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zeppelins_vs_pterodcatyls [2012/07/14 18:04] – Changed rules brentzeppelins_vs_pterodcatyls [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Introduction ====== 
  
-A lost world has been discovered! Beasts from another age wander the savage land, guarding fabulous treasures! 
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-You must navigate your zeppelin over the lost world, fighting off pterodactyls and swooping up treasure and supplies. But beware! Other treasure-seekers compete with you. 
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-Zeppelins vs. Pterodactyls comes with a deck of cards that is laid out to create the game board. This makes each game different, as each card provides different rewards. 
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-====== Getting It ====== 
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-Buy it now for US$30: 
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-[[https://www.thegamecrafter.com/games/zeppelins-vs.-pterodactyls|{{https://s3.amazonaws.com/files.thegamecrafter.com/73977e343146a6e4e1089c8cd8663d0d7fb37136}}]] 
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-====== The Rules ====== 
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-This is a board/card/dice game for 2-6 players. All dice are six-sided. 
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-You are flying a zeppelin over a lost world that is itself filled with dinosaurs and treasure. You are trying to collect 3 treasures. 
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-===== Setup ===== 
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-To begin the game, lay out the deck of terrain cards in any order and shape desired. 
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-Each player, in turn, places a pterodactyl on top of any terrain card that is not on the edge. There are a total of 5 pterodactyls. All 5 pterodactyl cards are also placed face-up to one side of the playing area. 
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-Each player then places his or her zeppelin on top of one terrain card on the border of the terrain, and takes a total of 16 armor and cannonball tokens (8 of each, or any combination totaling 16). 
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-===== Play ===== 
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-Play proceeds in rounds. Each player has a turn in each round. 
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-{{https://s3.amazonaws.com/files.thegamecrafter.com/07b3abe844809897c7adb04a0288a3667104576c?400}} 
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-//Click the image for a very high-res version.// 
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-==== Moving ==== 
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-On her first turn, the player places her zeppelin on any unoccupied tile on the border of the grid. 
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-At the start of every other turn, the player must move her zeppelin to an adjacent tile. 
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-If the card beneath the zeppelin is blank, flip the card over. If the revealed card shows a spot for treasure, cannonballs, or armor, place an appropriate number treasure, armor, or cannonball tokens on that card. Each card remains flipped for the rest of the game. 
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-==== Descending for Loot ==== 
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-A zeppelin can, instead of moving, decide to lower its altitude. If it does this, its player faces an attack from a dinosaur. The dinosaur must be defeated before the loot on that tile may be taken. Roll a die to determine if you are hit by a dinosaur (lose one armor token). 
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-==== Attacking ==== 
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-After moving or descending for loot, each zeppelin can fire a cannon at another zeppelin or a pterodactyl. A zeppelin can hit an enemy in its own square or an adjacent square on a 4-6, one square away on 5-6, and two squares away on 6. 
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-If a zeppelin is hit, its player discards one armor token. A pterodactyl can only take one hit. 
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-When a player kills a pterodactyl, the player immediately places the pterodactyl's token on any border card that is at least 2 cards from any zeppelin, creating a new pterodactyl. 
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-==== Pterodactyls ==== 
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-At the end of a player's round, he chooses one pterodactyl card, flips it face-down, and moves the corresponding pterodactyl. That pterodactyl then attacks the nearest zeppelin. If multiple zeppelins are in range, roll a die. 
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-===== Winning ===== 
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-The first zeppelin that collects 3 treasures wins the game. 
zeppelins_vs_pterodcatyls.1342314249.txt.gz · Last modified: 2012/07/14 18:04 by brent