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====== Dungeon Delvers ====== | ====== Dungeon Delvers ====== |
//Dungeon Delvers// will be a **one-page D&D variant**, to be released by **3 September 2013**. | |
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It's just about that simple. | //"I'm impressed....an excellent game to run at a convention." -- [[http://www.tenkarstavern.com/2013/08/an-osr-styled-game-that-fits-on-single.html|Tenkar's Tavern]]// |
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It will have rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters. The system uses only a d6. There'll even be a rock-paper-scissors system for rolling a d6! | //Dungeon Delvers// is an **ultra-portable one-page D&D variant**. |
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Even better, the game will come with **2 adventures**, each fitting on a single page: //Village of Troubles// by T.W. Wombat and //Realm of the Rat King// by Brian Fitzpatrick. | It packs a lot into one page: **rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters.** The system uses only a d6. There's even a rock-paper-scissors system for rolling a d6! |
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{{ http://brentnewhall.com/games/graphics/troll-clipart.jpg}} | [[http://rpg.drivethrustuff.com/product/118558/Dungeon-Delvers|Download now from DriveThruRPG]] and pay what you want |
The basic system: All rolls are 1d6. Roll 1d6 each for the 6 classic abilities. Attack rolls succeed on 5-6. All other rolls are //ability rolls//, which succeed if they roll less than or equal to the relevant ability. Ability rolls are used both as skill checks and as saves. | |
| [[http://rpg.drivethrustuff.com/product/118558/Dungeon-Delvers|{{http://www.onebookshelf.com/images/banners/banner-dtrpg.jpg}}]] |
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| The game package includes: |
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| * A two-page PDF containing the rules on one page, and an expanded spell list on the second page. The spell list includes spells for wizards and clerics levels 1 through 3 (that's a lot of play time). |
| * A one-page [[http://www.pocketmod.com|PocketMod]] PDF of the rules that can be printed and folded into a booklet that will fit in your pocket. |
| * An .azw3 file containing the rules and expanded spell list, for use on newer Kindles. |
| * A .mobi file containing the rules and expanded spell list, for use on older Kindles. |
| * An .epub file containing the rules and expanded spell list, for use on iPads and other eReaders. |
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| {{ http://brentnewhall.com/games/graphics/Dungeon_Delvers_cover.png?350}} |
| ===== System Overview ===== |
| All rolls are 1d6. Roll 1d6 each for the 6 classic abilities. Attack rolls succeed on 5-6. All other rolls are //ability rolls//, which succeed if they roll less than or equal to the relevant ability. Ability rolls are used both as skill checks and as saves. |
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Fighters deal extra hits per level, rogues get a bonus on ability rolls, wizards get one spell per level to use at-will, and clerics can cast any one spell of their choice once per day (more at higher levels). | Fighters deal extra hits per level, rogues get a bonus on ability rolls, wizards get one spell per level to use at-will, and clerics can cast any one spell of their choice once per day (more at higher levels). |
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| ===== Adventures ===== |
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| Want more delving? Each of these adventures fit on a single printed page. |
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| * **[[http://brentnewhall.com/games/downloads/DD1-Village%20of%20Troubles.pdf|Village of Troubles]]** by [[http://www.twwombat.com|T.W. Wombat]] deals with trouble in a logging village. Lots of ability rolls. |
| * **[[http://brentnewhall.com/games/downloads/DD2-Realm%20of%20the%20Rat%20King.pdf|Realm of the Rat King]]** by [[http://www.gameknightreviews.com|Brian Fitzpatrick]] deals with a plague of rats. Lots of combat! |
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| ===== Demos ===== |
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| {{youtube>large:5V-OiL0YwWQ}} |
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| Also check out the [[http://thedragonfisters.blogspot.com/2014/02/bonus-episode-actual-play-poi-delvers.html|Dragon Fisters actual play]]. |
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===== Play Sample ===== | ===== Play Sample ===== |
<p><span style="font-weight:bold">GM:</span> Great! You were all on a merchant vessel that was hit in a bad storm. You were swept into a bay and foundered near a small lumber village. The village elder, Zana, welcomed you all to spend the night in a storehouse. In the middle of the night, you're awakened by a cry of alarm. Lizardlings!</p> | <p><span style="font-weight:bold">GM:</span> Great! You were all on a merchant vessel that was hit in a bad storm. You were swept into a bay and foundered near a small lumber village. The village elder, Zana, welcomed you all to spend the night in a storehouse. In the middle of the night, you're awakened by a cry of alarm. Lizardlings!</p> |
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<p><span style="color:blue;font-weight:bold">Peter:</span> I jump up and run outside.</p> | <p><span style="color:green;font-weight:bold">Gretchen:</span> What are those?</p> |
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<p><span style="font-weight:bold">GM:</span> Okay, you see people running everywhere. There's a low fire near the center of the village. On its far side, just outside of the woods to the east of the villagers, a couple of lizardlings are lashing out with crude spears at a knot of villagers. If you all want to use the zone rules, then that area is a combat zone.</p> | <p><span style="font-weight:bold">GM:</span> Imagine velociraptors that can throw spears.</p> |
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<p><span style="color:red;font-weight:bold">Jim:</span> I follow.</p> | <p><span style="color:blue;font-weight:bold">Peter:</span> Hoo boy. I jump up and run outside.</p> |
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| <p><span style="font-weight:bold">GM:</span> It's pandemonium. People are running everywhere, screaming. There's a low fire on the east side of the village. On its far side, just outside of the woods to the east of the village, a couple of lizardlings are lashing out with crude spears at a knot of villagers who are desperately trying to defend themselves with hatchets and staffs. If you all want to use the zone rules, then that area is a combat zone.</p> |
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| <p><span style="color:red;font-weight:bold">Jim:</span> I follow Paul out of the storehouse.</p> |
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<p><span style="color:green;font-weight:bold">Gretchen:</span> Me, too, but I try to stay out of sight.</p> | <p><span style="color:green;font-weight:bold">Gretchen:</span> Me, too, but I try to stay out of sight.</p> |
<p><span style="color:green;font-weight:bold">Gretchen:</span> Okay. I have a dexterity of 5, so that shouldn't be a problem. And I roll...a 4, so 1 minus that makes it a 3.</p> | <p><span style="color:green;font-weight:bold">Gretchen:</span> Okay. I have a dexterity of 5, so that shouldn't be a problem. And I roll...a 4, so 1 minus that makes it a 3.</p> |
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| <img src="http://brentnewhall.com/games/graphics/dungeon_delvers_pocketmod.jpg" height="350" align="right" alt="Dungeon Delvers pocketmod folded version" /> |
<p><span style="font-weight:bold">GM:</span> Good, you stay out of sight.</p> | <p><span style="font-weight:bold">GM:</span> Good, you stay out of sight.</p> |
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<p><span style="color:red;font-weight:bold">Jim:</span> I want to stay back and see if I can figure out the lizardlings' tactics.</p> | <p><span style="color:red;font-weight:bold">Jim:</span> I want to stay back and see if I can figure out the lizardlings' tactics.</p> |
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<p><span style="font-weight:bold">GM:</span> Okay, while Peter charges towards the fight, Jim I want you to make an intelligence roll. Again, that's d6, and you want to get no more than your intelligence. Which is...?</p> | <p><span style="font-weight:bold">GM:</span> Okay, while Peter charges towards the fight and Gurney sneaks around the campfire, Jim I want you to make an intelligence roll. Again, that's d6, and you want to get no more than your intelligence. Which is...?</p> |
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<p><span style="color:red;font-weight:bold">Jim:</span> My intelligence is 4, so that's not so bad. I roll a 2! Whew.</p> | <p><span style="color:red;font-weight:bold">Jim:</span> My intelligence is 4, so that's not so bad. I roll a 2! Whew.</p> |
<p><span style="font-weight:bold">GM:</span> Good. You see one beefier lizardling in the back, gesturing with a fine hatchet. He's ordering around three lizardlings in front of him; they're using crude spears. In fact, by rolling that well, you also notice movement in the woods: two more lizardlings with simple bows. They're in another zone.</p> | <p><span style="font-weight:bold">GM:</span> Good. You see one beefier lizardling in the back, gesturing with a fine hatchet. He's ordering around three lizardlings in front of him; they're using crude spears. In fact, by rolling that well, you also notice movement in the woods: two more lizardlings with simple bows. They're in another zone.</p> |
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<p><span style="color:red;font-weight:bold">Jim:</span> I call out to Paul: "There are two in the woods! Watch out for the leader!"</p> | <p><span style="color:red;font-weight:bold">Jim:</span> I call out to Paul: "There are two in the woods! And watch out for the leader; he's a big one!"</p> |
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<p><span style="font-weight:bold">GM:</span> Okay, Paul should be arriving at the zone next since Gurney's still sneaking. Who is Paul attacking?</p> | <p><span style="font-weight:bold">GM:</span> Okay, Paul should be arriving at the zone next since Gurney's still sneaking. Who is Paul attacking?</p> |
<p><span style="color:red;font-weight:bold">Jim:</span> ...Uh-oh.</p> | <p><span style="color:red;font-weight:bold">Jim:</span> ...Uh-oh.</p> |
</html> | </html> |
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| ===== Sample Characters ===== |
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| ==== Halfling Wizard ==== |
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| Str: 2\\ |
| Dex: 3\\ |
| Wis: 3\\ |
| Con: 3\\ |
| Int: 6\\ |
| Cha: 4+1 = 5\\ |
| Hits: 2\\ |
| Level: 1 |
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| Spells: |
| Fire bolt |
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| Items: |
| Spell book, candle, candle lantern, quill, ink, parchment, scroll case, bed roll, frying pan (uses as club), flint, walking stick |
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| ==== Human Fighter ==== |
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| Str: 6\\ |
| Dex: 5\\ |
| Wis: 3\\ |
| Con: 2\\ |
| Int: 3\\ |
| Cha: 4\\ |
| Hits: 4\\ |
| Level: 1 |
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| Hits per attack: 1\\ |
| Items: Sword, shield, bag, rope, torch, bed roll. |
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| ==== Elf Rogue ==== |
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| Str: 4\\ |
| Dex: 6+1=7\\ |
| Wis: 3\\ |
| Con: 4\\ |
| Int: 5\\ |
| Cha: 5\\ |
| Hits: 3\\ |
| Level: 1 |
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| Items: Dagger, bow/arrows quiver, thieves tools, tinderbox & fire stuff, climbing gear, knapsack, gloves, bedroll |
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| ==== Dwarf Cleric ==== |
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| Str: 5\\ |
| Dex: 1\\ |
| Wis: 6\\ |
| Con: 3+1=4\\ |
| Int: 3\\ |
| Cha: 3\\ |
| Hits: 3\\ |
| Level: 1\\ |
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| Items: holy symbol (stein), mace, helmet, bedroll, sack, wine skin, snacks, salt |
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| ===== Support ===== |
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| If you have questions about //Dungeon Delvers//, please post them to [[https://plus.google.com/communities/104787672504300358431|the Google+ Community]]. |
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===== Credits ===== | ===== Credits ===== |
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Thanks to my Patreon patrons Jason Blalock, Joe England, Andrew Hauge, Ryven Cedrylle, and Seth Drebitko for their financial support of this product. | Thanks to my Patreon patrons Jason Blalock, Joe England, Andrew Hauge, Ryven Cedrylle, and Seth Drebitko for their financial support of this product. |
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| //Dungeon Delvers// is released under a Creative Commons [[https://creativecommons.org/licenses/by-sa/3.0/|Attribution-ShareAlike license]] (CC BY-SA 3.0). |