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games:dungeon_delvers [2013/09/07 21:13] – Added demo brentgames:dungeon_delvers [2025/08/13 13:47] (current) – Fix images, links, and sample play brent
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 [[http://rpg.drivethrustuff.com/product/118558/Dungeon-Delvers|Download now from DriveThruRPG]] and pay what you want [[http://rpg.drivethrustuff.com/product/118558/Dungeon-Delvers|Download now from DriveThruRPG]] and pay what you want
  
-[[http://rpg.drivethrustuff.com/product/118558/Dungeon-Delvers|{{http://www.onebookshelf.com/images/banners/banner-dtrpg.jpg}}]]+[[http://rpg.drivethrustuff.com/product/118558/Dungeon-Delvers|{{http://www.drivethrustuff.com/images/banners/banner-dtrpg.jpg}}]]
  
 The game package includes: The game package includes:
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 Want more delving? Each of these adventures fit on a single printed page. Want more delving? Each of these adventures fit on a single printed page.
  
-  * **[[http://brentnewhall.com/games/downloads/DD1-Village%20of%20Troubles.pdf|Village of Troubles]]** by T.W. Wombat deals with trouble in a logging village. Lots of ability rolls.+  * **[[http://brentnewhall.com/games/downloads/DD1-Village%20of%20Troubles.pdf|Village of Troubles]]** by [[http://www.twwombat.com|T.W. Wombat]] deals with trouble in a logging village. Lots of ability rolls.
   * **[[http://brentnewhall.com/games/downloads/DD2-Realm%20of%20the%20Rat%20King.pdf|Realm of the Rat King]]** by [[http://www.gameknightreviews.com|Brian Fitzpatrick]] deals with a plague of rats. Lots of combat!   * **[[http://brentnewhall.com/games/downloads/DD2-Realm%20of%20the%20Rat%20King.pdf|Realm of the Rat King]]** by [[http://www.gameknightreviews.com|Brian Fitzpatrick]] deals with a plague of rats. Lots of combat!
  
-===== Demo =====+===== Demos =====
  
-{{http://www.youtube.com/v/5V-OiL0YwWQ?.swf?400x333}}+{{youtube>5V-OiL0YwWQ?large}} 
 + 
 +Also check out the [[http://thedragonfisters.blogspot.com/2014/02/bonus-episode-actual-play-poi-delvers.html|Dragon Fisters actual play]].
  
 ===== Play Sample ===== ===== Play Sample =====
  
-<html> +**GM:** Okay, let's get started. Go ahead and roll your abilities, but don't tell them to me yet. Just tell me your character's name, how many hits you take, and anything special about your class. 
-<p><span style="font-weight:bold">GM:</span> Okay, let's get started. Go ahead and roll your abilities, but don't tell them to me yet. Just tell me your character's name, how many hits you take, and anything special about your class.</p>+ 
 +**Peter:** Okay, I'm playing Paul the fighter. He takes 4 hits and deals 1 hit per attack. 
 + 
 +**Gretchen:** I'm playing Gurney the rogue. He takes 3 hits, and subtracts 1 from his ability rolls. 
 + 
 +**Jim:** And I'm playing Jessica the wizard. She takes 2 hits, and she's memorized the <em>fire bolt</emspell. 
 + 
 +**GM:** Great! You were all on a merchant vessel that was hit in a bad storm. You were swept into a bay and foundered near a small lumber village. The village elder, Zana, welcomed you all to spend the night in a storehouse. In the middle of the night, you're awakened by a cry of alarm. Lizardlings! 
 + 
 +**Gretchen:** What are those? 
 + 
 +**GM:** Imagine velociraptors that can throw spears. 
 + 
 +**Peter:** Hoo boy. I jump up and run outside. 
 + 
 +**GM:** It's pandemonium. People are running everywhere, screaming. There's a low fire on the east side of the village. On its far side, just outside of the woods to the east of the village, a couple of lizardlings are lashing out with crude spears at a knot of villagers who are desperately trying to defend themselves with hatchets and staffs. If you all want to use the zone rules, then that area is a combat zone. 
 + 
 +**Jim:** I follow Paul out of the storehouse. 
 + 
 +**Gretchen:** Me, too, but I try to stay out of sight. 
 + 
 +**GM:** Okay, Gretchen, make an ability roll using your dexterity. That's a d6 roll, trying to roll equal to or less than your dexterity score. And since you're a rogue, lower whatever you roll by 1. 
 + 
 +**Gretchen:** Okay. I have a dexterity of 5, so that shouldn't be a problem. And I roll...a 4, so 1 minus that makes it a 3. 
 + 
 +**GM:** Good, you stay out of sight. 
 + 
 +**Gretchen:** I'm sneaking around the campfire to flank the lizardlings. 
 + 
 +**GM:** Great! How about the rest of you? 
 + 
 +**Peter:** I draw my sword and run at the lizardlings.
  
-<p><span style="color:blue;font-weight:bold">Peter:</span> Okay, I'm playing Paul the fighter. He takes 4 hits and deals 1 hit per attack.</p>+**Jim:** want to stay back and see if I can figure out the lizardlingstactics.
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> I'm playing Gurney the rogueHe takes 3 hits, and subtracts 1 from his ability rolls.</p>+**GM:** Okay, while Peter charges towards the fight and Gurney sneaks around the campfire, Jim I want you to make an intelligence rollAgain, that's d6, and you want to get no more than your intelligence. Which is...?
  
-<p><span style="color:red;font-weight:bold">Jim:</span> And I'm playing Jessica the wizardShe takes hits, and she's memorized the <em>fire bolt</em> spell.</p>+**Jim:** My intelligence is 4, so that's not so badI roll a 2! Whew.
  
-<p><span style="font-weight:bold">GM:</span> Great! You were all on a merchant vessel that was hit in a bad stormYou were swept into a bay and foundered near a small lumber villageThe village elderZanawelcomed you all to spend the night in a storehouseIn the middle of the night, you're awakened by a cry of alarmLizardlings!</p>+**GM:** Good. You see one beefier lizardling in the back, gesturing with fine hatchetHe's ordering around three lizardlings in front of him; they're using crude spearsIn factby rolling that well, you also notice movement in the woods: two more lizardlings with simple bowsThey're in another zone.
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> What are those?</p>+**Jim:** I call out to Paul: "There are two in the woods! And watch out for the leader; he's a big one!"
  
-<p><span style="font-weight:bold">GM:</span> Imagine velociraptors that can throw spears.</p>+**GM:** Okay, Paul should be arriving at the zone next since Gurney's still sneakingWho is Paul attacking?
  
-<p><span style="color:blue;font-weight:bold">Peter:</span> Hoo boy. I jump up and run outside.</p>+**Peter:** Hmmm. I hear Jessica's warning, right?
  
-<p><span style="font-weight:bold">GM:</span> It's pandemoniumPeople are running everywhere, screaming. There's a low fire on the east side of the village. On its far sidejust outside of the woods to the east of the villagea couple of lizardlings are lashing out with crude spears at a knot of villagers who are desperately trying to defend themselves with hatchets and staffs. If you all want to use the zone rules, then that area is a combat zone.</p>+**GM:** DefinitelyThe first three lizardlings are in front of youwith their leader behind them, and the archers are even further away.
  
-<p><span style="color:red;font-weight:bold">Jim:</span> follow Paul out of the storehouse.</p>+**Peter:** Okay, I'll slash at the nearest lizardling, then.
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> Metoobut I try to stay out of sight.</p>+**GM:** Okaymake an attack roll. That's 1d6trying to roll 5 or 6Do you want to use the zone rules?
  
-<p><span style="font-weight:bold">GM:</span> Okay, Gretchen, make an ability roll using your dexterity. That's a d6 roll, trying to roll equal to or less than your dexterity score. And since you're a rogue, lower whatever you roll by 1.</p>+**Peter:** Sure.
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> Okay. I have a dexterity of 5so that shouldn't be a problemAnd I roll...a 4, so 1 minus that makes it a 3.</p>+**GM:** In that case, you get "advantage," because you're using your sword on an enemy in the same zoneSo you need to roll 4, 5, or 6.
  
-<p><span style="font-weight:bold">GM:</span> Good, you stay out of sight.</p>+**Peter:** And...I roll a 5Sweet!
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> I'm sneaking around the campfire to flank the lizardlings.</p>+**GM:** You swing and cut right through him! He goes down with just that one hit. His companion tries a desperate counter-attack...and rolls a 2, so he misses. The other lizardlings are still tied up with the villagers, so they're not going to attackGretchen, you've been patient. What do you want to do?
  
-<p><span style="font-weight:bold">GM:</span> Great! How about the rest of you?</p>+**Gretchen:** I hear Jessica's warning, too, so I want to jump out of the darkness and attack the leader.
  
-<p><span style="color:blue;font-weight:bold">Peter:</span> I draw my sword and run at the lizardlings.</p>+**GM:** Cool! He's guarding himself from the village, but he's not expecting a side attack. That means you get advantage, so you hit if you roll 4, 5, or 6Make an attack roll!
  
-<p><span style="color:red;font-weight:bold">Jim:</span> I want to stay back and see if can figure out the lizardlings' tactics.</p>+**Gretchen:** And roll a 4!
  
-<p><span style="font-weight:bold">GM:</span> Okay, while Peter charges towards the fight and Gurney sneaks around the campfire, Jim I want you to make an intelligence roll. Again, that's d6, and you want to get no more than your intelligenceWhich is...?</p>+**GM:** Good thing you had that advantage! He takes 1 hitbut that won't take him down. Your sword connects with the leaderwho snarls and turns at you. His well-worn hatchet gleams in the moonlight as he slices it at you...but he rolls a 1!.
  
-<p><span style="color:red;font-weight:bold">Jim:</span> My intelligence is 4, so that's not so bad. I roll a 2! Whew.</p>+**Gretchen:** Phew.
  
-<p><span style="font-weight:bold">GM:</span> Good. You see one beefier lizardling in the back, gesturing with a fine hatchet. He's ordering around three lizardlings in front of him; they're using crude spears. In fact, by rolling that well, you also notice movement in the woods: two more lizardlings with simple bows. They're in another zone.</p>+**GM:** Meanwhile, remember those archers? They see Gurney attacking their leader and let their arrows fly at him.
  
-<p><span style="color:red;font-weight:bold">Jim:</span> I call out to Paul: "There are two in the woods! And watch out for the leader; he's a big one!"</p>+**Gretchen:** Uh-oh.
  
-<p><span style="font-weight:bold">GM:</span> OkayPaul should be arriving at the zone next since Gurney's still sneakingWho is Paul attacking?</p>+**GM:** One archer rolls 3 and missesbut the other rolls a 6. So, Gurney takes an arrow to the arm.
  
-<p><span style="color:blue;font-weight:bold">Peter:</span> HmmmI hear Jessica's warning, right?</p>+**Gretchen:** That's okayI can still take 3 more hits before I go down.
  
-<p><span style="font-weight:bold">GM:</span> Definitely. The first three lizardlings are in front of you, with their leader behind them, and the archers are even further away.</p>+**Jim:** My turn again?
  
-<p><span style="color:blue;font-weight:bold">Peter:</span> Okay, I'll slash at the nearest lizardling, then.</p>+**GM:** Sure!
  
-<p><span style="font-weight:bold">GM:</spanOkay, make an attack rollThat's 1d6, trying to roll 5 or 6. Do you want to use the zone rules?</p>+**Jim:** I want to cast my <em>fire bolt</emat the archers.
  
-<p><span style="color:blue;font-weight:bold">Peter:</span> Sure.</p>+**GM:** Great! Make an attack roll.
  
-<p><span style="font-weight:bold">GM:</span> In that case, you get "advantage," because you're using your sword on an enemy in the same zone. So you need to roll 4, 5, or 6.</p>+**Jim:** Do I get advantage for attacking at range from 2 zones away?
  
-<p><span style="color:blue;font-weight:bold">Peter:</span> And...I roll a 5. Sweet!</p>+**GM:** That only applies to weapons, not spells, I'm afraid. And the archers can see you all, so no advantage thereYou'll hit on a 5 or 6.
  
-<p><span style="font-weight:bold">GM:</span> You swing and cut right through himHe goes down with just that one hit. His companion tries a desperate counter-attack...and rolls a 2, so he missesThe other lizardlings are still tied up with the villagers, so they're not going to attack. Gretchen, you've been patient. What do you want to do?</p>+**Jim:** And I roll a 6A bolt of fire leaps out from my fingers and streaks into the woodsIt explodes on one of the lizardlings!
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> I hear Jessica's warningtoo, so I want to jump out of the darkness and attack the leader.</p>+**GM:** And it squeals and collapses to the ground! Mind youyou now have a pile of flaming lizardling among a bunch of trees.
  
-<p><span style="font-weight:bold">GM:</span> Cool! He's guarding himself from the village, but he's not expecting a side attackThat means you get advantage, so you hit if you roll 4, 5, or 6Make an attack roll!</p>+**Jim:** ...Uh-oh.
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> And I roll a 4!</p>+===== Sample Characters =====
  
-<p><span style="font-weight:bold">GM:</span> Good thing you had that advantage! He takes 1 hit, but that won't take him down. Your sword connects with the leader, who snarls and turns at you. His well-worn hatchet gleams in the moonlight as he slices it at you...but he rolls a 1!.</p>+==== Halfling Wizard ====
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> Phew.</p>+Str2\\ 
 +Dex: 3\\ 
 +Wis: 3\\ 
 +Con: 3\\ 
 +Int: 6\\ 
 +Cha: 4+1 = 5\\ 
 +Hits2\\ 
 +Level1
  
-<p><span style="font-weight:bold">GM:</span> Meanwhile, remember those archers? They see Gurney attacking their leader and let their arrows fly at him.</p>+Spells: 
 +Fire bolt
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> Uh-oh.</p>+Items: 
 +Spell book, candle, candle lantern, quill, ink, parchment, scroll case, bed roll, frying pan (uses as club), flint, walking stick
  
-<p><span style="font-weight:bold">GM:</span> One archer rolls 3 and misses, but the other rolls a 6. So, Gurney takes an arrow to the arm.</p>+==== Human Fighter ====
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> That's okay; I can still take more hits before I go down.</p>+Str6\\ 
 +Dex5\\ 
 +Wis: 3\\ 
 +Con: 2\\ 
 +Int: 3\\ 
 +Cha: 4\\ 
 +Hits: 4\\ 
 +Level: 1
  
-<p><span style="color:red;font-weight:bold">Jim:</span> My turn again?</p>+Hits per attack1\\ 
 +ItemsSword, shield, bag, rope, torch, bed roll. 
  
-<p><span style="font-weight:bold">GM:</span> Sure!</p>+==== Elf Rogue ====
  
-<p><span style="color:red;font-weight:bold">Jim:</span> I want to cast my <em>fire bolt</em> at the archers.</p>+Str: 4\\ 
 +Dex: 6+1=7\\ 
 +Wis: 3\\ 
 +Con: 4\\ 
 +Int: 5\\ 
 +Cha5\\ 
 +Hits3\\ 
 +Level1
  
-<p><span style="font-weight:bold">GM:</span> Great! Make an attack roll.</p>+ItemsDagger, bow/arrows quiver, thieves tools, tinderbox & fire stuff, climbing gear, knapsack, gloves, bedroll
  
-<p><span style="color:red;font-weight:bold">Jim:</span> Do I get advantage for attacking at range from 2 zones away?</p>+==== Dwarf Cleric ====
  
-<p><span style="font-weight:bold">GM:</span> That only applies to weapons, not spells, I'm afraid. And the archers can see you all, so no advantage there. You'll hit on a or 6.</p>+Str: 5\\ 
 +Dex: 1\\ 
 +Wis: 6\\ 
 +Con: 3+1=4\\ 
 +Int: 3\\ 
 +Cha: 3\\ 
 +Hits: 3\\ 
 +Level: 1\\
  
-<p><span style="color:red;font-weight:bold">Jim:</span> And I roll a 6! A bolt of fire leaps out from my fingers and streaks into the woods. It explodes on one of the lizardlings!</p>+Itemsholy symbol (stein), mace, helmet, bedroll, sack, wine skin, snacks, salt
  
-<p><span style="font-weight:bold">GM:</span> And it squeals and collapses to the ground! Mind you, you now have a pile of flaming lizardling among a bunch of trees.</p>+===== Support =====
  
-<p><span style="color:red;font-weight:bold">Jim:</span> ...Uh-oh.</p> +If you have questions about //Dungeon Delvers//, please post them to [[https://plus.google.com/communities/104787672504300358431|the Google+ Community]].
-</html>+
  
 ===== Credits ===== ===== Credits =====
games/dungeon_delvers.1378613625.txt.gz · Last modified: by brent