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games:dungeon_delvers [2013/08/29 00:49] – Added zones to playtest. brentgames:dungeon_delvers [2015/07/09 07:16] (current) – Fixed YouTube embed brent
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 ====== Dungeon Delvers ====== ====== Dungeon Delvers ======
-//Dungeon Delvers// will be a **one-page D&D variant**, to be released by **3 September 2013**. 
  
-It's just about that simple.+//"I'm impressed....an excellent game to run at a convention." -- [[http://www.tenkarstavern.com/2013/08/an-osr-styled-game-that-fits-on-single.html|Tenkar's Tavern]]//
  
-It will have rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters. The system uses only a d6. There'll even be a rock-paper-scissors system for rolling a d6!+//Dungeon Delvers// is an **ultra-portable one-page D&D variant**.
  
-Even better, the game will come with **2 adventures**, each fitting on single page: //Village of Troubles// by T.W. Wombat and //Realm of the Rat King// by Brian Fitzpatrick.+It packs a lot into one page: **rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters.** The system uses only d6There's even a rock-paper-scissors system for rolling a d6!
  
-{{ http://brentnewhall.com/games/graphics/troll-clipart.jpg}} +[[http://rpg.drivethrustuff.com/product/118558/Dungeon-Delvers|Download now from DriveThruRPG]] and pay what you want 
-The basic system: All rolls are 1d6. Roll 1d6 each for the 6 classic abilities. Attack rolls succeed on 5-6. All other rolls are //ability rolls//, which succeed if they roll less than or equal to the relevant ability. Ability rolls are used both as skill checks and as saves.+ 
 +[[http://rpg.drivethrustuff.com/product/118558/Dungeon-Delvers|{{http://www.onebookshelf.com/images/banners/banner-dtrpg.jpg}}]] 
 + 
 +The game package includes: 
 + 
 +  * A two-page PDF containing the rules on one page, and an expanded spell list on the second page. The spell list includes spells for wizards and clerics levels 1 through 3 (that's a lot of play time). 
 +  * A one-page [[http://www.pocketmod.com|PocketMod]] PDF of the rules that can be printed and folded into a booklet that will fit in your pocket. 
 +  * An .azw3 file containing the rules and expanded spell list, for use on newer Kindles. 
 +  * A .mobi file containing the rules and expanded spell list, for use on older Kindles. 
 +  * An .epub file containing the rules and expanded spell list, for use on iPads and other eReaders. 
 + 
 +{{ http://brentnewhall.com/games/graphics/Dungeon_Delvers_cover.png?350}} 
 +===== System Overview ===== 
 +All rolls are 1d6. Roll 1d6 each for the 6 classic abilities. Attack rolls succeed on 5-6. All other rolls are //ability rolls//, which succeed if they roll less than or equal to the relevant ability. Ability rolls are used both as skill checks and as saves.
  
 Fighters deal extra hits per level, rogues get a bonus on ability rolls, wizards get one spell per level to use at-will, and clerics can cast any one spell of their choice once per day (more at higher levels).  Fighters deal extra hits per level, rogues get a bonus on ability rolls, wizards get one spell per level to use at-will, and clerics can cast any one spell of their choice once per day (more at higher levels). 
 +
 +===== Adventures =====
 +
 +Want more delving? Each of these adventures fit on a single printed page.
 +
 +  * **[[http://brentnewhall.com/games/downloads/DD1-Village%20of%20Troubles.pdf|Village of Troubles]]** by [[http://www.twwombat.com|T.W. Wombat]] deals with trouble in a logging village. Lots of ability rolls.
 +  * **[[http://brentnewhall.com/games/downloads/DD2-Realm%20of%20the%20Rat%20King.pdf|Realm of the Rat King]]** by [[http://www.gameknightreviews.com|Brian Fitzpatrick]] deals with a plague of rats. Lots of combat!
 +
 +===== Demos =====
 +
 +{{youtube>large:5V-OiL0YwWQ}}
 +
 +Also check out the [[http://thedragonfisters.blogspot.com/2014/02/bonus-episode-actual-play-poi-delvers.html|Dragon Fisters actual play]].
  
 ===== Play Sample ===== ===== Play Sample =====
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 <p><span style="font-weight:bold">GM:</span> Great! You were all on a merchant vessel that was hit in a bad storm. You were swept into a bay and foundered near a small lumber village. The village elder, Zana, welcomed you all to spend the night in a storehouse. In the middle of the night, you're awakened by a cry of alarm. Lizardlings!</p> <p><span style="font-weight:bold">GM:</span> Great! You were all on a merchant vessel that was hit in a bad storm. You were swept into a bay and foundered near a small lumber village. The village elder, Zana, welcomed you all to spend the night in a storehouse. In the middle of the night, you're awakened by a cry of alarm. Lizardlings!</p>
  
-<p><span style="color:blue;font-weight:bold">Peter:</span> I jump up and run outside.</p>+<p><span style="color:green;font-weight:bold">Gretchen:</span> What are those?</p>
  
-<p><span style="font-weight:bold">GM:</span> Okay, you see people running everywhere. There's a low fire near the center of the village. On its far side, just outside of the woods to the east of the villagers, a couple of lizardlings are lashing out with crude spears at a knot of villagers. If you all want to use the zone rules, then that area is a combat zone.</p>+<p><span style="font-weight:bold">GM:</span> Imagine velociraptors that can throw spears.</p>
  
-<p><span style="color:red;font-weight:bold">Jim:</span> I follow.</p>+<p><span style="color:blue;font-weight:bold">Peter:</span> Hoo boy. I jump up and run outside.</p> 
 + 
 +<p><span style="font-weight:bold">GM:</span> It's pandemonium. People are running everywhere, screaming. There's a low fire on the east side of the village. On its far side, just outside of the woods to the east of the village, a couple of lizardlings are lashing out with crude spears at a knot of villagers who are desperately trying to defend themselves with hatchets and staffs. If you all want to use the zone rules, then that area is a combat zone.</p> 
 + 
 +<p><span style="color:red;font-weight:bold">Jim:</span> I follow Paul out of the storehouse.</p>
  
 <p><span style="color:green;font-weight:bold">Gretchen:</span> Me, too, but I try to stay out of sight.</p> <p><span style="color:green;font-weight:bold">Gretchen:</span> Me, too, but I try to stay out of sight.</p>
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 <p><span style="color:green;font-weight:bold">Gretchen:</span> Okay. I have a dexterity of 5, so that shouldn't be a problem. And I roll...a 4, so 1 minus that makes it a 3.</p> <p><span style="color:green;font-weight:bold">Gretchen:</span> Okay. I have a dexterity of 5, so that shouldn't be a problem. And I roll...a 4, so 1 minus that makes it a 3.</p>
  
 +<img src="http://brentnewhall.com/games/graphics/dungeon_delvers_pocketmod.jpg" height="350" align="right" alt="Dungeon Delvers pocketmod folded version" />
 <p><span style="font-weight:bold">GM:</span> Good, you stay out of sight.</p> <p><span style="font-weight:bold">GM:</span> Good, you stay out of sight.</p>
  
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 <p><span style="color:red;font-weight:bold">Jim:</span> I want to stay back and see if I can figure out the lizardlings' tactics.</p> <p><span style="color:red;font-weight:bold">Jim:</span> I want to stay back and see if I can figure out the lizardlings' tactics.</p>
  
-<p><span style="font-weight:bold">GM:</span> Okay, while Peter charges towards the fight, Jim I want you to make an intelligence roll. Again, that's d6, and you want to get no more than your intelligence. Which is...?</p>+<p><span style="font-weight:bold">GM:</span> Okay, while Peter charges towards the fight and Gurney sneaks around the campfire, Jim I want you to make an intelligence roll. Again, that's d6, and you want to get no more than your intelligence. Which is...?</p>
  
 <p><span style="color:red;font-weight:bold">Jim:</span> My intelligence is 4, so that's not so bad. I roll a 2! Whew.</p> <p><span style="color:red;font-weight:bold">Jim:</span> My intelligence is 4, so that's not so bad. I roll a 2! Whew.</p>
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 <p><span style="font-weight:bold">GM:</span> Good. You see one beefier lizardling in the back, gesturing with a fine hatchet. He's ordering around three lizardlings in front of him; they're using crude spears. In fact, by rolling that well, you also notice movement in the woods: two more lizardlings with simple bows. They're in another zone.</p> <p><span style="font-weight:bold">GM:</span> Good. You see one beefier lizardling in the back, gesturing with a fine hatchet. He's ordering around three lizardlings in front of him; they're using crude spears. In fact, by rolling that well, you also notice movement in the woods: two more lizardlings with simple bows. They're in another zone.</p>
  
-<p><span style="color:red;font-weight:bold">Jim:</span> I call out to Paul: "There are two in the woods! Watch out for the leader!"</p>+<p><span style="color:red;font-weight:bold">Jim:</span> I call out to Paul: "There are two in the woods! And watch out for the leader; he's a big one!"</p>
  
 <p><span style="font-weight:bold">GM:</span> Okay, Paul should be arriving at the zone next since Gurney's still sneaking. Who is Paul attacking?</p> <p><span style="font-weight:bold">GM:</span> Okay, Paul should be arriving at the zone next since Gurney's still sneaking. Who is Paul attacking?</p>
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 <p><span style="color:red;font-weight:bold">Jim:</span> ...Uh-oh.</p> <p><span style="color:red;font-weight:bold">Jim:</span> ...Uh-oh.</p>
 </html> </html>
 +
 +===== Sample Characters =====
 +
 +==== Halfling Wizard ====
 +
 +Str: 2\\
 +Dex: 3\\
 +Wis: 3\\
 +Con: 3\\
 +Int: 6\\
 +Cha: 4+1 = 5\\
 +Hits: 2\\
 +Level: 1
 +
 +Spells:
 +Fire bolt
 +
 +Items:
 +Spell book, candle, candle lantern, quill, ink, parchment, scroll case, bed roll, frying pan (uses as club), flint, walking stick
 +
 +==== Human Fighter ====
 +
 +Str: 6\\
 +Dex: 5\\
 +Wis: 3\\
 +Con: 2\\
 +Int: 3\\
 +Cha: 4\\
 +Hits: 4\\
 +Level: 1
 +
 +Hits per attack: 1\\
 +Items: Sword, shield, bag, rope, torch, bed roll. 
 +
 +==== Elf Rogue ====
 +
 +Str: 4\\
 +Dex: 6+1=7\\
 +Wis: 3\\
 +Con: 4\\
 +Int: 5\\
 +Cha: 5\\
 +Hits: 3\\
 +Level: 1
 +
 +Items: Dagger, bow/arrows quiver, thieves tools, tinderbox & fire stuff, climbing gear, knapsack, gloves, bedroll
 +
 +==== Dwarf Cleric ====
 +
 +Str: 5\\
 +Dex: 1\\
 +Wis: 6\\
 +Con: 3+1=4\\
 +Int: 3\\
 +Cha: 3\\
 +Hits: 3\\
 +Level: 1\\
 +
 +Items: holy symbol (stein), mace, helmet, bedroll, sack, wine skin, snacks, salt
 +
 +===== Support =====
 +
 +If you have questions about //Dungeon Delvers//, please post them to [[https://plus.google.com/communities/104787672504300358431|the Google+ Community]].
  
 ===== Credits ===== ===== Credits =====
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 Thanks to my Patreon patrons Jason Blalock, Joe England, Andrew Hauge, Ryven Cedrylle, and Seth Drebitko for their financial support of this product. Thanks to my Patreon patrons Jason Blalock, Joe England, Andrew Hauge, Ryven Cedrylle, and Seth Drebitko for their financial support of this product.
 +
 +//Dungeon Delvers// is released under a Creative Commons [[https://creativecommons.org/licenses/by-sa/3.0/|Attribution-ShareAlike license]] (CC BY-SA 3.0).
games/dungeon_delvers.1377762597.txt.gz · Last modified: 2013/08/29 00:49 by brent