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social_policies [2009/04/06 18:19] – Added Brent's 2 pledges brentsocial_policies [2011/06/10 22:24] – external edit 127.0.0.1
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 If anyone has to leave the table, he or she should announce where they're going, so others can deal appropriately with that player's absence. If anyone has to leave the table, he or she should announce where they're going, so others can deal appropriately with that player's absence.
  
-If a player is away from the table during combat when their turn comes up, other players may take their turns.  The player who's away will maintain his or her overall initiative order, and may take his or her turn immediately upon returning to the table.  If the other players go through a full turn, the returning player loses that turn, but remains in initiative order.  A player may certainly leave instructions with other players as to what to do with his or her character during his or her absence.+If a player is away from the table during combat when their turn comes up, other players may take their turns.  The player who's away will maintain his or her overall initiative order, and may take his or her turn immediately upon returning to the table.  If the other players go through a full round, the returning player loses that turn, but remains in initiative order.  A player may certainly leave instructions with other players as to what to do with his or her character during his or her absence.
  
-During combat, each player gets 1 minute to decide on their action, starting at the beginning of their turn.  If a player hasn't decided after 1 minute, play may continue to the next player in initiative order while the first player decides, but the player will maintain their overall initiative order.  Note that players may spend the entire combat round (outside their turn) thinking about their next actions.+During combat, each player gets 1 minute (in the real world) to decide on their action, starting at the beginning of their turn.  If a player hasn't decided after 1 minute, play may continue to the next player in initiative order while the first player decides, but the player will maintain their overall initiative order.  Note that players may spend the entire combat round (outside their turn) thinking about their next action(s).
  
 If the game has to stop while someone looks up a rule, we'll wait a few minutes.  If, after a few minutes, the situation hasn't been resolved, the DM may come up with a temporary ruling and continue the game.  The rule can still be checked, and retroactively applied if possible. If the game has to stop while someone looks up a rule, we'll wait a few minutes.  If, after a few minutes, the situation hasn't been resolved, the DM may come up with a temporary ruling and continue the game.  The rule can still be checked, and retroactively applied if possible.
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 Don't insult another player, a player's character, or the DM.  We all spent time preparing for the game. Don't insult another player, a player's character, or the DM.  We all spent time preparing for the game.
  
-Players should be very familiar with their characters.  Even if they're not, they're encouraged to use the [[http://chattydm.blogspot.com/2007/09/rule-of-cool.html|rule of cool]].  If a player tries something cool, the DM should always reward it.+Players should be very familiar with their characters.  Even if they're not, they're encouraged to use the [[http://critical-hits.com/2007/09/04/the-rule-of-cool/|rule of cool]].  If a player tries something cool, the DM and other players should always reward it.
  
 If you're a guest coming to someone else's house to game, please bring your favorite snack. If you're a guest coming to someone else's house to game, please bring your favorite snack.
social_policies.txt · Last modified: 2013/08/03 08:53 by brent