games:dungeon_delvers
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| games:dungeon_delvers [2013/08/29 01:22] – Expanded explanation of release formats brent | games:dungeon_delvers [2025/08/13 13:47] (current) – Fix images, links, and sample play brent | ||
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| ====== Dungeon Delvers ====== | ====== Dungeon Delvers ====== | ||
| - | //Dungeon Delvers// will be a **one-page D&D variant**, to be released by **3 September 2013**. | ||
| - | It's just about that simple. | + | //"I'm impressed....an excellent game to run at a convention." |
| - | It will have rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters. The system uses only a d6. There' | + | //Dungeon Delvers// is an **ultra-portable one-page D&D variant**. |
| - | The game will be released as a one-page PDF file, a PocketMod that you can print and fold into a booklet, a mobi file for Kindles, and an epub file for iPads and other ereaders. | + | It packs a lot into one page: **rules for attacks |
| - | Even better, I will also post on this web page **2 adventures** written just for //Dungeon Delvers//, each fitting on a single page: //Village of Troubles// by T.W. Wombat and //Realm of the Rat King// by Brian Fitzpatrick. | + | [[http://rpg.drivethrustuff.com/product/118558/Dungeon-Delvers|Download now from DriveThruRPG]] and pay what you want |
| - | {{ http://brentnewhall.com/games/graphics/troll-clipart.jpg}} | + | [[http:// |
| - | The basic system: All rolls are 1d6. Roll 1d6 each for the 6 classic abilities. Attack rolls succeed on 5-6. All other rolls are //ability rolls//, which succeed if they roll less than or equal to the relevant ability. Ability rolls are used both as skill checks and as saves. | + | |
| + | The game package includes: | ||
| + | |||
| + | * A two-page PDF containing the rules on one page, and an expanded spell list on the second page. The spell list includes spells for wizards and clerics levels 1 through 3 (that' | ||
| + | * A one-page [[http:// | ||
| + | * An .azw3 file containing the rules and expanded spell list, for use on newer Kindles. | ||
| + | * A .mobi file containing the rules and expanded spell list, for use on older Kindles. | ||
| + | * An .epub file containing the rules and expanded spell list, for use on iPads and other eReaders. | ||
| + | |||
| + | {{ http:// | ||
| + | ===== System Overview ===== | ||
| + | All rolls are 1d6. Roll 1d6 each for the 6 classic abilities. Attack rolls succeed on 5-6. All other rolls are //ability rolls//, which succeed if they roll less than or equal to the relevant ability. Ability rolls are used both as skill checks and as saves. | ||
| Fighters deal extra hits per level, rogues get a bonus on ability rolls, wizards get one spell per level to use at-will, and clerics can cast any one spell of their choice once per day (more at higher levels). | Fighters deal extra hits per level, rogues get a bonus on ability rolls, wizards get one spell per level to use at-will, and clerics can cast any one spell of their choice once per day (more at higher levels). | ||
| + | |||
| + | ===== Adventures ===== | ||
| + | |||
| + | Want more delving? Each of these adventures fit on a single printed page. | ||
| + | |||
| + | * **[[http:// | ||
| + | * **[[http:// | ||
| + | |||
| + | ===== Demos ===== | ||
| + | |||
| + | {{youtube> | ||
| + | |||
| + | Also check out the [[http:// | ||
| ===== Play Sample ===== | ===== Play Sample ===== | ||
| - | < | + | **GM:** Okay, let's get started. Go ahead and roll your abilities, but don't tell them to me yet. Just tell me your character' |
| - | < | + | |
| - | < | + | **Peter:** Okay, I'm playing Paul the fighter. He takes 4 hits and deals 1 hit per attack. |
| - | < | + | **Gretchen:** I'm playing Gurney the rogue. He takes 3 hits, and subtracts 1 from his ability rolls. |
| - | < | + | **Jim:** And I'm playing Jessica the wizard. She takes 2 hits, and she's memorized the < |
| - | < | + | **GM:** Great! You were all on a merchant vessel that was hit in a bad storm. You were swept into a bay and foundered near a small lumber village. The village elder, Zana, welcomed you all to spend the night in a storehouse. In the middle of the night, you're awakened by a cry of alarm. Lizardlings! |
| - | < | + | **Gretchen:** What are those? |
| - | < | + | **GM:** Imagine velociraptors that can throw spears. |
| - | < | + | **Peter:** Hoo boy. I jump up and run outside. |
| - | < | + | **GM:** It's pandemonium. People are running everywhere, screaming. There' |
| - | < | + | **Jim:** I follow Paul out of the storehouse. |
| - | < | + | **Gretchen:** Me, too, but I try to stay out of sight. |
| - | < | + | **GM:** Okay, Gretchen, make an ability roll using your dexterity. That's a d6 roll, trying to roll equal to or less than your dexterity score. And since you're a rogue, lower whatever you roll by 1. |
| - | < | + | **Gretchen:** Okay. I have a dexterity of 5, so that shouldn' |
| - | < | + | **GM:** Good, you stay out of sight. |
| - | < | + | **Gretchen:** I'm sneaking around the campfire to flank the lizardlings. |
| - | < | + | **GM:** Great! How about the rest of you? |
| - | < | + | **Peter:** I draw my sword and run at the lizardlings. |
| - | < | + | **Jim:** I want to stay back and see if I can figure out the lizardlings' |
| - | < | + | **GM:** Okay, while Peter charges towards the fight and Gurney sneaks around the campfire, Jim I want you to make an intelligence roll. Again, that's d6, and you want to get no more than your intelligence. Which is...? |
| - | < | + | **Jim:** My intelligence is 4, so that's not so bad. I roll a 2! Whew. |
| - | < | + | **GM:** Good. You see one beefier lizardling in the back, gesturing with a fine hatchet. He's ordering around three lizardlings in front of him; they' |
| - | < | + | **Jim:** I call out to Paul: "There are two in the woods! And watch out for the leader; he's a big one!" |
| - | < | + | **GM:** Okay, Paul should be arriving at the zone next since Gurney' |
| - | < | + | **Peter:** Hmmm. I hear Jessica' |
| - | < | + | **GM:** Definitely. The first three lizardlings are in front of you, with their leader behind them, and the archers are even further away. |
| - | < | + | **Peter:** Okay, I'll slash at the nearest lizardling, then. |
| - | < | + | **GM:** Okay, make an attack roll. That's 1d6, trying to roll 5 or 6. Do you want to use the zone rules? |
| - | < | + | **Peter:** Sure. |
| - | < | + | **GM:** In that case, you get " |
| - | < | + | **Peter:** And...I roll a 5. Sweet! |
| - | < | + | **GM:** You swing and cut right through him! He goes down with just that one hit. His companion tries a desperate counter-attack...and rolls a 2, so he misses. The other lizardlings are still tied up with the villagers, so they' |
| - | < | + | **Gretchen:** I hear Jessica' |
| - | < | + | **GM:** Cool! He's guarding himself from the village, but he's not expecting a side attack. That means you get advantage, so you hit if you roll 4, 5, or 6. Make an attack roll! |
| - | < | + | **Gretchen:** And I roll a 4! |
| - | < | + | **GM:** Good thing you had that advantage! He takes 1 hit, but that won't take him down. Your sword connects with the leader, who snarls and turns at you. His well-worn hatchet gleams in the moonlight as he slices it at you...but he rolls a 1!. |
| - | < | + | **Gretchen:** Phew. |
| - | < | + | **GM:** Meanwhile, remember those archers? They see Gurney attacking their leader and let their arrows fly at him. |
| - | < | + | **Gretchen:** Uh-oh. |
| - | < | + | **GM:** One archer rolls 3 and misses, but the other rolls a 6. So, Gurney takes an arrow to the arm. |
| - | < | + | **Gretchen:** That's okay; I can still take 3 more hits before I go down. |
| - | < | + | **Jim:** My turn again? |
| - | < | + | **GM:** Sure! |
| - | < | + | **Jim:** I want to cast my < |
| - | < | + | **GM:** Great! Make an attack roll. |
| - | < | + | **Jim:** Do I get advantage for attacking at range from 2 zones away? |
| - | < | + | **GM:** That only applies to weapons, not spells, I'm afraid. And the archers can see you all, so no advantage there. You'll hit on a 5 or 6. |
| - | < | + | **Jim:** And I roll a 6! A bolt of fire leaps out from my fingers and streaks into the woods. It explodes on one of the lizardlings! |
| - | < | + | **GM:** And it squeals and collapses to the ground! Mind you, you now have a pile of flaming lizardling among a bunch of trees. |
| - | < | + | **Jim:** ...Uh-oh. |
| - | </html> | + | |
| + | ===== Sample Characters ===== | ||
| + | |||
| + | ==== Halfling Wizard ==== | ||
| + | |||
| + | Str: 2\\ | ||
| + | Dex: 3\\ | ||
| + | Wis: 3\\ | ||
| + | Con: 3\\ | ||
| + | Int: 6\\ | ||
| + | Cha: 4+1 = 5\\ | ||
| + | Hits: 2\\ | ||
| + | Level: 1 | ||
| + | |||
| + | Spells: | ||
| + | Fire bolt | ||
| + | |||
| + | Items: | ||
| + | Spell book, candle, candle lantern, quill, ink, parchment, scroll case, bed roll, frying pan (uses as club), flint, walking stick | ||
| + | |||
| + | ==== Human Fighter ==== | ||
| + | |||
| + | Str: 6\\ | ||
| + | Dex: 5\\ | ||
| + | Wis: 3\\ | ||
| + | Con: 2\\ | ||
| + | Int: 3\\ | ||
| + | Cha: 4\\ | ||
| + | Hits: 4\\ | ||
| + | Level: 1 | ||
| + | |||
| + | Hits per attack: 1\\ | ||
| + | Items: Sword, shield, bag, rope, torch, bed roll. | ||
| + | |||
| + | ==== Elf Rogue ==== | ||
| + | |||
| + | Str: 4\\ | ||
| + | Dex: 6+1=7\\ | ||
| + | Wis: 3\\ | ||
| + | Con: 4\\ | ||
| + | Int: 5\\ | ||
| + | Cha: 5\\ | ||
| + | Hits: 3\\ | ||
| + | Level: 1 | ||
| + | |||
| + | Items: Dagger, bow/arrows quiver, thieves tools, tinderbox & fire stuff, climbing gear, knapsack, gloves, bedroll | ||
| + | |||
| + | ==== Dwarf Cleric ==== | ||
| + | |||
| + | Str: 5\\ | ||
| + | Dex: 1\\ | ||
| + | Wis: 6\\ | ||
| + | Con: 3+1=4\\ | ||
| + | Int: 3\\ | ||
| + | Cha: 3\\ | ||
| + | Hits: 3\\ | ||
| + | Level: 1\\ | ||
| + | |||
| + | Items: holy symbol (stein), mace, helmet, bedroll, sack, wine skin, snacks, salt | ||
| + | |||
| + | ===== Support ===== | ||
| + | |||
| + | If you have questions about //Dungeon Delvers//, please post them to [[https:// | ||
| ===== Credits ===== | ===== Credits ===== | ||
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| Thanks to my Patreon patrons Jason Blalock, Joe England, Andrew Hauge, Ryven Cedrylle, and Seth Drebitko for their financial support of this product. | Thanks to my Patreon patrons Jason Blalock, Joe England, Andrew Hauge, Ryven Cedrylle, and Seth Drebitko for their financial support of this product. | ||
| + | |||
| + | //Dungeon Delvers// is released under a Creative Commons [[https:// | ||
games/dungeon_delvers.1377764567.txt.gz · Last modified: by brent
