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games:serial_experiment_jump [2013/12/10 01:18] – Stones become tokens, starting with 1 of each. brentgames:serial_experiment_jump [2013/12/12 10:47] (current) – Added "cleanup jump" rules brent
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 When the timer goes off the second time, the Pusher must introduce a major plot twist that pushes the characters towards a final confrontation with the antagonistic forces of this scenario. Also, everyone should again check his or her progress towards his or her goal. When the timer goes off the second time, the Pusher must introduce a major plot twist that pushes the characters towards a final confrontation with the antagonistic forces of this scenario. Also, everyone should again check his or her progress towards his or her goal.
 +
 +===== Notes on Time Travel =====
 +
 +Agents are allowed to travel back in time in disguise and prepare for a mission after they completed it. For example, during a mission, you can declare that you previously hid a gun in the glove compartment. After the mission is over, you're allowed to jump back and hide the gun before you arrived for the mission.
 +
 +However, agency funds for such "cleanup" jumps are limited, so each agent may only do this once per mission.
  
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games/serial_experiment_jump.1386667120.txt.gz · Last modified: 2013/12/10 01:18 by brent