games:serial_experiment_jump
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| games:serial_experiment_jump [2013/12/10 01:18] – Stones become tokens, starting with 1 of each. brent | games:serial_experiment_jump [2013/12/12 10:47] (current) – Added "cleanup jump" rules brent | ||
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| When the timer goes off the second time, the Pusher must introduce a major plot twist that pushes the characters towards a final confrontation with the antagonistic forces of this scenario. Also, everyone should again check his or her progress towards his or her goal. | When the timer goes off the second time, the Pusher must introduce a major plot twist that pushes the characters towards a final confrontation with the antagonistic forces of this scenario. Also, everyone should again check his or her progress towards his or her goal. | ||
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| + | ===== Notes on Time Travel ===== | ||
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| + | Agents are allowed to travel back in time in disguise and prepare for a mission after they completed it. For example, during a mission, you can declare that you previously hid a gun in the glove compartment. After the mission is over, you're allowed to jump back and hide the gun before you arrived for the mission. | ||
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| + | However, agency funds for such " | ||
| ===== Tools ===== | ===== Tools ===== | ||
games/serial_experiment_jump.1386667120.txt.gz · Last modified: by brent
