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brent_s_gamer_resume

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This is a record of the games Brent Newhall's played and run in his gamer lifetime.

Role-Playing

First Role-Playing Experience

A short-lived game of Nobilis with three coworkers, circa 2001.

Campaigns Run

Date Campaign Name System Venue
July 2005 - Nov. 2005 Martian Blues SHERPA Face-to-face
Dec. 2005 - May 2006 Ho Sophos Daimon SHERPA Face-to-face
June 2006 - July 2006 Chaotic Wanderings D&D 3.5, roughly Face-to-face
July 2008 - Oct. 2008 The Seven Stones D&D 4th Edition Face-to-face
Aug. 2008 - Dec. 2008 Powered Assault Gunwave Face-to-face
Nov. 2008 - Dec. 2009 The Crimes of Talon D&D 4th Edition Face-to-face
Nov. 2009 - Aug. 2010 Portents of Darkness Star Wars: Saga Edition Google Wave
Dec. 2009 - Aug. 2010 Legacy of the Lines D&D 4th Edition Google Wave
Mar. 2010 - Aug. 2010 Sellswords of Tamerane D&D 4th Edition Google Wave
June 2010 - Aug. 2010 The Goblins of Winterkeep D&D 4th Edition Google Wave
Dec. 2011 - present Change of Fate FATE Face-to-face
Feb. 2010 - present Dungeons & Magical Girls D&D 4th Edition Live online
Oct. 2011 - present Let's Play an Interesting RPG Different each week Google+ Hangout

RPG Systems Proficient

  • Dread
  • Dungeons and Dragons 3.5 Edition
  • Dungeons and Dragons 4th Edition, including Dark Sun
  • Risus

RPG Systems Familiar

RPG Systems Tried

RPG Systems Designed

Settings Published

Adventures Published

Card Games

Card Games Proficient

Card Games Familiar

  • Gundam War (English)
  • Magic: The Gathering
  • Munchkin
  • Seven Dragons
  • Space Hulk: Death Angel

Board Games

Board Games Familiar

(Besides the obvious board games like Clue and Monopoly)

GM Merit Badges

brentnewhall.com_rpg_graphics_gm_merit_badges_mystery.jpg brentnewhall.com_rpg_graphics_gm_merit_badges_story.jpg brentnewhall.com_rpg_graphics_gm_merit_badges_tactics.jpg brentnewhall.com_rpg_graphics_gm_merit_badges_fate.jpg brentnewhall.com_rpg_graphics_gm_merit_badges_mirror.jpg brentnewhall.com_rpg_graphics_gm_merit_badges_incharge.jpg

My games tend to focus on mystery and suspense, and tell interesting stories. Tactics are also important. Player-characters are destined for greatness, and I mirror back player ideas I think are interesting into the game. I'm in charge, and will invoke “rule zero” (bending the rules) if it'll make the story more interesting.

brent_s_gamer_resume.1358658105.txt.gz · Last modified: 2013/01/19 21:01 by brent