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games:whispering_road [2014/01/22 18:50] – Fixed coloration of one of John's lines. brentgames:whispering_road [2023/05/21 09:57] (current) – Fix broken HTML embeds brent
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 ====== The Whispering Road ====== ====== The Whispering Road ======
  
-//The Whispering Road// is a **storytelling game of cooperation and exploration,** inspired by the films of Hayao Miyazaki and Studio Ghibli.+//"Beautiful, smooth and challenging. It's ambitious and magicalwith a sprinkle of moondust in its hair." -- Nathan Bredfeldt (DrNate)//
  
 +//"...a beautiful book....It is exquisite. It's really captured the aspects that make a Miyazaki....You've captured and written a classic." -- Michael Cole//
 +
 +//"If you're into more Studio Ghibli-type role-playing, it is GM-less, [and] it is great fun." -- Jim White//
 +
 +//The Whispering Road// is a **storytelling game of cooperation and exploration,** inspired by the films of Hayao Miyazaki and Studio Ghibli.
 ===== Basic Rules ===== ===== Basic Rules =====
  
-The system uses d6's and d8's to tell a Hero's Journey about people who are spirited away to a strange world, find allies and face antagonists, and at the end, may (or may not) return home. The mechanics explicitly reward cooperation and selflessness.+The system uses d6's and d8's to tell a Hero's Journey about people who are spirited away to a strange world, find allies and face antagonists, and at the end, may (or may not) return home. The rules explicitly reward cooperation and selflessness.
  
 Your character is made of three things: Your character is made of three things:
  
-  - An Archetype (Ordinary Hero, Special One, or Mentor) +  - An Archetype (Ordinary Hero, Special One, Mentor, or Rascal
-  - A strong Need that's regularly thwarted by another character ("I want to turn back into a young woman, but the wizard keeps giving me other things to do") +  - A strong Need that's regularly thwarted by another character (such as "I want to turn back into a young woman, but the wizard keeps giving me other things to do") 
-  - A set of character Traits ("Everybody's Friend", "Amazing Durability", "Power of Flight").+  - A set of character Traits (such as "Everybody's Friend", "Amazing Durability", "Power of Flight").
  
 Conflicts are always framed in terms of **which characters' needs are in jeopardy.** You then **play your traits to get dice**, which you roll to try to satisfy needs. What you roll is added to your good karma if it satisfies another characters' need, or your bad karma if it satisfies your own need. Conflicts are always framed in terms of **which characters' needs are in jeopardy.** You then **play your traits to get dice**, which you roll to try to satisfy needs. What you roll is added to your good karma if it satisfies another characters' need, or your bad karma if it satisfies your own need.
  
 The story is laid out in **a series of acts** along the lines of the Hero's Journey: the characters travel to a new world (actual or metaphorical), face antagonists, gain allies, and neutralize the antagonists. During the final acts, a high bad karma relative to good karma gets you more bad karma, and if your bad karma ends up higher than your good karma, you remain exiled in the new world. The story is laid out in **a series of acts** along the lines of the Hero's Journey: the characters travel to a new world (actual or metaphorical), face antagonists, gain allies, and neutralize the antagonists. During the final acts, a high bad karma relative to good karma gets you more bad karma, and if your bad karma ends up higher than your good karma, you remain exiled in the new world.
 +
 +===== Sample Character =====
 +
 +  * **Name** Kendra\\
 +  * **Archetype** Mentor\\
 +  * **Need** Keep my star student Lora safe...but she keeps running off into danger
 +  * **Traits** 
 +    * Angry Outburst
 +    * Bag of Wonders
 +    * Calm in the Storm
 +    * Fiercely Protective
 +    * Shapeshifter
 +  * **Good Karma** 0
 +  * **Bad Karma** 0
  
 ===== Releases ===== ===== Releases =====
  
-I've released //The Whispering Road// to my patrons on [[http://www.patreon.com/BrentNewhall|Patreon]].+**[[http://www.magcloud.com/browse/issue/793436|Buy it now on MagCloud]]**. USD $9.99 for paperback and PDF; $4.99 for just the PDF.
  
-There's now [[http://www.kickstarter.com/projects/brentnewhall/the-whispering-road-a-miyazaki-inspired-tabletop-r|a Kickstarter]] that will fund art for the public releasePledge there for a copy of the game; US $5 for a PDF or $20 for a paperbackIt's already funded, so you'll be certain to get your copy! The Kickstarter ends 12 February 2014.+[[http://www.magcloud.com/browse/issue/793436?__r=492665|{{https://s3.amazonaws.com/storage4.magcloud.com/image/4caa514e166ac84886782cbe0a744221.jpg}}]]
  
 +**[[http://rpg.drivethrustuff.com/product/137996/The-Whispering-Road|Download now from DriveThruRPG]]** for USD $4.99
 +
 +[[http://rpg.drivethrustuff.com/product/137996/The-Whispering-Road|{{http://www.onebookshelf.com/images/banners/banner-dtrpg.jpg}}]]
 +
 +//The Whispering Road// was released to my patrons on [[http://www.patreon.com/BrentNewhall|Patreon]] in early 2014.
 +
 +[[http://www.kickstarter.com/projects/brentnewhall/the-whispering-road-a-miyazaki-inspired-tabletop-r|The Kickstarter]] reached its goal in 5 hours and successfully funded in February 2014, providing art, editing, and extras for the public release. The game shipped to backers in September of 2014.
 ===== Demos ===== ===== Demos =====
  
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 This was the first playtest of the game, using an early version of the rules in which each hero had 7 traits instead of 5. This was the first playtest of the game, using an early version of the rules in which each hero had 7 traits instead of 5.
  
-{{http://www.youtube.com/v/X73ZWo0Txw0?.swf?400x333}} +|{{youtube>small:X73ZWo0Txw0}}|{{youtube>small:myiaUbgx95w}}|{{youtube>small:YDvypI0lHAs}}|
- +
-{{http://www.youtube.com/v/myiaUbgx95w?.swf?400x333}} +
- +
-{{http://www.youtube.com/v/YDvypI0lHAs?.swf?400x333}}+
  
 ==== Second Playtest ==== ==== Second Playtest ====
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 This is a single, two-hour session where we tested the 3-act rules. This is a single, two-hour session where we tested the 3-act rules.
  
-{{http://www.youtube.com/v/MC9DN9wLLe8?.swf?400x333}}+{{youtube>large:MC9DN9wLLe8}} 
 + 
 +==== First Game ==== 
 + 
 +This is another single, two-hour session where we used the 3-act rules, using the rules as they were released to my patrons on [[http://www.patreon.com/BrentNewhall|Patreon]]. 
 + 
 +{{youtube>large:RRtxqyhk-NA}}
  
 ===== Play Sample ===== ===== Play Sample =====
-<html> 
-<p><span style="font-weight: bold;color:blue">Lauren:</span> Okay, we've decided to play in a steampunk world with a clean topside and a dirty lower side. My character is named Lora; she's a Special One. She has a small pendant; I'm not sure what it does yet. Her need is "I want to prove that I can protect myself...but my mentor Kendra doesn't think I'm ready." She has four Traits; I chose Adventure Magnet, Burst of Courage, Calm in the Storm, and Everyone Likes Me. I'm also the Driver.</p> 
  
-<p><span style="font-weightbold;color:red">Katie:</span> And I'm playing Kendra. Her archetype is Mentor, and her Need is "I want to keep Lora safe...but she keeps running off into danger." I get five Traits, and I chose Angry Outburst, Bag of Wonders, Calm in the Storm, Fiercely Protective, and Shapeshifter. And I'm the Navigator.</p>+**Lauren:** Okay, we've decided to play in a steampunk world with a clean topside and a dirty lower side. My character is named Lorashe's a Special One. She has a small pendant; I'm not sure what it does yet. Her need is "I want to prove that I can protect myself...but my mentor Kendra doesn't think I'm ready." She has four Traits; I chose Adventure Magnet, Burst of Courage, Calm in the Storm, and Everyone Likes Me. I'm also the Driver. 
 + 
 +**Katie:** And I'm playing Kendra. Her archetype is Mentor, and her Need is "I want to keep Lora safe...but she keeps running off into danger." I get five Traits, and I chose Angry Outburst, Bag of Wonders, Calm in the Storm, Fiercely Protective, and Shapeshifter. And I'm the Navigator. 
 + 
 +**John:** I'm playing Jack, Lora's best friend. He's an Ordinary Hero; his Need is "I want to show Lora how much I care for her...but Kendra keeps getting in the way." I also get five Traits, and I chose Amazing Durability, Gadgeteer, Insatiable Curiosity, Intensity, and Protector. 
 + 
 +**Lauren:** Cool! Now, when we were talking earlier, we agreed that we wanted to include some kind of giant glowing portal. How are we going to do that? 
 + 
 +**Katie:** What if my character's guarding it? I'm a teacher anyway. It could be a Harry Potter in Hogwarts sort of situation: the teachers are keeping something dangerous in storage. 
 + 
 +**Lauren:** Perfect! So, the rules say that we now describe our heroes waking up and going about a normal day. Lora's a noble's daughter, so she wakes up in her huge bed, gets dressed, and goes to class. 
 + 
 +**John:** I do the same, though I'm not quite as high-born as Lora. My room's smaller, and my clothes are a little more beat up, probably because of my Insatiable Curiosity. I meet up with Lora in the hall. 
 + 
 +**Katie:** Kendra will be teaching your first class, which is basically home room. Oooh! And maybe she mentions this portal. 
 + 
 +**Lauren:** Perfect! I get all excited and ask lots of questions.
  
-<p><span style="font-weightbold;color:green">John:</span> I'm playing Jack, Lora's best friend. He's an Ordinary Hero; his Need is "I want to show Lora how much I care for her...but Kendra keeps getting in the way." I also get five Traits, and I chose Amazing Durability, Gadgeteer, Insatiable Curiosity, Intensity, and Protector.</p>+**Katie:** Which Kendra deflects.
  
-<p><span style="font-weight: bold;color:blue">Lauren:</span> Cool! Now, when we were talking earlier, we agreed that we wanted to include some kind of giant glowing portalHow are we going to do that?</p>+**Lauren:** Which gets Lora excitedShould we frame this as a conflict?
  
-<p><span style="font-weightbold;color:red">Katie:</span> What if my character's guarding it? I'm a teacher anyway. It could be a Harry Potter in Hogwarts sort of situation: the teachers are keeping something dangerous in storage.</p>+**John:** The rules don't mention conflicts in the prologue, though we certainly could.
  
-<p><span style="font-weight: bold;color:blue">Lauren:</span> Perfect! Sothe rules say that we now describe our heroes waking up and going about a normal dayLora's a noble's daughter, so she wakes up in her huge bed, gets dressed, and goes to class.</p>+**Lauren:** Let's skip thatthenI'll just sneak into the portal room with Jack later.
  
-<p><span style="font-weight: bold;color:green">John:</span> I do the same, though I'm not quite as high-born as Lora. My room'smaller, and my clothes are little more beat up, probably because of my Insatiable Curiosity. I meet up with Lora in the hall.</p>+**John (as Jack):** You said there's a portal in this room? Neat-o!
  
-<p><span style="font-weightbold;color:red">Katie:</span> Kendra will be teaching your first classwhich is basically home room. Oooh! And maybe she mentions this portal.</p>+**Lauren:** So let's say we both find this roomand it's a big stone room with a giant spinning disc in the centerI go up to it, curious, and it sucks me in.
  
-<p><span style="font-weight: bold;color:blue">Lauren:</span> Perfect! I get all excited and ask lots of questions.</p>+**John:** Uh-oh! I'll go after her.
  
-<p><span style="font-weight: bold;color:red">Katie:</span> Which Kendra deflects.</p>+**Katie:** I show up just as you're being sucked in, and I tsk, and go after you.
  
-<p><span style="font-weight: bold;color:blue">Lauren:</span> Which gets Lora excitedShould we frame this as a conflict?</p>+**Lauren:** Okay, so we're in the new worldDid we ever decide on what the new world should look like?
  
-<p><span style="font-weightbold;color:green">John:</span> The rules don't mention conflicts in the prologue, though we certainly could.</p>+**Katie:** Not reallyAny ideas?
  
-<p><span style="font-weightbold;color:blue">Lauren:</span> Let'skip thatthen. I'll just sneak into the portal room with Jack later.</p>+**John:** What if it'a really nature-filled placeall forests and no technology? A real contrast to our steampunk world.
  
-<p><span style="font-weightbold;color:green">John (as Jack):</span> You said there'portal in this room? Neat-o!</p>+**Lauren:** Cool! So I fall through a bunch of trees into clearing. Ouch!
  
-<p><span style="font-weightbold;color:blue">Lauren:</span> So let's say we both find this room, and it's a big stone room with a giant spinning disc in the center. go up to it, curious, and it sucks me in.</p>+**John:** And fall right on top of you.
  
-<p><span style="font-weightbold;color:green">John:</span> Uh-ohI'll go after her.</p>+**Lauren:** Ow!
  
-<p><span style="font-weight: bold;color:red">Katie:</span> show up just as you're being sucked inand I tsk, and go after you.</p>+**Katie:** float down next to both of you, completely composed.
  
-<p><span style="font-weight: bold;color:blue">Lauren:</span> Okay, so we're in the new world. Did we ever decide on what the new world should look like?</p>+**Lauren:** You *float*?
  
-<p><span style="font-weight: bold;color:red">Katie:</span> Not reallyAny ideas?</p>+**Katie:** I have a Bag of Wonders, after all.
  
-<p><span style="font-weightbold;color:green">John:</span> What if it'a really nature-filled place, all forests and no technology? A real contrast to our steampunk world.</p>+**Lauren:** Oh, right. So, we're in the new world, so it'Act 1What are we supposed to do?
  
-<p><span style="font-weightbold;color:blue">Lauren:</span> Cool! So I fall through a bunch of trees into a clearingOuch!</p>+**Katie:** Well, the rules say we're going to get into some conflictsEach conflict should try to answer at least one of these questions: How is the new world different from the normal world? How does the new world operate? What are its rules?
  
-<p><span style="font-weight: bold;color:green">John:</span> And fall right on top of you.</p>+**John:** I'm confusedHow do we do that?
  
-<p><span style="font-weightbold;color:blue">Lauren:</span> Ow!</p>+**Katie:** I think we have to come up with situations that show off the strangeness of the new world and how it works.
  
-<p><span style="font-weightbold;color:red">Katie:</span> I float down next to both of you, completely composed.</p>+**Lauren:** So maybe we're attacked by something?
  
-<p><span style="font-weightbold;color:blue">Lauren:</span> You <em>float</em>?</p>+**John:** Oooh! Since this is a natural world, some jungle creature, like a tiger.
  
-<p><span style="font-weightbold;color:red">Katie:</span> I have a Bag of Wondersafter all.</p>+**Lauren:** Let's make it an intelligent tigerlike Shere Kahn from The Jungle Book. Maybe all the animals are intelligent in this world.
  
-<p><span style="font-weightbold;color:blue">Lauren:</span> Oh, rightSowe're in the new world, so it'Act 1What are we supposed to do?</p>+**Katie:** Cool! So an intelligent tiger prowls out of the underbrush towards usLet me check the rules for conflicts. Okay, the rules say that every conflict has to involve at least one hero'Need.
  
-<p><span style="font-weightbold;color:red">Katie:</span> Well, the rules say we're going to get into some conflicts. Each conflict should try to answer at least one of these questions: How is the new world different from the normal world? • How does the new world operate? What are its rules?</p>+**John:** What does that mean?
  
-<p><span style="font-weightbold;color:green">John:</span> I'm confusedHow do we do that?</p>+**Katie:** think it means that the conflict has to be related to one of the Needs we came up with earlier.
  
-<p><span style="font-weightbold;color:red">Katie:</span> I think we have to come up with situations that show off the strangeness of the new world and how it works.</p>+**Lauren:** Okay. Well, my Need is to prove that I can protect myself. That would certainly apply here.
  
-<p><span style="font-weightbold;color:blue">Lauren:</span> So maybe we're attacked by something?</p>+**Katie:** My Need is protect Lora, so that fits.
  
-<p><span style="font-weight: bold;color:green">John:</span> Oooh! Since this is a natural world, some jungle creature, like a tiger.</p>+**John:** And my Need is to show Lora how much I care about her. So maybe I leap out in front of the tiger!
  
-<p><span style="font-weightbold;color:blue">Lauren:</span> Let's make it an intelligent tigerlike Shere Kahn from The Jungle BookMaybe all the animals are intelligent in this world.</p>+**Katie:** Okay. Now we need to tap our trait cards. You can tap as many as you want. I'm the Navigator, so I get to decide what kind of conflict it isphysical, relational, or intellectualI think we're reacting physically, so I'll call it a physical conflict.
  
-<p><span style="font-weightbold;color:red">Katie:</span> Cool! So an intelligent tiger prowls out of the underbrush towards usLet me check the rules for conflicts. Okay, the rules say that every conflict has to involve at least one hero's Need.</p>+**Lauren:** OkayI'm going to tap my Burst of Courage.
  
-<p><span style="font-weight: bold;color:green">John:</span> What does that mean?</p>+**John:** I'm going to tap...I guess my Protector to protect Lora, and my Amazing Durability to survive leaping in front of a tiger!
  
-<p><span style="font-weight: bold;color:red">Katie:</span> think it means that the conflict has to be related to one of the Needs we came up with earlier.</p>+**Katie:** And I'll use Fiercely Protective. John, that Amazing Durability trait is a physical one, so you get to roll an 8-sided die for that. All the other traits are six-sided.
  
-<p><span style="font-weightbold;color:blue">Lauren:</span> Okay. Well, my Need is to prove that I can protect myself. That would certainly apply here.</p>+**John:** Cool!
  
-<p><span style="font-weight: bold;color:red">Katie:</span> My Need is protect Loraso that fits.</p>+**Katie:** Now, here's one of the unique things about this game. We have to say whose Need we're trying to satisfy with our Traits. So we can use a trait to satisfy our own Need, or to satisfy somebody else's Need.
  
-<p><span style="font-weightbold;color:green">John:</span> And my Need is to show Lora how much I care about herSo maybe I leap out in front of the tiger!</p>+**Lauren:** Hmmm. It sounds like we're all trying to satisfy our own Needs.
  
-<p><span style="font-weight: bold;color:red">Katie:</span> OkayNow we need to tap our trait cardsYou can tap as many as you want. I'm the Navigatorso I get to decide what kind of conflict it isphysical, relational, or intellectual. I think we're reacting physically, so I'll call it a physical conflict.</p>+**Katie:** TrueWell, let's go with that for nowOkayeveryoneroll your dice!
  
-<p><span style="font-weight: bold;color:blue">Lauren:</span> Okay. I'm going to tap my Burst of Courage.</p>+**Lauren:** got a 4.
  
-<p><span style="font-weight: bold;color:green">John:</span> I'm going to tap...I guess my Protector to protect Lora, and my Amazing Durability to survive leaping in front of tiger!</p>+**John:** Yes! got a 3 and a 7!
  
-<p><span style="font-weight: bold;color:red">Katie:</span> And I'll use Fiercely ProtectiveJohn, that Amazing Durability trait is a physical one, so you get to roll an 8-sided die for that. All the other traits are six-sided.</p>+**Katie:** And I got a 5Every die that rolls 5 or higher succeeds.
  
-<p><span style="font-weight: bold;color:green">John:</span> Cool!</p>+**John:** So the Protector didn't work, but Amazing Durability did? How does that work?
  
-<p><span style="font-weight: bold;color:red">Katie:</span> Nowhere's one of the unique things about this game. We have to say whose Need we're trying to satisfy with our Traits. So we can use a trait to satisfy our own Needor to satisfy somebody else's Need.</p>+**Katie:** Wellmaybe the tiger batted you away and was able to attack Lora, but you managed to avoid being hurt. So you didn't protect Lorabut you're still very durable.
  
-<p><span style="font-weightbold;color:blue">Lauren:</span> HmmmIt sounds like we're all trying to satisfy our own Needs.</p>+**John:** OhOkay.
  
-<p><span style="font-weightbold;color:red">Katie:</span> TrueWelllet's go with that for nowOkay, everyone, roll your dice!</p>+**Lauren:** My Burst of Courage wasn't enoughSo maybe I leapt at the tigerbut my courage failed at the last minute when it whacked Jack away.
  
-<p><span style="font-weightbold;color:blue">Lauren:</span> I got a 4.</p>+**Katie:** Fortunately, I'm Fiercely Protective, so stepped in and got you out of harm's way in the nick of time.
  
-<p><span style="font-weight: bold;color:green">John:</span> Yes! I got a 3 and a 7!</p>+**John:** So did we defeat the tiger?
  
-<p><span style="font-weight: bold;color:red">Katie:</span> And I got a 5Every die that rolls 5 or higher succeeds.</p>+**Katie:** That's not exactly how it works. We passed through the conflict, but the tiger isn't necessarily out of the story. Maybe we impressed him and he's ready to talkBefore that, though, we have to calculate karma.
  
-<p><span style="font-weight: bold;color:green">John:</span> So the Protector didn't work, but Amazing Durability did? How does that work?</p>+**John:** Karma?
  
-<p><span style="font-weight: bold;color:red">Katie:</span> Well, maybe the tiger batted you away and was able to attack Lorabut you managed to avoid being hurt. So you didn't protect Lora, but you're still very durable.</p>+**Katie:** We each have good karma and bad karma. They start at zero. As we finish conflictswe add what we roll to our totals.
  
-<p><span style="font-weightbold;color:green">John:</span> Oh. Okay.</p>+**Lauren:** How do we know which one goes where?
  
-<p><span style="font-weightbold;color:blue">Lauren:</span> My Burst of Courage wasn't enoughSo maybe I leapt at the tigerbut my courage failed at the last minute when it whacked Jack away.</p>+**Katie:** If you rolled a die to satisfy your own Need, you add what you roll to your bad karmaIf you're satisfying someone else's Needyou add it to your good karma.
  
-<p><span style="font-weightbold;color:red">Katie:</span> Fortunately, I'm Fiercely Protective, so I stepped in and got you out of harm's way in the nick of time.</p>+**John:** Huh?
  
-<p><span style="font-weightbold;color:green">John:</span> So did we defeat the tiger?</p>+**Katie:** Think about it this wayif you satisfy your own Need, you're being selfish. If you use up your own Traits to help someone else with their Need, it's a good deed.
  
-<p><span style="font-weightbold;color:red">Katie:</span> That's not exactly how it worksWe passed through the conflictbut the tiger isn't necessarily out of the story. Maybe we impressed him and he'ready to talk. Before that, though, we have to calculate karma.</p>+**John:** OhHmmmm. Dangthat'not good.
  
-<p><span style="font-weightbold;color:green">John:</span> Karma?</p>+**Katie:** Yeah. Since we were all satisfying our own Needs, all of those rolls go to our bad karma. I have 5 bad karma, Lora has 4, and Jack has a whopping 10 bad karma!
  
-<p><span style="font-weightbold;color:red">Katie:</span> We each have good karma and bad karma. They start at zero. As we finish conflicts, we add what we roll to our totals.</p>+**John:** What does that do to our characters?
  
-<p><span style="font-weightbold;color:blue">Lauren:</span> How do we know which one goes where?</p>+**Katie:** Nothing yet. But at the end of the game, your good karma compared to your bad karma determines whether your hero can go home or has to stay in the new world.
  
-<p><span style="font-weightbold;color:red">Katie:</span> If you rolled a die to satisfy your own Need, you add what you roll to your bad karmaIf you're satisfying someone else's Need, you add it to your good karma.</p>+**Lauren:** OuchSo we'd better start satisfying each othersNeeds!
  
-<p><span style="font-weight: bold;color:green">John:</span> Huh?</p>+**John:** And I'm already down two Traits.
  
-<p><span style="font-weightbold;color:red">Katie:</span> Think about it this way: if you satisfy your own Need, you're being selfish. If you use up your own Traits to help someone else with their Needit's a good deed.</p>+**Lauren:** Don't worry! Since we've tackled each of our Traits, we can move on to Act 2. By doing thatwe can untap up to 2 Traits. So we're all back to normal.
  
-<p><span style="font-weight: bold;color:green">John:</span> Oh. Hmmmm. Dang, that's not good.</p>+**John:** Cool!
  
-<p><span style="font-weightbold;color:red">Katie:</span> YeahSince we were all satisfying our own Needsall of those rolls go to our bad karma. I have 5 bad karma, Lora has 4, and Jack has a whopping 10 bad karma!</p>+**Lauren:** We can get some good karma now, tooIf we satisfied our archetype's goalwe get to roll a die and add that to our good karma.
  
-<p><span style="font-weight: bold;color:green">John:</span> What does that do to our characters?</p>+**John:** Our archetype's goal?
  
-<p><span style="font-weightbold;color:red">Katie:</span> Nothing yet. But at the end of the game, your good karma compared to your bad karma determines whether your hero can go home or has to stay in the new world.</p>+**Lauren:** Yeahit's listed under your archetype. My hero's a Special One, so my goal is to protect myself, an object, or a piece of information. Hmmm, I didn't really do that.
  
-<p><span style="font-weightbold;color:blue">Lauren:</span> OuchSo we'd better start satisfying each others' Needs!</p>+**John:** Lemme seeI'm an Ordinary Hero, and my goal is to protect another.
  
-<p><span style="font-weightbold;color:green">John:</span> And I'm already down two Traits.</p>+**Katie:** You leaped in front of that tiger to protect Lora, so think that counts.
  
-<p><span style="font-weightbold;color:blue">Lauren:</span> Don't worrySince we've tackled each of our Traits, we can move on to Act 2By doing that, we can untap up to 2 TraitsSo we're all back to normal.</p>+**John:** AwesomeSo I roll a die...and I roll a 3. So I have 5 good karma and 10 bad karma
  
-<p><span style="font-weightbold;color:green">John:</span> Cool!</p>+**Katie:** As a Mentor, my goal is to ensure that another hero matures and makes the right choices. Haven't really done that yet.
  
-<p><span style="font-weightbold;color:blue">Lauren:</span> We can get some good karma nowtoo. If we satisfied our archetype'goal, we get to roll a die and add that to our good karma.</p>+**John:** Okaywhat'next?
  
-<p><span style="font-weightbold;color:green">John:</span> Our archetype'goal?</p>+**Katie:** I think it'time we talk to that tiger....
  
-<p><span style="font-weight: bold;color:blue">Lauren:</span> Yeah, it's listed under your archetype. My hero's a Special One, so my goal is to protect myself, an object, or a piece of information. Hmmm, I didn't really do that.</p>+===== Support =====
  
-<p><span style="font-weight: bold;color:green">John:</span> Lemme see. I'm an Ordinary Heroand my goal is to protect another.</p>+If you have questions about //The Whispering Road//, please [[mailto:brent@brentnewhall.com|email me]].
  
-<p><span style="font-weight: bold;color:red">Katie:</span> You leaped in front of that tiger to protect Lora, so I think that counts.</p>+===== Thanks =====
  
-<p><span style="font-weightbold;color:green">John:</span> Awesome! So I roll a die...and I roll a 3. So I have 5 good karma and 10 bad karma</p>+Thanks to these amazing Kickstarter supporters:
  
-<p><span style="font-weightbold;color:red">Katie:</span> As a Mentormy goal is to ensure that another hero matures and makes the right choices. Haven't really done that yet.</p>+ThanksChris Knorr, Clay Gardner, Jim White, Michael Tree, Miguel, Thomas Haymes, and Tim Hall
  
-<p><span style="font-weightbold;color:green">John:</span> Okaywhat's next?</p>+PDF backers: "Filkertom" Tom Smith, A Brilliant Loser, Aaron Alberg, Aaron Carlson, Aaron Muray, Aaron Paulley, Aaron Rigby, Adam H, Adam Rajski, Adam Randle, Adorable Rocket, Afton Tyree, Al Billings, Alejandro G. de la Muñoza, Alessandro Ricco', Alex, Alexander Hawson, Alexander John Aristotle KimballAmraphel, Anders Smith, Andre Harris, Andrea Ungaro, Andrew Fisher, Andrew Glasscock, Andrew Peregrine, Andrew Tornes, Andy Goldman, Andy Myles, Angela Irene, Anna Bruestle, Antoine Bertier, AsenRG, Auden Reiter, Avonelle Wing, Ben Gerber, Benjamin Travis, Berry Frost, Bethany O'Neill, Brendan Walker, Brian Holt, Brian Kurtz, Brianna Sheldon, Bryan Abichandani, Bryan Lee Davidson, Bryan Schwaderer, Bryce, C.K. Lee, Candida Norwood, Carl Gilchrist, Carl Witty, Carles Arenado, Cassandra Campbell, Catherine Perkins, ChaosModifier, Chris Bernhardi, Chris Bloxham, Chris Dwyer, Clint Patrick Moore, CodGod, Cody Sanders, Colin Liew, Colin Roberts, Connor Fletcher, Cookie!, Craig Hackl, Curt Meyer, Cynthia Phillips, Dalassa, Damon, Daniel Moore, Daniel Oakley, Dave Rezak, David Bowers, David Chart, David Duerschlag, David Lee, Dean, Debbie, Derek Bruneau, Deudanann, Dios K, DivNull Productions, DojiStar, Donald Hill, Doubleclick, DrKwang, DrewSouth, Edward Kabara, Eiphah, Elizabeth Keyes, Eric, Eric Bakenhus, Eric Hovey, Erik Hilmer, Eva-Maria Schaber, Gary Rumain, Gary Williams, Geoff Watson, Gheorghe Alexandru Mihai, Gillan Salo, Gordon Wiley, Gozer Games, Greg Sanders, Haley Millman, Hein Ragas, IN5AN3, Ian Borchardt, Ingo Arendt, Irrevenant, Ivan Lezhnin, J.B. Scott, JH, Jacob & Natasha Germany, James Cyprian Thorpe Wood, Jared Hunt, Jason Hunt, Jason Valletta, Jeffrey, Jennifer Eardley, Jeremey Zamecnik, Jeremy Bent, Jeremy Fridy, Jessica Grant, Jessica Hammer, Joe Ipsen, Joel Hammonds, John B., John Desmarais, John Edward Lauritzen, John Fiala, John Ickes, John Lafin, John Velonis, Jon LaRosa, Jon Uzel, Jonathan Agens, Jonathan Shaver, Joseph Fong, Joshua Cupp, Joshua Estrada, Jozsef Lorincz, Judd M. Goswick, Justin Larsen, Kaitlyn, Karen Bruce, Katharine Magill, Katie Geall, Kaydee Khing, Keith Fraser, Kevin Kennedy, Klawzie, Kyle Beuoy, Kyle Burckhard, Kyle Rimmer, LUIZ HENRIQUE DE SOUZA ANDRADE, Lachlan Hollyman, Lasse Kuikka, Le Di Chang, Lee Langston, Leonardo Fonseca, Lewis Millar, Liam Eyers, Lippai.Peter, Lukas Myhan, Luke Zergiebel, Maksim Kozhukh, Manu Marron, Manuel Ordoveza, Marc Majcher, Marek Giszter, Marijke Nol, Mark Mohrfield, Martin, Matt, Matt Appuhn, Matt Murphy, Matthew, Matthew D. Gandy, MatthewB, Matti Rintala, MaxWorking, Michael, Michael, Michael Cotterell, Michael Gebhard, Michael Hill, Michael Ullery, Michele Gelli, Mikal Saltveit, Mike G, Mike Sands, Miles Gaborit, Minje Lee, Molly J Lloyd, Nakti, Wallflower of Phoenix Rising, Nancy Bray, Nate Brengle, Nathaniel Bredfeldt, Nicolas Hornyak, Oh Seung Han, Olna Jenn Smith, Omni Desol, OrbitalStar, Orson Cream, Oscar Ulloa, Ovid, Patrice Hédé, Patrick Norris, Patrick Stalcup, Paul Mansfield, Paul Round, Pavel Zhukov, Quinn Pereverseff, RagnarokAeon, Ralph Miller, Raven Daegmorgan, Rob Donoghue, Robert Crossland, Robert Harman, Rod Chanas, Ron Blessing, Ron Searcy, Rosie McFarland, Ross Dickson, Ryan Darge, Ryan Kelln, Scott Martin, Scott Raboy, Sean, Sean K.I.W. Steele, Sean Smith, Sebastian Graf, Sergio Silvio Herrera Gea, Severian, Sewicked, Shaun Ventura, Sherry C., Shirley Lee, Sleet, Sophia Owens, Stan Taylor, Stephan Szabo, Stephan van Hugten, Stephanie Bryant, Stephen, Stephen Laboucane, Steve Radabaugh, Steve Sensiba, Steven Warble, Tad Kelson, Tenouchi, The_Healer, Thomas Baker, Thomas G., Thomas Scroggs, Tiff, Timothy Eagon, Tom Cadorette, Tony, Tony Love, Tristan Murray, Veav, W!, Walking-Pat, Will Bearon Barron, Yoshi Creelman, Zach Hunt, Zachary Tatom, adumbratus, didi, erasern, jamieth, jayvs1, kc2dpt, lavonardo, maxCohen, patty kirsch, robert kim, rsdockery, suriyel, thornae, wayne hom, wraith808, and zavi
  
-<p><span style="font-weightbold;color:red">Katie:</span> I think it's time we talk to that tiger....</p> +Print backersAaron Cordiale, Aaron J. Weber, Aaron Klein, Adam Muszkiewicz, Adam Plant, Adrian C, Adrian Stein, Alana Wolfgang-Duran, Albert Hernandez, Alejandro Emanuel Quiroz Manzano, Alek, Alex Hunter, Alex Kartzoff, Alex Lapin, Alexander Cherry, Alexander Tigwell, Alvaro Rivera-Rei, Aly Reynolds, Aly White, Amanda, Amanda E. 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games/whispering_road.1390445419.txt.gz · Last modified: 2014/01/22 18:50 (external edit)