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games:drop [2013/07/10 08:55] – created brent | games:drop [2015/01/09 19:24] (current) – Fixed italics and bold brent |
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//DROP// is a high-level story-telling, roleplaying game of survival horror that plays in about 2 hours. While you will control your character's individual actions, //DROP// plays more like a group of writers weaving a movie plot around a table. | ====== DROP ====== |
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This is a game about building a story, one that will go very badly, all in a couple of hours. It's //Fiasco// crossed with //Do: Pilgrims of the Flying Temple//, with a heavy dose of //Alien//. | //DROP// is a high-level **story-telling, roleplaying game of survival horror** that plays in about 2 hours. While you will control your character's individual actions, //DROP// plays more like a group of writers weaving a movie plot around a table. |
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In //DROP//, the players are all crewmembers on a starship that arrives at a planet in trouble, and must drop to the surface, explore some large structure, then run like hell. The rules provide a simple framework for defining the characters and coming up with challenges for them to face. | This is a game about building a story, one that will **go very badly**, all in a couple of hours. It's //Fiasco// crossed with //Do: Pilgrims of the Flying Temple//, with a heavy dose of //Alien//. |
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The rules fit on one side of one page, while the other side has space to record a character's actions. You can hand each player just this one sheet of paper and they'll have everything they need to play. | In //DROP//, the players are all **crewmembers on a starship** that arrives at a planet in trouble, and must drop to the surface, explore some large structure, then run like hell. The rules provide a simple framework for defining the characters and coming up with challenges for them to face. |
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| The **rules fit on one side of one page**, while the other side has space to record a character's actions. You can hand each player just this one sheet of paper and they'll have everything they need to play. |
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The PDF also includes extended explanations of the rules with further prompts and suggestions for play. There are also a few alternate rules and approaches, to better fit various groups. | The PDF also includes extended explanations of the rules with further prompts and suggestions for play. There are also a few alternate rules and approaches, to better fit various groups. |
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[[http://rpg.drivethrustuff.com/product/116107/Drop|Download at DriveThruRPG]] and pay what you want | **[[http://rpg.drivethrustuff.com/product/116107/Drop|Download now from DriveThruRPG]]** and pay what you want |
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| [[http://rpg.drivethrustuff.com/product/116107/Drop|{{http://www.onebookshelf.com/images/banners/banner-dtrpg.jpg}}]] |
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If you want to see how a game goes, check out these session logs: | If you want to see how a game goes, check out these session logs: |
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* [[http://rpg.brentnewhall.com/2013/07/drop-session-log/|DROP Session Log #1]] -- A medical ship is called to a ship-building colony in the _Firefly_ universe | * [[http://rpg.brentnewhall.com/2013/07/drop-session-log/|DROP Session Log #1]] -- A medical ship is called to a ship-building colony in the //Firefly// universe. It does not go well. |
* [[http://rpg.brentnewhall.com/2013/07/drop-playtest-the-horror-of-the-desert-isle/|Drop Session Log: The Horror of the Desert Isle]] -- A crew of prisoners on their way to Australia circa 1800 are shipwrecked in a strange place | * [[http://rpg.brentnewhall.com/2013/07/drop-playtest-the-horror-of-the-desert-isle/|Drop Session Log: The Horror of the Desert Isle]] -- A crew of prisoners on their way to Australia circa 1800 are shipwrecked in a strange place. It does not go well. |
| * [[http://thursdaymorningdd.blogspot.com/2014/04/so-we-played-drop-as-kind-of-warm-up.html|Bad Company]] -- The crew of an imperial ship must land on Crucis Q-8 in personal flight suits. It does not go well. |