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Table of Contents
MurderHobos
MurderHobos will be a tabletop RPG made for when you just want to kill things and take their stuff.
You roll different dice. Your character strangles things with his hands, stabs from the shadows, or calls down unholy fire from the sky. You play a MurderHobo.
The game package includes:
- A 6-page PDF containing all the rules, with awesome art by Khairul Hisham and Peter Seckler.
- An .azw3 file for use on newer Kindles.
- A .mobi file for use on older Kindles.
- An .epub file for use on iPads and other eReaders.
System Overview
Each character has 4 primary stats:
- Killing
- Avoiding Being Killed
- Knowing Shit
- Talking Your Way Out of Anything
You put 4 points in one of these, 2 points in another, and 1 point in each of the others.
Each character also has 4 secondary stats:
- Avoiding Magic
- Avoiding Traps
- Avoiding Poison
- Avoiding The Law
You put 4 points in one of these, 2 points in another, and 1 point in each of the others.
Rolls are d20 + the relevant stat vs. a target difficulty number.
What Makes It Different?
Monsters don't attack. Instead, if you miss a Killing roll against a monster, it gets an attack against you.
If you roll exactly or 1 less than the target difficulty, you get a partial success. The rules include a table that lay out suggested partial successes for each stat.
Weapons break. (Though it's rare.)
Weapons are differentiated by basic type (melee, ranged, thrown) and cost. More expensive weapons break less often. There's no statistical difference between a short sword and a long sword.
There are no Hit Points; there's just a number of hits (successful attacks) you can take.
Magical healing is really fucking dangerous.
You heal up every day. Because you're a murderhobo.
Sample Characters
Buff HardBack, Brutal Fighter
Killing: +4
Avoiding Being Killed: +2
Knowing Shit: +1
Talking Your Way Out Of Everything: +1
Avoiding Magic: +1
Avoiding Traps: +2
Avoiding Poison: +1
Avoiding The Law: +4
Hits: 4
Class Skill: Murderous Rage: When you succeed on an attack, deal 2 hits.
Splint ChestHair, Sneaky Bastard
Killing: +2
Avoiding Being Killed: +1
Knowing Shit: +1
Talking Your Way Out Of Everything: +4
Avoiding Magic: +1
Avoiding Traps: +4
Avoiding Poison: +1
Avoiding The Law: +2
Hits: 3
Class Skill: Backstab: If you are the first person to attack someone, add +2 to your Killing roll. This can be used multiple times per day.
Whip SlagCheek, Unhinged Priest
Killing: +2
Avoiding Being Killed: +1
Knowing Shit: +4
Talking Your Way Out Of Everything: +1
Avoiding Magic: +4
Avoiding Traps: +1
Avoiding Poison: +2
Avoiding The Law: +1
Hits: 3
Class Skill: Magic Choke: Hit an enemy. The enemy must make a saving throw against Magic or fall unconscious for about 5 minutes.
Fist RockBone, Mad Sorcerer
Killing: +2
Avoiding Being Killed: +4
Knowing Shit: +1
Talking Your Way Out Of Everything: +1
Avoiding Magic: +4
Avoiding Traps: +1
Avoiding Poison: +1
Avoiding The Law: +2
Hits: 2
Class Skill: Fist of Fury: For the next hour, you generate a spectral hand that's about twice the size of your own. It has mass but can take no damage, and can pick up and carry things up to 150 pounds in weight. It can move up to 50 feet off the ground. It can also drop whatever it's carrying, all the way to the ground. It can move fast enough to count as a ranged weapon.
Play Sample
Support
If you have questions about MurderHoboes, please post them to the Google+ Community.
Credits
Thanks to T.W. Wombat, Bob Smith, and Brian Fitzpatrick for their design advice. MurderHoboes wouldn't be nearly as polished without them.
Thanks to Khairul Hisham for the fantastic cover.
MurderHoboes is released under a Creative Commons Attribution-ShareAlike license (CC BY-SA 3.0).