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games:dungeon_delvers [2013/08/29 00:49] – Added zones to playtest. brentgames:dungeon_delvers [2025/08/13 13:47] (current) – Fix images, links, and sample play brent
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 ====== Dungeon Delvers ====== ====== Dungeon Delvers ======
-//Dungeon Delvers// will be a **one-page D&D variant**, to be released by **3 September 2013**. 
  
-It's just about that simple.+//"I'm impressed....an excellent game to run at a convention." -- [[http://www.tenkarstavern.com/2013/08/an-osr-styled-game-that-fits-on-single.html|Tenkar's Tavern]]//
  
-It will have rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters. The system uses only a d6. There'll even be a rock-paper-scissors system for rolling a d6!+//Dungeon Delvers// is an **ultra-portable one-page D&D variant**.
  
-Even better, the game will come with **2 adventures**, each fitting on single page: //Village of Troubles// by T.W. Wombat and //Realm of the Rat King// by Brian Fitzpatrick.+It packs a lot into one page: **rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters.** The system uses only d6There's even a rock-paper-scissors system for rolling a d6!
  
-{{ http://brentnewhall.com/games/graphics/troll-clipart.jpg}} +[[http://rpg.drivethrustuff.com/product/118558/Dungeon-Delvers|Download now from DriveThruRPG]] and pay what you want 
-The basic system: All rolls are 1d6. Roll 1d6 each for the 6 classic abilities. Attack rolls succeed on 5-6. All other rolls are //ability rolls//, which succeed if they roll less than or equal to the relevant ability. Ability rolls are used both as skill checks and as saves.+ 
 +[[http://rpg.drivethrustuff.com/product/118558/Dungeon-Delvers|{{http://www.drivethrustuff.com/images/banners/banner-dtrpg.jpg}}]] 
 + 
 +The game package includes: 
 + 
 +  * A two-page PDF containing the rules on one page, and an expanded spell list on the second page. The spell list includes spells for wizards and clerics levels 1 through 3 (that's a lot of play time). 
 +  * A one-page [[http://www.pocketmod.com|PocketMod]] PDF of the rules that can be printed and folded into a booklet that will fit in your pocket. 
 +  * An .azw3 file containing the rules and expanded spell list, for use on newer Kindles. 
 +  * A .mobi file containing the rules and expanded spell list, for use on older Kindles. 
 +  * An .epub file containing the rules and expanded spell list, for use on iPads and other eReaders. 
 + 
 +{{ http://brentnewhall.com/games/graphics/Dungeon_Delvers_cover.png?350}} 
 +===== System Overview ===== 
 +All rolls are 1d6. Roll 1d6 each for the 6 classic abilities. Attack rolls succeed on 5-6. All other rolls are //ability rolls//, which succeed if they roll less than or equal to the relevant ability. Ability rolls are used both as skill checks and as saves.
  
 Fighters deal extra hits per level, rogues get a bonus on ability rolls, wizards get one spell per level to use at-will, and clerics can cast any one spell of their choice once per day (more at higher levels).  Fighters deal extra hits per level, rogues get a bonus on ability rolls, wizards get one spell per level to use at-will, and clerics can cast any one spell of their choice once per day (more at higher levels). 
 +
 +===== Adventures =====
 +
 +Want more delving? Each of these adventures fit on a single printed page.
 +
 +  * **[[http://brentnewhall.com/games/downloads/DD1-Village%20of%20Troubles.pdf|Village of Troubles]]** by [[http://www.twwombat.com|T.W. Wombat]] deals with trouble in a logging village. Lots of ability rolls.
 +  * **[[http://brentnewhall.com/games/downloads/DD2-Realm%20of%20the%20Rat%20King.pdf|Realm of the Rat King]]** by [[http://www.gameknightreviews.com|Brian Fitzpatrick]] deals with a plague of rats. Lots of combat!
 +
 +===== Demos =====
 +
 +{{youtube>5V-OiL0YwWQ?large}}
 +
 +Also check out the [[http://thedragonfisters.blogspot.com/2014/02/bonus-episode-actual-play-poi-delvers.html|Dragon Fisters actual play]].
  
 ===== Play Sample ===== ===== Play Sample =====
  
-<html> +**GM:** Okay, let's get started. Go ahead and roll your abilities, but don't tell them to me yet. Just tell me your character's name, how many hits you take, and anything special about your class.
-<p><span style="font-weight:bold">GM:</span> Okay, let's get started. Go ahead and roll your abilities, but don't tell them to me yet. Just tell me your character's name, how many hits you take, and anything special about your class.</p>+
  
-<p><span style="color:blue;font-weight:bold">Peter:</span> Okay, I'm playing Paul the fighter. He takes 4 hits and deals 1 hit per attack.</p>+**Peter:** Okay, I'm playing Paul the fighter. He takes 4 hits and deals 1 hit per attack.
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> I'm playing Gurney the rogue. He takes 3 hits, and subtracts 1 from his ability rolls.</p>+**Gretchen:** I'm playing Gurney the rogue. He takes 3 hits, and subtracts 1 from his ability rolls.
  
-<p><span style="color:red;font-weight:bold">Jim:</span> And I'm playing Jessica the wizard. She takes 2 hits, and she's memorized the <em>fire bolt</em> spell.</p>+**Jim:** And I'm playing Jessica the wizard. She takes 2 hits, and she's memorized the <em>fire bolt</em> spell.
  
-<p><span style="font-weight:bold">GM:</span> Great! You were all on a merchant vessel that was hit in a bad storm. You were swept into a bay and foundered near a small lumber village. The village elder, Zana, welcomed you all to spend the night in a storehouse. In the middle of the night, you're awakened by a cry of alarm. Lizardlings!</p>+**GM:** Great! You were all on a merchant vessel that was hit in a bad storm. You were swept into a bay and foundered near a small lumber village. The village elder, Zana, welcomed you all to spend the night in a storehouse. In the middle of the night, you're awakened by a cry of alarm. Lizardlings!
  
-<p><span style="color:blue;font-weight:bold">Peter:</span> I jump up and run outside.</p>+**Gretchen:** What are those?
  
-<p><span style="font-weight:bold">GM:</span> Okay, you see people running everywhere. There's a low fire near the center of the village. On its far side, just outside of the woods to the east of the villagers, a couple of lizardlings are lashing out with crude spears at a knot of villagers. If you all want to use the zone rules, then that area is a combat zone.</p>+**GM:** Imagine velociraptors that can throw spears.
  
-<p><span style="color:red;font-weight:bold">Jim:</span> follow.</p>+**Peter:** Hoo boy. jump up and run outside.
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> Metoobut I try to stay out of sight.</p>+**GM:** It's pandemonium. People are running everywherescreaming. There's a low fire on the east side of the village. On its far sidejust outside of the woods to the east of the village, a couple of lizardlings are lashing out with crude spears at a knot of villagers who are desperately trying to defend themselves with hatchets and staffs. If you all want to use the zone rules, then that area is a combat zone.
  
-<p><span style="font-weight:bold">GM:</span> Okay, Gretchen, make an ability roll using your dexterity. That's a d6 roll, trying to roll equal to or less than your dexterity score. And since you're a rogue, lower whatever you roll by 1.</p>+**Jim:** I follow Paul out of the storehouse.
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> Okay. have a dexterity of 5, so that shouldn't be a problem. And I roll...a 4, so 1 minus that makes it a 3.</p>+**Gretchen:** Me, too, but try to stay out of sight.
  
-<p><span style="font-weight:bold">GM:</span> Good, you stay out of sight.</p>+**GM:** Okay, Gretchen, make an ability roll using your dexterity. That's a d6 roll, trying to roll equal to or less than your dexterity score. And since you're a roguelower whatever you roll by 1.
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> I'm sneaking around the campfire to flank the lizardlings.</p>+**Gretchen:** Okay. have a dexterity of 5, so that shouldn't be a problem. And I roll...a 4, so 1 minus that makes it a 3.
  
-<p><span style="font-weight:bold">GM:</span> Great! How about the rest of you?</p>+**GM:** Good, you stay out of sight.
  
-<p><span style="color:blue;font-weight:bold">Peter:</span> draw my sword and run at the lizardlings.</p>+**Gretchen:** I'm sneaking around the campfire to flank the lizardlings.
  
-<p><span style="color:red;font-weight:bold">Jim:</span> I want to stay back and see if I can figure out the lizardlings' tactics.</p>+**GM:** Great! How about the rest of you?
  
-<p><span style="font-weight:bold">GM:</span> Okay, while Peter charges towards the fight, Jim want you to make an intelligence roll. Again, that's d6, and you want to get no more than your intelligence. Which is...?</p>+**Peter:** draw my sword and run at the lizardlings.
  
-<p><span style="color:red;font-weight:bold">Jim:</span> My intelligence is 4, so that's not so bad. I roll a 2! Whew.</p>+**Jim:** I want to stay back and see if I can figure out the lizardlingstactics.
  
-<p><span style="font-weight:bold">GM:</span> Good. You see one beefier lizardling in the backgesturing with a fine hatchetHe'ordering around three lizardlings in front of him; they're using crude spears. In fact, by rolling that well, you also notice movement in the woods: two more lizardlings with simple bowsThey're in another zone.</p>+**GM:** Okay, while Peter charges towards the fight and Gurney sneaks around the campfireJim I want you to make an intelligence rollAgain, that'd6and you want to get no more than your intelligence. Which is...?
  
-<p><span style="color:red;font-weight:bold">Jim:</span> call out to Paul: "There are two in the woods! Watch out for the leader!"</p>+**Jim:** My intelligence is 4, so that's not so bad. roll a 2Whew.
  
-<p><span style="font-weight:bold">GM:</span> Okay, Paul should be arriving at the zone next since Gurney'still sneakingWho is Paul attacking?</p>+**GM:** Good. You see one beefier lizardling in the back, gesturing with a fine hatchet. He'ordering around three lizardlings in front of him; they're using crude spears. In fact, by rolling that well, you also notice movement in the woods: two more lizardlings with simple bows. They're in another zone.
  
-<p><span style="color:blue;font-weight:bold">Peter:</span> Hmmm. I hear Jessica'warning, right?</p>+**Jim:** I call out to Paul: "There are two in the woods! And watch out for the leader; he'a big one!"
  
-<p><span style="font-weight:bold">GM:</span> Definitely. The first three lizardlings are in front of you, with their leader behind themand the archers are even further away.</p>+**GM:** OkayPaul should be arriving at the zone next since Gurney's still sneakingWho is Paul attacking?
  
-<p><span style="color:blue;font-weight:bold">Peter:</span> Okay, I'll slash at the nearest lizardlingthen.</p>+**Peter:** Hmmm. hear Jessica's warningright?
  
-<p><span style="font-weight:bold">GM:</span> Okay, make an attack rollThat's 1d6trying to roll 5 or 6Do you want to use the zone rules?</p>+**GM:** DefinitelyThe first three lizardlings are in front of youwith their leader behind them, and the archers are even further away.
  
-<p><span style="color:blue;font-weight:bold">Peter:</span> Sure.</p>+**Peter:** Okay, I'll slash at the nearest lizardling, then.
  
-<p><span style="font-weight:bold">GM:</span> In that caseyou get "advantage," because you're using your sword on an enemy in the same zoneSo you need to roll 4, 5or 6.</p>+**GM:** Okaymake an attack rollThat's 1d6, trying to roll 5 or 6. Do you want to use the zone rules?
  
-<p><span style="color:blue;font-weight:bold">Peter:</span> And...I roll a 5Sweet!</p>+**Peter:** Sure.
  
-<p><span style="font-weight:bold">GM:</span> You swing and cut right through him! He goes down with just that one hit. His companion tries a desperate counter-attack...and rolls a 2so he misses. The other lizardlings are still tied up with the villagersso they're not going to attack. Gretchenyou've been patientWhat do you want to do?</p>+**GM:** In that caseyou get "advantage," because you're using your sword on an enemy in the same zone. So you need to roll 45, or 6.
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> I hear Jessica's warning, too, so want to jump out of the darkness and attack the leader.</p>+**Peter:** And...roll a 5Sweet!
  
-<p><span style="font-weight:bold">GM:</span> Cool! He's guarding himself from the villagebut he'not expecting a side attack. That means you get advantageso you hit if you roll 4, 5, or 6Make an attack roll!</p>+**GM:** You swing and cut right through him! He goes down with just that one hit. His companion tries a desperate counter-attack...and rolls a 2so he misses. The other lizardlings are still tied up with the villagers, so they're not going to attack. Gretchen, you've been patientWhat do you want to do?
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> And roll a 4!</p>+**Gretchen:** I hear Jessica's warning, too, so want to jump out of the darkness and attack the leader.
  
-<p><span style="font-weight:bold">GM:</span> Good thing you had that advantage! He takes 1 hit, but that won't take him downYour sword connects with the leaderwho snarls and turns at you. His well-worn hatchet gleams in the moonlight as he slices it at you...but he rolls a 1!.</p>+**GM:** Cool! He's guarding himself from the village, but he's not expecting a side attackThat means you get advantageso you hit if you roll 4, 5, or 6Make an attack roll!
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> Phew.</p>+**Gretchen:** And I roll a 4!
  
-<p><span style="font-weight:bold">GM:</span> Meanwhileremember those archers? They see Gurney attacking their leader and let their arrows fly at him.</p>+**GM:** Good thing you had that advantage! He takes 1 hitbut that won't take him down. Your sword connects with the leader, who snarls and turns at you. His well-worn hatchet gleams in the moonlight as he slices it at you...but he rolls a 1!.
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> Uh-oh.</p>+**Gretchen:** Phew.
  
-<p><span style="font-weight:bold">GM:</span> One archer rolls 3 and misses, but the other rolls a 6. So, Gurney takes an arrow to the arm.</p>+**GM:** Meanwhileremember those archers? They see Gurney attacking their leader and let their arrows fly at him.
  
-<p><span style="color:green;font-weight:bold">Gretchen:</span> That's okay; I can still take 3 more hits before I go down.</p>+**Gretchen:** Uh-oh.
  
-<p><span style="color:red;font-weight:bold">Jim:</span> My turn again?</p>+**GM:** One archer rolls 3 and misses, but the other rolls a 6. So, Gurney takes an arrow to the arm.
  
-<p><span style="font-weight:bold">GM:</span> Sure!</p>+**Gretchen:** That's okay; I can still take 3 more hits before I go down.
  
-<p><span style="color:red;font-weight:bold">Jim:</span> I want to cast my <em>fire bolt</em> at the archers.</p>+**Jim:** My turn again?
  
-<p><span style="font-weight:bold">GM:</span> GreatMake an attack roll.</p>+**GM:** Sure!
  
-<p><span style="color:red;font-weight:bold">Jim:</spanDo I get advantage for attacking at range from 2 zones away?</p>+**Jim:** I want to cast my <em>fire bolt</emat the archers.
  
-<p><span style="font-weight:bold">GM:</span> That only applies to weapons, not spells, I'm afraid. And the archers can see you all, so no advantage there. You'll hit on a 5 or 6.</p>+**GM:** Great! Make an attack roll.
  
-<p><span style="color:red;font-weight:bold">Jim:</span> And roll a 6! A bolt of fire leaps out from my fingers and streaks into the woods. It explodes on one of the lizardlings!</p>+**Jim:** Do get advantage for attacking at range from 2 zones away?
  
-<p><span style="font-weight:bold">GM:</span> And it squeals and collapses to the ground! Mind you, you now have a pile of flaming lizardling among bunch of trees.</p>+**GM:** That only applies to weapons, not spells, I'm afraid. And the archers can see you allso no advantage there. You'll hit on 5 or 6.
  
-<p><span style="color:red;font-weight:bold">Jim:</span> ...Uh-oh.</p> +**Jim:** And I roll a 6! A bolt of fire leaps out from my fingers and streaks into the woods. It explodes on one of the lizardlings! 
-</html>+ 
 +**GM:** And it squeals and collapses to the ground! Mind you, you now have a pile of flaming lizardling among a bunch of trees. 
 + 
 +**Jim:** ...Uh-oh. 
 + 
 +===== Sample Characters ===== 
 + 
 +==== Halfling Wizard ==== 
 + 
 +Str: 2\\ 
 +Dex: 3\\ 
 +Wis: 3\\ 
 +Con: 3\\ 
 +Int: 6\\ 
 +Cha: 4+1 = 5\\ 
 +Hits: 2\\ 
 +Level: 1 
 + 
 +Spells: 
 +Fire bolt 
 + 
 +Items: 
 +Spell book, candle, candle lantern, quill, ink, parchment, scroll case, bed roll, frying pan (uses as club), flint, walking stick 
 + 
 +==== Human Fighter ==== 
 + 
 +Str: 6\\ 
 +Dex: 5\\ 
 +Wis: 3\\ 
 +Con: 2\\ 
 +Int: 3\\ 
 +Cha: 4\\ 
 +Hits: 4\\ 
 +Level: 1 
 + 
 +Hits per attack: 1\\ 
 +Items: Sword, shield, bag, rope, torch, bed roll.  
 + 
 +==== Elf Rogue ==== 
 + 
 +Str: 4\\ 
 +Dex: 6+1=7\\ 
 +Wis: 3\\ 
 +Con: 4\\ 
 +Int: 5\\ 
 +Cha: 5\\ 
 +Hits: 3\\ 
 +Level: 1 
 + 
 +Items: Dagger, bow/arrows quiver, thieves tools, tinderbox & fire stuff, climbing gear, knapsack, gloves, bedroll 
 + 
 +==== Dwarf Cleric ==== 
 + 
 +Str: 5\\ 
 +Dex: 1\\ 
 +Wis: 6\\ 
 +Con: 3+1=4\\ 
 +Int: 3\\ 
 +Cha: 3\\ 
 +Hits: 3\\ 
 +Level: 1\\ 
 + 
 +Items: holy symbol (stein), mace, helmet, bedroll, sack, wine skin, snacks, salt 
 + 
 +===== Support ===== 
 + 
 +If you have questions about //Dungeon Delvers//, please post them to [[https://plus.google.com/communities/104787672504300358431|the Google+ Community]].
  
 ===== Credits ===== ===== Credits =====
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 Thanks to my Patreon patrons Jason Blalock, Joe England, Andrew Hauge, Ryven Cedrylle, and Seth Drebitko for their financial support of this product. Thanks to my Patreon patrons Jason Blalock, Joe England, Andrew Hauge, Ryven Cedrylle, and Seth Drebitko for their financial support of this product.
 +
 +//Dungeon Delvers// is released under a Creative Commons [[https://creativecommons.org/licenses/by-sa/3.0/|Attribution-ShareAlike license]] (CC BY-SA 3.0).
games/dungeon_delvers.1377762597.txt.gz · Last modified: by brent