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Dungeon Delvers

brentnewhall.com_games_graphics_troll-clipart.jpg Dungeon Delvers will be a one-page D&D variant.

It's just about that simple.

It has rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters. The system uses only a d6. There's even a rock-paper-scissors system for rolling a d6!

The basic system: roll 1d6 each for the 6 classic abilities. Attack rolls succeed on 5-6. Saves try to roll less than or equal to the relevant ability.

Play Sample

<html> <p><span style=“color:blue;font-weight:bold”>Peter:</span> OK, I'm playing Paul the fighter. He takes 4 hits and deals 1 hit per attack.</p>

<p><span style=“color:green;font-weight:bold”>Gretchen:</span> I'm playing Gurney the rogue. He takes 3 hits, and subtracts 1 from his ability rolls.</p>

<p><span style=“color:red;font-weight:bold”>Jim:</span> And I'm playing Jessica the wizard. She takes 2 hits, and she's memorized the <em>fire bolt</em> spell.</p>

<p><span style=“font-weight:bold”>GM:</span> Great! You were all on a merchant vessel that was hit in a bad storm. You were swept into a bay and foundered near a small lumber village. The village elder, Zana, welcomed you all to spend the night in a storehouse. In the middle of the night, you're awakened by a cry of alarm. Lizardlings!</p>

<p><span style=“color:blue;font-weight:bold”>Peter:</span> I jump up and run outside.</p>

<p><span style=“font-weight:bold”>GM:</span> OK, you see people running everywhere. There's a low fire near the center of the village. On its far side, just outside of the woods to the east of the villagers, a couple of lizardlings are lashing out with crude spears at a knot of villagers.</p>

<p><span style=“color:red;font-weight:bold”>Jim:</span> I follow.</p>

<p><span style=“color:green;font-weight:bold”>Gretchen:</span> Me, too, but I try to stay out of sight.</p>

<p><span style=“font-weight:bold”>GM:</span> OK, Gretchen, make an ability roll using your dexterity. That's a d6 roll, trying to roll equal to or less than your dexterity score.</p>

<p><span style=“color:green;font-weight:bold”>Gretchen:</span> OK. I have a dexterity of 5, so that shouldn't be a problem. And I roll…a 4!</p>

<p><span style=“font-weight:bold”>GM:</span> Good, you stay out of sight.</p>

<p><span style=“color:green;font-weight:bold”>Gretchen:</span> I'm sneaking around the campfire to flank the lizardlings.</p>

<p><span style=“font-weight:bold”>GM:</span> Great! How about the rest of you?</p>

<p><span style=“color:blue;font-weight:bold”>Peter:</span> I draw my sword and run at the lizardlings.</p>

<p><span style=“color:red;font-weight:bold”>Jim:</span> I want to stay back and see if I can figure out the lizardlings' tactics.</p>

<p><span style=“font-weight:bold”>GM:</span> OK, while Peter charges towards the fight, Jim I want you to make an intelligence roll. Again, that's d6, and you want to go no more than your intelligence. Which is…?</p>

<p><span style=“color:red;font-weight:bold”>Jim:</span> A 4, so that's not so bad. I roll a 2! Whew.</p>

<p><span style=“font-weight:bold”>GM:</span> Good. You see one beefier lizardling in the back, gesturing with a fine hatchet. He's ordering around three lizardlings in front of him; they're using crude spears. In fact, by rolling that well, you also notice in the woods two more lizardlings with simple bows.</p>

<p><span style=“color:red;font-weight:bold”>Jim:</span> I call out to Paul: “There are two in the woods! Watch out for the leader!”</p>

<p><span style=“font-weight:bold”>GM:</span> OK, Paul should be arriving next since Gurney's sneaking. Who is Paul attacking?</p>

<p><span style=“color:blue;font-weight:bold”>Peter:</span> Hmmm. I hear Jessica's warning, right?</p>

<p><span style=“font-weight:bold”>GM:</span> Definitely. The first three lizardlings are in front of you, with leader behind them, and the archers are even further away.</p>

<p><span style=“color:blue;font-weight:bold”>Peter:</span> Okay, I'll slash at the nearest lizardling, then.</p>

<p><span style=“font-weight:bold”>GM:</span> OK, make an attack roll. That's 1d6, trying to roll 5 or 6.</p>

<p><span style=“color:blue;font-weight:bold”>Peter:</span> And…I roll a 5. Sweet!</p>

<p><span style=“font-weight:bold”>GM:</span> You swing and cut right through him! He goes down with just that one hit. His companion tries a desperate counter-attack…and rolls a 2, so he misses. The others are still tied up. Gretchen, you've been patient. What do you want to do?</p>

<p><span style=“color:green;font-weight:bold”>Gretchen:</span> I hear Jessica's warning, too, so I want to jump out of the darkness and attack the leader.</p>

<p><span style=“font-weight:bold”>GM:</span> Cool! He's guarding himself from the village, but he's not expecting a side attack. That means you get “advantage,” so you hit if you roll 4, 5, or 6. Make an attack roll!</p>

<p><span style=“color:green;font-weight:bold”>Gretchen:</span> And I roll a 4!</p>

<p><span style=“font-weight:bold”>GM:</span> Good thing you had that advantage! He takes 1 hit, but that won't take him down. Your sword connects with the leader, who snarls and turns at you. His well-worn hatchet gleams in the moonlight. Two arrows fly from the woods……but they miss. Wow, you guys were lucky there.</p>

<p><span style=“color:red;font-weight:bold”>Jim:</span> My turn again?</p>

<p><span style=“font-weight:bold”>GM:</span> Sure!</p>

<p><span style=“color:red;font-weight:bold”>Jim:</span> I want to cast my <em>fire bolt</em> at the archers.</p>

<p><span style=“font-weight:bold”>GM:</span> Great! Make an attack roll.</p>

<p><span style=“color:red;font-weight:bold”>Jim:</span> Trying to roll 5 or 6 on attacks, right?</p>

<p><span style=“font-weight:bold”>GM:</span> Exactly.</p>

<p><span style=“color:red;font-weight:bold”>Jim:</span> And I roll a 6! A bolt of fire leaps out from my fingers and streaks into the woods. It explodes on one of the lizardlings!</p>

<p><span style=“font-weight:bold”>GM:</span> And it squeals and goes down! Now, mind you, you now have a pile of flaming lizardling laying among a bunch of trees.</p>

<p><span style=“color:red;font-weight:bold”>Jim:</span> …Uh-oh.</p> </html>

<html> <!– TODO: Sample Play Session List of Patreon supporters Link to the thing itself Cool image –> </html>

games/dungeon_delvers.1377738149.txt.gz · Last modified: 2013/08/28 18:02 by brent