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games:fantastic_journey_to_mars [2013/08/31 18:47] – created brentgames:fantastic_journey_to_mars [2025/08/25 08:14] (current) – [How to Get It] Add product download brent
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 ====== A Fantastic Journey to Mars ====== ====== A Fantastic Journey to Mars ======
  
-//A Fantastic Journey to Mars// will be a **role-playing scenario** with a **built-in rules system** based on Risus. You can play this game in an evening, or stretch it into several sessions. It can also be played with or without a GM.+//A Fantastic Journey to Mars// is a **role-playing scenario** with a **built-in rules system** based on Risus. You can play this game in an evening, or stretch it into several sessions. It can also be played with or without a GM.
  
 The players control a group of Victorian-era adventurers in a **Jules Verne-style** story of planetary romance. They begin in the marvelous Steel Sphere, en route to Mars. What happens next is up to them. The players control a group of Victorian-era adventurers in a **Jules Verne-style** story of planetary romance. They begin in the marvelous Steel Sphere, en route to Mars. What happens next is up to them.
  
-The game will be played with **six-sided dice**. Each character sheet will include an explanation of the rules, so you can just hand each player one sheet of paper and they have everything they need to play.+The game is played with **six-sided dice**. Each character sheet includes an explanation of the rules, so you can just hand each player one sheet of paper and they have everything they need to play.
  
 This makes //A Fantastic Journey to Mars// an ideal convention game. This makes //A Fantastic Journey to Mars// an ideal convention game.
 +
 +===== How to Get It =====
 +
 +//A Fantastic Journey to Mars// was released to Brent's [[https://www.patreon.com/BrentNewhall|Patreon supporters]] on 4 December 2013.
 +
 +**[[https://www.drivethrurpg.com/en/product/534582/A-Fantastic-Journey-to-Mars|Download now from DriveThruRPG]]** and **pay what you want**
 +
 +[[https://www.drivethrurpg.com/en/product/534582/A-Fantastic-Journey-to-Mars|{{http://www.drivethrustuff.com/images/banners/banner-dtrpg.jpg}}]]
  
 ===== Demos ===== ===== Demos =====
  
-{{http://www.youtube.com/v/fjzXZpex4g8?.swf?400x333}}+{{youtube>fjzXZpex4g8?large}} 
 + 
 +===== Play Sample ===== 
 + 
 +**Jim:** Okay, so I'm playing Professor Julius Stratum, inventor of the Steel Sphere. 
 + 
 +**Bob:** And I'm playing Sir Barnabas Steelhart, the fearless explorer. 
 + 
 +**Octavia:** I'm playing Miss Ophelia Stargazer, the reporter. 
 + 
 +**Jean:** And I'm playing Joan Worthington-Smythe III, the millionaire industrialist. 
 + 
 +**Jim:** Okay! So I know I organized this game, but it doesn't require a Game Master, so we can just play. The game's laid out in a series of scenes. Octavia, you want to read out the first one? 
 + 
 +**Octavia:** Okay"Scene 1: Introductions All Around." Um, it says to choose your characters; we've done all that. We're gathering at the construction site for the Steel Sphere. It says "Feel free to describe the setting as your characters see it." 
 + 
 +**Jim:** It took a lot of work, so there are a bunch of buildings, plus a metal dais that the Steel Sphere is on. 
 + 
 +**Octavia:** Does it need a launch platform? 
 + 
 +**Jim:** No, because it uses the Amazing Power of Gravity! 
 + 
 +**Octavia:** Ha! Okay. I'm scribbling down lots of details about the buildings and the Sphere. There've got to be lots of workers around. 
 + 
 +**Jean:** As the industrialist who financed this, I've already sent most of them packing, because the Sphere's complete. Don't want too many wagging tongues. 
 + 
 +**Bob:** I'm just ready to explore. 
 + 
 +**Octavia:** Okay, so next the game says, "a large meal is provided before the Sphere launches. Describe your characters' conversations. This is a great opportunity to reveal a bit about your character and decide on a few things about him or her." 
 + 
 +**Bob:** That's good, because these characters are pretty basic. 
 + 
 +**Jim:** Yeah, apparently you're supposed to flesh them out as you play them. 
 + 
 +<p>(The players have a spirited conversation about the Steel Sphere.) 
 + 
 +**Jim:** Okay, what's next? 
 + 
 +**Octavia:** "At the end of this scene, the characters enter the Steel Sphere. With a touch of a panel, Professor Stratum lanches the Steel Sphere upwards. 
 + 
 +**Jim:** To Mars, and the history books! 
 + 
 +**Octavia:** Nice. All right. "Scene 2: The Trip Through the Void. The group has now spent a few hours in the Steel Sphere. They're closing in on Mars. They're all nervous. Suddenly, the Sphere enters a meteor storm! How do the characters react?" 
 + 
 +**Jim:** I suddenly look nervous. My hands fly to the controls. My brows furrow. 
 + 
 +**Jean:** (as Worthington-Smythe) What's the matter, Professor? 
 + 
 +**Jim:** (as Stratum) The vibro-sensors indicate an obstruction of some sort ahead of us. 
 + 
 +**Bob:** (as Steelhart) Excellent! Time for a little adventure, eh? 
 + 
 +**Octavia:** (as Stargazer) What sort of obstruction, Professor? 
 + 
 +**Jim:** (as Stratum) It appears to be a shower of meteors! If I do not navigate around them, they may damage the Sphere. 
 + 
 +**Bob:** (as Steelhart) Then do it, man! 
 + 
 +**Jim:** Okay, how do I do that? 
 + 
 +**Octavia:** Oh! So look at your character sheet. At the bottom, it says.... 
 + 
 +**Jim:** Ah-ha! I choose a catchphrase, and roll as many dice as the number next to the catchphrase. 
 + 
 +**Bob:** And we're using six-sided dice, right? 
 + 
 +**Jim:** Right. So I have two catchphrases, "For SCIENCE!" and "I really don't understand other people." That first one makes sense, and I have 3 dice in that. So let me roll three six-siders.... 
 + 
 +**Bob:** First roll of the night! Woohoo! 
 + 
 +**Jim:** So that's a 2, a 4, and a 5. Totaling 11. That's 7 or more, so I get to narrate what happens. Good! 
 + 
 +**Bob:** So just to be clear: if you rolled a total of 6 or less, we'd all describe how that went badly for you instead, right? 
 + 
 +**Octavia:** Right, plus you lose one die in that catchphrase. On the other hand, if you roll a 6 on all your dice, you get wild success. 
 + 
 +**Jean:** What if you only have 1 die? 
 + 
 +**Octavia:** Then you basically can't get a normal success, but if you roll a 6, you get a wild success. 
 + 
 +**Bob:** Cool. So what happens? 
 + 
 +**Jim:** Oh, so I narrate what happens. I twist knobs with authority, and we spin away from the meteor shower. 
 + 
 +**Bob:** As the Sphere spins around, I catch the reporter in my arms. 
 + 
 +**Octavia:** I'll run with that. (as Stargazer) Why...thank you, sir. You have such...strong arms. 
 + 
 +**Bob:** (as Steelhart) I once boxed a yeti! (as himself) Hey, wait, that's actually a catchphrase. Can I use that to try to romance the reporter? 
 + 
 +**Octavia:** Fine by me! 
 + 
 +**Bob:** Okay, I only have two dice in that. I roll...and I get a 2 and a 3. That's only 5, which is less than the magic number of 7. Blast it. 
 + 
 +**Octavia:** (as Stargazer) You may have boxed a yeti, sir, but you also have the grace of one! 
 + 
 +**Jim:** Oooooh, burn! So you lose one die in that. 
 + 
 +**Bob:** Okay, so I'm down to one die in "I once boxed a yeti." What next? 
 + 
 +**Octavia:** Now we move on to scene 3. We're about to arrive on Mars, everyone! 
 + 
 +**All:** Hooray! 
 + 
 +===== Credits ===== 
 + 
 +Thanks to Constance Chamberlain and Sophie Lagace for their design advice. 
 + 
 +Thanks to my Patreon patrons Matthew Bannock, Ryven Cedrylle, Tony Dowler, Seth Drebitko, Joe England, Pete Figtree, Andrew Hauge, and Dave LeCompte for their financial support of this product. 
 + 
 +Dungeon Delvers is released under a Creative Commons Attribution-ShareAlike license (CC BY-SA 3.0).
games/fantastic_journey_to_mars.1378000040.txt.gz · Last modified: by brent