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games:serial_experiment_jump [2013/09/27 20:22] – Expanded brentgames:serial_experiment_jump [2013/12/12 10:47] (current) – Added "cleanup jump" rules brent
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 The group chooses a scenario. Each scenario describes a basic situation, a goal for the group, and a goal for each character. The group chooses a scenario. Each scenario describes a basic situation, a goal for the group, and a goal for each character.
  
-Each player also chooses a character.+Each player also chooses a character. Each player receives one dark token and one light token.
  
 Randomly, choose one player to be the Storyteller, and another to be the Pusher. Randomly, choose one player to be the Storyteller, and another to be the Pusher.
  
-Set up a timer to go off after one third of your scheduled time has elapsed. So, for a one hour game, set the timer for 20 minutes.+Set a timer to go off after one third of your scheduled time has elapsed. So, for a one-hour game, set the timer for 20 minutes.
  
 ===== Playing the Game ===== ===== Playing the Game =====
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 The Storyteller's job is to tell the story. The Storyteller describes how his or her character actively pushes the story forward, attempting to achieve the group's goal and his or her character's goal. The other player-characters may react and respond. The Storyteller's job is to tell the story. The Storyteller describes how his or her character actively pushes the story forward, attempting to achieve the group's goal and his or her character's goal. The other player-characters may react and respond.
 +
 +Every time the storyteller puts his or her character in a tight spot and wants to succeed, the storyteller must place a light token back into the center of the table, at which point the storyteller receives a dark token. If the storyteller has the character suffer a setback, the storyteller places a dark token in the center of the table and receives a light token.
  
 ==== The Pusher ==== ==== The Pusher ====
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 When the timer goes off the second time, the Pusher must introduce a major plot twist that pushes the characters towards a final confrontation with the antagonistic forces of this scenario. Also, everyone should again check his or her progress towards his or her goal. When the timer goes off the second time, the Pusher must introduce a major plot twist that pushes the characters towards a final confrontation with the antagonistic forces of this scenario. Also, everyone should again check his or her progress towards his or her goal.
 +
 +===== Notes on Time Travel =====
 +
 +Agents are allowed to travel back in time in disguise and prepare for a mission after they completed it. For example, during a mission, you can declare that you previously hid a gun in the glove compartment. After the mission is over, you're allowed to jump back and hide the gun before you arrived for the mission.
 +
 +However, agency funds for such "cleanup" jumps are limited, so each agent may only do this once per mission.
  
 ===== Tools ===== ===== Tools =====
games/serial_experiment_jump.1380338529.txt.gz · Last modified: 2013/09/27 20:22 by brent