games:dungeon_delvers
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
games:dungeon_delvers [2013/08/28 21:10] – Added release date and expanded description. brent | games:dungeon_delvers [2025/08/13 13:47] (current) – Fix images, links, and sample play brent | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Dungeon Delvers ====== | ====== Dungeon Delvers ====== | ||
- | {{ http:// | ||
- | //Dungeon Delvers// will be a **one-page D&D variant**, to be released by **3 September 2013**. | ||
- | It's just about that simple. | + | //"I'm impressed....an excellent game to run at a convention." |
- | It will have rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters. The system uses only a d6. There' | + | //Dungeon Delvers// is an **ultra-portable one-page D&D variant**. |
- | Even better, the game will come with **2 adventures**, each fitting on a single page: //Village of Troubles// by T.W. Wombat and //Realm of the Rat King// by Brian Fitzpatrick. | + | It packs a lot into one page: **rules for attacks and saves, 4 classes, 3 races, spells, healing, conditions, and monsters.** The system uses only a d6. There' |
- | The basic system: All rolls are 1d6. Roll 1d6 each for the 6 classic abilities. Attack rolls succeed on 5-6. All other rolls are //ability rolls//, which succeed if they roll less than or equal to the relevant ability. Ability rolls are used both as skill checks and as saves. | + | [[http:// |
+ | |||
+ | [[http:// | ||
+ | |||
+ | The game package includes: | ||
+ | |||
+ | * A two-page PDF containing the rules on one page, and an expanded spell list on the second page. The spell list includes spells for wizards and clerics levels 1 through 3 (that' | ||
+ | * A one-page [[http:// | ||
+ | * An .azw3 file containing the rules and expanded spell list, for use on newer Kindles. | ||
+ | * A .mobi file containing the rules and expanded spell list, for use on older Kindles. | ||
+ | * An .epub file containing the rules and expanded spell list, for use on iPads and other eReaders. | ||
+ | |||
+ | {{ http:// | ||
+ | ===== System Overview ===== | ||
+ | All rolls are 1d6. Roll 1d6 each for the 6 classic abilities. Attack rolls succeed on 5-6. All other rolls are //ability rolls//, which succeed if they roll less than or equal to the relevant ability. Ability rolls are used both as skill checks and as saves. | ||
Fighters deal extra hits per level, rogues get a bonus on ability rolls, wizards get one spell per level to use at-will, and clerics can cast any one spell of their choice once per day (more at higher levels). | Fighters deal extra hits per level, rogues get a bonus on ability rolls, wizards get one spell per level to use at-will, and clerics can cast any one spell of their choice once per day (more at higher levels). | ||
+ | |||
+ | ===== Adventures ===== | ||
+ | |||
+ | Want more delving? Each of these adventures fit on a single printed page. | ||
+ | |||
+ | * **[[http:// | ||
+ | * **[[http:// | ||
+ | |||
+ | ===== Demos ===== | ||
+ | |||
+ | {{youtube> | ||
+ | |||
+ | Also check out the [[http:// | ||
===== Play Sample ===== | ===== Play Sample ===== | ||
- | < | + | **GM:** Okay, let's get started. Go ahead and roll your abilities, but don't tell them to me yet. Just tell me your character' |
- | < | + | |
+ | **Peter:** Okay, I'm playing Paul the fighter. He takes 4 hits and deals 1 hit per attack. | ||
+ | |||
+ | **Gretchen: | ||
+ | |||
+ | **Jim:** And I'm playing Jessica the wizard. She takes 2 hits, and she's memorized the < | ||
+ | |||
+ | **GM:** Great! You were all on a merchant vessel that was hit in a bad storm. You were swept into a bay and foundered near a small lumber village. The village elder, Zana, welcomed you all to spend the night in a storehouse. In the middle of the night, you're awakened by a cry of alarm. Lizardlings! | ||
+ | |||
+ | **Gretchen: | ||
+ | |||
+ | **GM:** Imagine velociraptors that can throw spears. | ||
+ | |||
+ | **Peter:** Hoo boy. I jump up and run outside. | ||
+ | |||
+ | **GM:** It's pandemonium. People are running everywhere, screaming. There' | ||
+ | |||
+ | **Jim:** I follow Paul out of the storehouse. | ||
+ | |||
+ | **Gretchen: | ||
+ | |||
+ | **GM:** Okay, Gretchen, make an ability roll using your dexterity. That's a d6 roll, trying to roll equal to or less than your dexterity score. And since you're a rogue, lower whatever you roll by 1. | ||
+ | |||
+ | **Gretchen: | ||
+ | |||
+ | **GM:** Good, you stay out of sight. | ||
+ | |||
+ | **Gretchen: | ||
+ | |||
+ | **GM:** Great! How about the rest of you? | ||
+ | |||
+ | **Peter:** I draw my sword and run at the lizardlings. | ||
+ | |||
+ | **Jim:** I want to stay back and see if I can figure out the lizardlings' | ||
+ | |||
+ | **GM:** Okay, while Peter charges towards the fight and Gurney sneaks around the campfire, Jim I want you to make an intelligence roll. Again, that's d6, and you want to get no more than your intelligence. Which is...? | ||
+ | |||
+ | **Jim:** My intelligence is 4, so that's not so bad. I roll a 2! Whew. | ||
+ | |||
+ | **GM:** Good. You see one beefier lizardling in the back, gesturing with a fine hatchet. He's ordering around three lizardlings in front of him; they' | ||
+ | |||
+ | **Jim:** I call out to Paul: "There are two in the woods! And watch out for the leader; he's a big one!" | ||
+ | |||
+ | **GM:** Okay, Paul should be arriving at the zone next since Gurney' | ||
+ | |||
+ | **Peter:** Hmmm. I hear Jessica' | ||
+ | |||
+ | **GM:** Definitely. The first three lizardlings are in front of you, with their leader behind them, and the archers are even further away. | ||
+ | |||
+ | **Peter:** Okay, I'll slash at the nearest lizardling, then. | ||
- | < | + | **GM:** Okay, make an attack roll. That's 1d6, trying to roll 5 or 6. Do you want to use the zone rules? |
- | < | + | **Peter:** Sure. |
- | < | + | **GM:** In that case, you get " |
- | < | + | **Peter:** And...I roll a 5. Sweet! |
- | < | + | **GM:** You swing and cut right through him! He goes down with just that one hit. His companion tries a desperate counter-attack...and rolls a 2, so he misses. The other lizardlings are still tied up with the villagers, so they' |
- | < | + | **Gretchen:** I hear Jessica' |
- | < | + | **GM:** Cool! He's guarding himself from the village, but he's not expecting a side attack. That means you get advantage, so you hit if you roll 4, 5, or 6. Make an attack roll! |
- | < | + | **Gretchen:** And I roll a 4! |
- | < | + | **GM:** Good thing you had that advantage! He takes 1 hit, but that won' |
- | < | + | **Gretchen:** Phew. |
- | < | + | **GM:** Meanwhile, remember those archers? They see Gurney attacking their leader and let their arrows fly at him. |
- | < | + | **Gretchen: |
- | < | + | **GM:** One archer rolls 3 and misses, but the other rolls a 6. So, Gurney takes an arrow to the arm. |
- | < | + | **Gretchen:** That's okay; I can still take 3 more hits before |
- | < | + | **Jim:** My turn again? |
- | < | + | **GM:** Sure! |
- | <p><span style=" | + | **Jim:** I want to cast my <em>fire bolt</em> at the archers. |
- | < | + | **GM:** Great! Make an attack roll. |
- | < | + | **Jim:** Do I get advantage for attacking |
- | < | + | **GM:** That only applies to weapons, not spells, |
- | < | + | **Jim:** And I roll a 6! A bolt of fire leaps out from my fingers |
- | < | + | **GM:** And it squeals and collapses to the ground! Mind you, you now have a pile of flaming |
- | < | + | **Jim:** ...Uh-oh. |
- | < | + | ===== Sample Characters ===== |
- | < | + | ==== Halfling Wizard ==== |
- | < | + | Str: 2\\ |
+ | Dex: 3\\ | ||
+ | Wis: 3\\ | ||
+ | Con: 3\\ | ||
+ | Int: 6\\ | ||
+ | Cha: 4+1 = 5\\ | ||
+ | Hits: 2\\ | ||
+ | Level: 1 | ||
- | < | + | Spells: |
+ | Fire bolt | ||
- | < | + | Items: |
+ | Spell book, candle, candle lantern, quill, ink, parchment, scroll case, bed roll, frying pan (uses as club), flint, walking stick | ||
- | < | + | ==== Human Fighter ==== |
- | < | + | Str: 6\\ |
+ | Dex: 5\\ | ||
+ | Wis: 3\\ | ||
+ | Con: 2\\ | ||
+ | Int: 3\\ | ||
+ | Cha: 4\\ | ||
+ | Hits: 4\\ | ||
+ | Level: 1 | ||
- | < | + | Hits per attack: 1\\ |
+ | Items: Sword, shield, bag, rope, torch, bed roll. | ||
- | < | + | ==== Elf Rogue ==== |
- | < | + | Str: 4\\ |
+ | Dex: 6+1=7\\ | ||
+ | Wis: 3\\ | ||
+ | Con: 4\\ | ||
+ | Int: 5\\ | ||
+ | Cha: 5\\ | ||
+ | Hits: 3\\ | ||
+ | Level: 1 | ||
- | < | + | Items: Dagger, bow/arrows quiver, thieves tools, tinderbox & fire stuff, climbing gear, knapsack, gloves, bedroll |
- | < | + | ==== Dwarf Cleric ==== |
- | < | + | Str: 5\\ |
+ | Dex: 1\\ | ||
+ | Wis: 6\\ | ||
+ | Con: 3+1=4\\ | ||
+ | Int: 3\\ | ||
+ | Cha: 3\\ | ||
+ | Hits: 3\\ | ||
+ | Level: 1\\ | ||
- | < | + | Items: holy symbol (stein), mace, helmet, bedroll, sack, wine skin, snacks, salt |
- | < | + | ===== Support ===== |
- | < | + | If you have questions about //Dungeon Delvers//, please post them to [[https://plus.google.com/communities/104787672504300358431|the Google+ Community]]. |
- | </html> | + | |
===== Credits ===== | ===== Credits ===== | ||
Line 103: | Line 207: | ||
Thanks to my Patreon patrons Jason Blalock, Joe England, Andrew Hauge, Ryven Cedrylle, and Seth Drebitko for their financial support of this product. | Thanks to my Patreon patrons Jason Blalock, Joe England, Andrew Hauge, Ryven Cedrylle, and Seth Drebitko for their financial support of this product. | ||
- | < | + | //Dungeon Delvers// is released under a Creative Commons [[https:// |
- | <!-- TODO: | + | |
- | Link to the thing itself | + | |
- | --> | + | |
- | </html> | + |
games/dungeon_delvers.1377749400.txt.gz · Last modified: by brent