Simplified D&D 4E Character Creation Chart
Here's a simple walkthrough for creating a character for 4th edition D&D (assuming only use of the first Player's Handbook):
- Think about your character's background and personality.
- Print out a character sheet.
- Choose your character's class. See page 60 of the Player's Handbook for more detail, but briefly:
- Cleric - A warrior and healer
- Fighter - A classic barbarian type
- Paladin - A holy, righteous warrior. Always fights for good.
- Ranger - At home in nature
- Warlock - Does lots of damage to individual foes
- Wizard - Focuses on area spells, affecting many individuals at once
- Warlord - A natural leader who can direct and assist comrades
- Choose your powers (2 at-will, 1 encounter, 1 daily) from the appropriate place in the book. Add another at-will power if you're human.
- Choose your character's race. See p. 34 for more detail, but briefly:
- Dragonborn - A humanoid dragon, fierce and powerful
- Dwarf - Solid, absorbs lots of damage, difficult to move
- Eladrin - Faerie-type creature; magical, graceful, and intelligent
- Elf - Tied close to nature
- Half-Elf - Flexible, combining the benefits of humans and elves
- Halfling - Dexterous, lucky, and very handy
- Human - Very flexible (you get several extras of your choice with this race)
- Tiefling - From ancestors who made a demonic pact; vicious, intimidating, and often deceptive
- Generate your ability scores. You have six numerical scores: 16, 14, 13, 12, 11, and 10. Assign them in any order to Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Modifiers are +0 for 10-11, +1 for 12-13, +2 for 14, and +3 for 16.
- Look at your class to determine what skills you can choose. See page 176.
- Select a feat from the list on page 196. Add another feat if you're human.
- Choose a weapon and armor on page 212. Your weapon can cost at most 25 gold, and you may only choose armor that has no “special” cost. You begin with a 50-foot rope, flint and tinder, and 2 sunrods (which are basically 4-hour flares).
- Fill in the remaining numbers:
- Initiative: Dexterity modifier plus 1/2 level (0)
- Max HP: See your class.
- Surges per day: See your class.
- Armor Class: 10 + armor + class + feat?
- Fort, Ref, and Will: 10 + abil? + class? + feat?
- Speed: See your race.
- Senses: See your chosen skills.
- Flesh out your character's background, personality, and physical characteristics. Brent provides extra XP for each word of character background (500 words = 500 extra XP).
- Choose a Burning Question that your character wants to have answered. Were his parents killed by an unknown force? Does she have no memories before the age of 12? Was he given a mysterious amulet by his mother? Was she trained by a mysterious group? Is he trying to understand why people kill?
- You may also create one special item to carry with you, that you acquired before starting this adventure. It may be magical. It should have more than just a combat effect, so a shield that adds an extra +1 defense isn't allowed, but I would allow a ring that glows when goblins (a pack of whom killed your beloved older brother) are within 50 feet.
tools/simplified_dnd_character_creation_chart.txt · Last modified: 2013/08/03 08:47 by 127.0.0.1