's ordering around three lizardlings in front of him; they're using crude spears. In fact, by rolling that well, you also notice in the woods two more lizardlings with simple bows.</p>+<p><span style="font-weight:bold">GM:</span> Good. You see one beefier lizardling in the back, gesturing with a fine hatchet. He's ordering around three lizardlings in front of him; they're using crude spears. In fact, by rolling that well, you also notice movement in the woodstwo more lizardlings with simple bows. They're in another zone.</p>
  
-<p><span style="color:red;font-weight:bold">Jim:</span> I call out to Paul: "There are two in the woods! Watch out for the leader!"</p>+<p><span style="color:red;font-weight:bold">Jim:</span> I call out to Paul: "There are two in the woods! And watch out for the leader; he's a big one!"</p>
  
-<p><span style="font-weight:bold">GM:</span> OK, Paul should be arriving next since Gurney's sneaking. Who is Paul attacking?</p>+<p><span style="font-weight:bold">GM:</span> Okay, Paul should be arriving at the zone next since Gurney'still sneaking. Who is Paul attacking?</p>
  
 <p><span style="color:blue;font-weight:bold">Peter:</span> Hmmm. I hear Jessica's warning, right?</p> <p><span style="color:blue;font-weight:bold">Peter:</span> Hmmm. I hear Jessica's warning, right?</p>
  
-<p><span style="font-weight:bold">GM:</span> Definitely. The first three lizardlings are in front of you, with leader behind them, and the archers are even further away.</p>+<p><span style="font-weight:bold">GM:</span> Definitely. The first three lizardlings are in front of you, with their leader behind them, and the archers are even further away.</p>
  
 <p><span style="color:blue;font-weight:bold">Peter:</span> Okay, I'll slash at the nearest lizardling, then.</p> <p><span style="color:blue;font-weight:bold">Peter:</span> Okay, I'll slash at the nearest lizardling, then.</p>
  
-<p><span style="font-weight:bold">GM:</span> OK, make an attack roll. That's 1d6, trying to roll 5 or 6.</p>+<p><span style="font-weight:bold">GM:</span> Okay, make an attack roll. That's 1d6, trying to roll 5 or 6. Do you want to use the zone rules?</p> 
 + 
 +<p><span style="color:blue;font-weight:bold">Peter:</span> Sure.</p> 
 + 
 +<p><span style="font-weight:bold">GM:</span> In that case, you get "advantage," because you're using your sword on an enemy in the same zone. So you need to roll 4, 5, or 6.</p>
  
 <p><span style="color:blue;font-weight:bold">Peter:</span> And...I roll a 5. Sweet!</p> <p><span style="color:blue;font-weight:bold">Peter:</span> And...I roll a 5. Sweet!</p>
  
-<p><span style="font-weight:bold">GM:</span> You swing and cut right through him! He goes down with just that one hit. His companion tries a desperate counter-attack...and rolls a 2, so he misses. The others are still tied up. Gretchen, you've been patient. What do you want to do?</p>+<p><span style="font-weight:bold">GM:</span> You swing and cut right through him! He goes down with just that one hit. His companion tries a desperate counter-attack...and rolls a 2, so he misses. The other lizardlings are still tied up with the villagers, so they're not going to attack. Gretchen, you've been patient. What do you want to do?</p>
  
 <p><span style="color:green;font-weight:bold">Gretchen:</span> I hear Jessica's warning, too, so I want to jump out of the darkness and attack the leader.</p> <p><span style="color:green;font-weight:bold">Gretchen:</span> I hear Jessica's warning, too, so I want to jump out of the darkness and attack the leader.</p>
  
-<p><span style="font-weight:bold">GM:</span> Cool! He's guarding himself from the village, but he's not expecting a side attack. That means you get "advantage,so you hit if you roll 4, 5, or 6. Make an attack roll!</p>+<p><span style="font-weight:bold">GM:</span> Cool! He's guarding himself from the village, but he's not expecting a side attack. That means you get advantage, so you hit if you roll 4, 5, or 6. Make an attack roll!</p>
  
 <p><span style="color:green;font-weight:bold">Gretchen:</span> And I roll a 4!</p> <p><span style="color:green;font-weight:bold">Gretchen:</span> And I roll a 4!</p>
  
-<p><span style="font-weight:bold">GM:</span> Good thing you had that advantage! He takes 1 hit, but that won't take him down. Your sword connects with the leader, who snarls and turns at you. His well-worn hatchet gleams in the moonlight. Two arrows fly from the woods......but they missWowyou guys were lucky there.</p>+<p><span style="font-weight:bold">GM:</span> Good thing you had that advantage! He takes 1 hit, but that won't take him down. Your sword connects with the leader, who snarls and turns at you. His well-worn hatchet gleams in the moonlight as he slices it at you...but he rolls a 1!.</p> 
 + 
 +<p><span style="color:green;font-weight:bold">Gretchen:</span> Phew.</p> 
 + 
 +<p><span style="font-weight:bold">GM:</span> Meanwhile, remember those archers? They see Gurney attacking their leader and let their arrows fly at him.</p> 
 + 
 +<p><span style="color:green;font-weight:bold">Gretchen:</span> Uh-oh.</p> 
 + 
 +<p><span style="font-weight:bold">GM:</span> One archer rolls 3 and misses, but the other rolls a 6SoGurney takes an arrow to the arm.</p> 
 + 
 +<p><span style="color:green;font-weight:bold">Gretchen:</span> That's okay; I can still take 3 more hits before I go down.</p>
  
 <p><span style="color:red;font-weight:bold">Jim:</span> My turn again?</p> <p><span style="color:red;font-weight:bold">Jim:</span> My turn again?</p>
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 <p><span style="font-weight:bold">GM:</span> Great! Make an attack roll.</p> <p><span style="font-weight:bold">GM:</span> Great! Make an attack roll.</p>
  
-<p><span style="color:red;font-weight:bold">Jim:</span> Trying to roll 5 or 6 on attacks, right?</p>+<p><span style="color:red;font-weight:bold">Jim:</span> Do I get advantage for attacking at range from 2 zones away?</p>
  
-<p><span style="font-weight:bold">GM:</span> Exactly.</p>+<p><span style="font-weight:bold">GM:</span> That only applies to weapons, not spells, I'm afraid. And the archers can see you all, so no advantage there. You'll hit on a 5 or 6.</p>
  
 <p><span style="color:red;font-weight:bold">Jim:</span> And I roll a 6! A bolt of fire leaps out from my fingers and streaks into the woods. It explodes on one of the lizardlings!</p> <p><span style="color:red;font-weight:bold">Jim:</span> And I roll a 6! A bolt of fire leaps out from my fingers and streaks into the woods. It explodes on one of the lizardlings!</p>
  
-<p><span style="font-weight:bold">GM:</span> And it squeals and goes downNow, mind you, you now have a pile of flaming lizardling laying among a bunch of trees.</p>+<p><span style="font-weight:bold">GM:</span> And it squeals and collapses to the groundMind you, you now have a pile of flaming lizardling among a bunch of trees.</p>
  
 <p><span style="color:red;font-weight:bold">Jim:</span> ...Uh-oh.</p> <p><span style="color:red;font-weight:bold">Jim:</span> ...Uh-oh.</p>
 </html> </html>
  
-<html> +===== Sample Characters ===== 
-<!-- TODO+ 
-Sample Play Session +==== Halfling Wizard ==== 
-List of Patreon supporters + 
-Link to the thing itself +Str2\\ 
-Cool image +Dex: 3\\ 
---> +Wis: 3\\ 
-</html>+Con: 3\\ 
 +Int: 6\\ 
 +Cha: 4+1 = 5\\ 
 +Hits: 2\\ 
 +Level: 1 
 + 
 +Spells: 
 +Fire bolt 
 + 
 +Items: 
 +Spell book, candle, candle lantern, quill, ink, parchment, scroll case, bed roll, frying pan (uses as club), flint, walking stick 
 + 
 +==== Human Fighter ==== 
 + 
 +Str: 6\\ 
 +Dex: 5\\ 
 +Wis: 3\\ 
 +Con: 2\\ 
 +Int: 3\\ 
 +Cha: 4\\ 
 +Hits: 4\\ 
 +Level: 1 
 + 
 +Hits per attack: 1\\ 
 +Items: Sword, shield, bag, rope, torch, bed roll.  
 + 
 +==== Elf Rogue ==== 
 + 
 +Str: 4\\ 
 +Dex: 6+1=7\\ 
 +Wis: 3\\ 
 +Con: 4\\ 
 +Int: 5\\ 
 +Cha: 5\\ 
 +Hits: 3\\ 
 +Level: 1 
 + 
 +Items: Dagger, bow/arrows quiver, thieves tools, tinderbox & fire stuff, climbing gear, knapsack, gloves, bedroll 
 + 
 +==== Dwarf Cleric ==== 
 + 
 +Str: 5\\ 
 +Dex: 1\\ 
 +Wis: 6\\ 
 +Con: 3+1=4\\ 
 +Int: 3\\ 
 +Cha: 3\\ 
 +Hits: 3\\ 
 +Level: 1\\ 
 + 
 +Items: holy symbol (stein), mace, helmet, bedroll, sack, wine skin, snacks, salt 
 + 
 +===== Support ===== 
 + 
 +If you have questions about //Dungeon Delvers//, please post them to [[https://plus.google.com/communities/104787672504300358431|the Google+ Community]]. 
 + 
 +===== Credits ===== 
 + 
 +Thanks to T.W. Wombat and Brian Fitzpatrick for their design advice. Dungeon Delvers wouldn't be nearly as polished without them. 
 + 
 +Thanks to my Patreon patrons Jason Blalock, Joe England, Andrew Hauge, Ryven Cedrylle, and Seth Drebitko for their financial support of this product. 
 + 
 +//Dungeon Delvers// is released under a Creative Commons [[https://creativecommons.org/licenses/by-sa/3.0/|Attribution-ShareAlike license]] (CC BY-SA 3.0).
games/dungeon_delvers.1377738149.txt.gz · Last modified: 2013/08/28 18:02 by brent