games:autowar
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games:autowar [2013/11/09 21:15] – [Vehicle Options] Flamethrower and rocket launcher light targets on fire (whee!) brent | games:autowar [2013/11/11 20:52] (current) – [Vehicle Options] Added Molotov cocktail brent | ||
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This game is licensed Creative Commons Attribution-ShareAlike. | This game is licensed Creative Commons Attribution-ShareAlike. | ||
- | This system uses only **six-sided dice** and appropriately-scaled | + | This system uses only **six-sided dice** and tokens to represent vehicles and hazards. Download printable tokens at [[http:// |
=====Introduction===== | =====Introduction===== | ||
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//Which is why we need you. A driver. | //Which is why we need you. A driver. | ||
+ | |||
=====The Basics===== | =====The Basics===== | ||
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* **Armor** //1 point per 1 pound, up to 30 pounds on each side (front, back, left, right, top, and bottom)// | * **Armor** //1 point per 1 pound, up to 30 pounds on each side (front, back, left, right, top, and bottom)// | ||
* Weapons | * Weapons | ||
- | * **Light machine gun** //2 power, 20 pounds, | + | * **Light machine gun** //2 power, 20 pounds, |
- | * **Heavy machine gun** //4 power, 40 pounds, | + | * **Heavy machine gun** //4 power, 40 pounds, |
- | * **Flamethrower** //9 power, 40 pounds, | + | * **Flamethrower** //9 power, 40 pounds, |
- | * **Rocket launcher** //7 power, 50 pounds, | + | * **Rocket launcher** //7 power, 50 pounds, |
- | * **Grenade launcher** //5 power, 40 pounds, | + | * **Grenade launcher** //5 power, 40 pounds, |
- | * **Handgun** //1 power, 2 pounds, | + | * **Handgun** //1 power, 2 pounds, |
+ | * **Molotov cocktail** //3 power, 2 pounds, 2 range; lights target on fire// | ||
* Options | * Options | ||
* **Gunner** //120 pounds// | * **Gunner** //120 pounds// | ||
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* **Targeting computer** //5 pounds// | * **Targeting computer** //5 pounds// | ||
* **Auto-rotating mount** for one weapon //25 pounds; must have its own grid square; requires a targeting computer// | * **Auto-rotating mount** for one weapon //25 pounds; must have its own grid square; requires a targeting computer// | ||
- | * **Smokescreen generator** //25 pounds; must have its own grid square//. When fired, it generates a cloud of smoke directly behind the car as large as the size of the car. The smoke dissipates after 3 rounds. | + | * **Smokescreen generator** //25 pounds; must have its own grid square//. When fired, it generates a cloud of smoke directly behind the car as large as the size of the car. The smoke dissipates after 5 rounds. |
* **Fire extinguisher** //5 pounds// | * **Fire extinguisher** //5 pounds// | ||
+ | |||
+ | Range is measured in car lengths (using the length of your own car). | ||
You only need one targeting computer for any number of auto-rotating mounts. | You only need one targeting computer for any number of auto-rotating mounts. | ||
+ | |||
+ | ---- | ||
=====Sequence of Play===== | =====Sequence of Play===== | ||
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Choose player sequence in whatever order is most sensible at the time. Clockwise around the table is usually easiest. | Choose player sequence in whatever order is most sensible at the time. Clockwise around the table is usually easiest. | ||
+ | |||
+ | ---- | ||
=====Moving===== | =====Moving===== | ||
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You can go backwards, too. You can only accelerate to a maximum speed of 2 when reversing. | You can go backwards, too. You can only accelerate to a maximum speed of 2 when reversing. | ||
+ | |||
+ | ---- | ||
{{ http:// | {{ http:// | ||
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If two cars hit each other head-on, each car takes one die of damage per point of speed it was going. | If two cars hit each other head-on, each car takes one die of damage per point of speed it was going. | ||
- | // | + | // |
====Action: Attacking==== | ====Action: Attacking==== | ||
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If both actions in one turn are attacks, both attacks must target the same vehicle. | If both actions in one turn are attacks, both attacks must target the same vehicle. | ||
- | If you have a gunner, the gunner | + | If you have a gunner, the gunner |
- | + | ||
- | ===Range=== | + | |
- | + | ||
- | * Short range = 1 length | + | |
- | * Medium range = 2 to 4 lengths | + | |
- | * Long range = 5 to 6 lengths | + | |
===Attack Roll=== | ===Attack Roll=== | ||
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If you have a fire extinguisher, | If you have a fire extinguisher, | ||
+ | |||
+ | ---- | ||
=====Resolving Fire===== | =====Resolving Fire===== | ||
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If the damage die rolls 1 or 2, you are no longer on fire (though you still take the 1 or 2 points of damage). Otherwise, you remain on fire. | If the damage die rolls 1 or 2, you are no longer on fire (though you still take the 1 or 2 points of damage). Otherwise, you remain on fire. | ||
+ | |||
+ | ---- | ||
=====Zombie Cars===== | =====Zombie Cars===== | ||
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On a 5-6, accelerate by 1. | On a 5-6, accelerate by 1. | ||
- | If you are involved in a collision, you immediately explode. | + | If you are involved in a collision |
+ | |||
+ | If you have a gunner, treat the car as a zombie for 1 turn. On the following turn, the gunner becomes the driver. | ||
====Exploding==== | ====Exploding==== | ||
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* 1 die to every vehicle up to 4 lengths away | * 1 die to every vehicle up to 4 lengths away | ||
- | The remains of the vehicle itself remain a smoking wreck. | + | Roll damage for each target separately. |
- | // | + | The vehicle itself remains a smoking wreck, obstructing other vehicles. |
+ | |||
+ | // | ||
+ | |||
+ | //Optional " | ||
=====Leaving Your Vehicle===== | =====Leaving Your Vehicle===== | ||
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People move up to 1 length per turn, and they can move in any direction. They may take and wield handguns, and can fire them in any direction. | People move up to 1 length per turn, and they can move in any direction. They may take and wield handguns, and can fire them in any direction. | ||
- | Optional: Any vehicle going at a speed of 2 or fewer can pick up a passenger. The passenger becomes a gunner. | + | //Optional |
+ | |||
+ | ---- | ||
=====Hazards===== | =====Hazards===== | ||
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Of course, you can also build a truck, van, or motorcycle. | Of course, you can also build a truck, van, or motorcycle. | ||
+ | |||
+ | ---- | ||
=====Sample Vehicles===== | =====Sample Vehicles===== | ||
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Options: Smokescreen generator, 2 handguns, targeting computer | Options: Smokescreen generator, 2 handguns, targeting computer | ||
Max speed: | Max speed: | ||
+ | |||
+ | ---- | ||
=====Scenarios===== | =====Scenarios===== |
games/autowar.1384060503.txt.gz · Last modified: 2013/11/09 21:15 by brent