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games:autowar [2013/11/10 11:51] – Named rules, and changed range from ranges to lengths. brentgames:autowar [2013/11/11 20:52] (current) – [Vehicle Options] Added Molotov cocktail brent
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 This game is licensed Creative Commons Attribution-ShareAlike. This game is licensed Creative Commons Attribution-ShareAlike.
  
-This system uses only **six-sided dice** and appropriately-scaled tokens to represent vehicles and hazards.+This system uses only **six-sided dice** and tokens to represent vehicles and hazards. Download printable tokens at [[http://zenseeker.net/PaperMiniatures/CarWars.htm|Zen Car Wars Paper Counters]].
  
 =====Introduction===== =====Introduction=====
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 //Which is why we need you.  A driver.  A new breed, with the firepower to drive away the jackals and take back a piece of the new world.// //Which is why we need you.  A driver.  A new breed, with the firepower to drive away the jackals and take back a piece of the new world.//
 +
 =====The Basics===== =====The Basics=====
  
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     * **Grenade launcher** //5 power, 40 pounds, 6 range, 3 rounds; must have its own grid square; only hits with a 2-6 on a die roll; targets top armor//     * **Grenade launcher** //5 power, 40 pounds, 6 range, 3 rounds; must have its own grid square; only hits with a 2-6 on a die roll; targets top armor//
     * **Handgun** //1 power, 2 pounds, 4 range, 8 rounds//     * **Handgun** //1 power, 2 pounds, 4 range, 8 rounds//
 +    * **Molotov cocktail** //3 power, 2 pounds, 2 range; lights target on fire//
   * Options   * Options
     * **Gunner** //120 pounds//     * **Gunner** //120 pounds//
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 You only need one targeting computer for any number of auto-rotating mounts. You only need one targeting computer for any number of auto-rotating mounts.
 +
 +----
  
 =====Sequence of Play===== =====Sequence of Play=====
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 Choose player sequence in whatever order is most sensible at the time. Clockwise around the table is usually easiest. Choose player sequence in whatever order is most sensible at the time. Clockwise around the table is usually easiest.
 +
 +----
  
 =====Moving===== =====Moving=====
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 You can go backwards, too. You can only accelerate to a maximum speed of 2 when reversing. You can go backwards, too. You can only accelerate to a maximum speed of 2 when reversing.
 +
 +----
  
 {{ http://brentnewhall.com/rpg/graphics/Highway_Playing_Grid.png}} {{ http://brentnewhall.com/rpg/graphics/Highway_Playing_Grid.png}}
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 If you have a fire extinguisher, you may use one action to use up the extinguisher completely and put out the fire. If you have a fire extinguisher, you may use one action to use up the extinguisher completely and put out the fire.
 +
 +----
  
 =====Resolving Fire===== =====Resolving Fire=====
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 If the damage die rolls 1 or 2, you are no longer on fire (though you still take the 1 or 2 points of damage). Otherwise, you remain on fire. If the damage die rolls 1 or 2, you are no longer on fire (though you still take the 1 or 2 points of damage). Otherwise, you remain on fire.
 +
 +----
  
 =====Zombie Cars===== =====Zombie Cars=====
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 //Optional "Passenger Pickup" Rule: Any vehicle going at a speed of 2 or fewer can pick up a passenger. The passenger becomes a gunner.// //Optional "Passenger Pickup" Rule: Any vehicle going at a speed of 2 or fewer can pick up a passenger. The passenger becomes a gunner.//
 +
 +----
  
 =====Hazards===== =====Hazards=====
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 Of course, you can also build a truck, van, or motorcycle.  Vans are 2x5 squares, while motorcycles are 1x3 squares. Vans may only take medium or heavy frames; motorcycles may only take a light frame. Of course, you can also build a truck, van, or motorcycle.  Vans are 2x5 squares, while motorcycles are 1x3 squares. Vans may only take medium or heavy frames; motorcycles may only take a light frame.
 +
 +----
  
 =====Sample Vehicles===== =====Sample Vehicles=====
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 Options: Smokescreen generator, 2 handguns, targeting computer Options: Smokescreen generator, 2 handguns, targeting computer
 Max speed:  4 Max speed:  4
 +
 +----
  
 =====Scenarios===== =====Scenarios=====
games/autowar.1384113087.txt.gz · Last modified: 2013/11/10 11:51 by brent