games:autowar
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games:autowar [2013/11/09 21:01] – [Sequence of Play] Removed statements that are already covered elsewhere or obvious. brent | games:autowar [2013/11/11 20:52] (current) – [Vehicle Options] Added Molotov cocktail brent | ||
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This game is licensed Creative Commons Attribution-ShareAlike. | This game is licensed Creative Commons Attribution-ShareAlike. | ||
- | This system uses only **six-sided dice** and appropriately-scaled | + | This system uses only **six-sided dice** and tokens to represent vehicles and hazards. Download printable tokens at [[http:// |
=====Introduction===== | =====Introduction===== | ||
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//Which is why we need you. A driver. | //Which is why we need you. A driver. | ||
+ | |||
=====The Basics===== | =====The Basics===== | ||
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* **Armor** //1 point per 1 pound, up to 30 pounds on each side (front, back, left, right, top, and bottom)// | * **Armor** //1 point per 1 pound, up to 30 pounds on each side (front, back, left, right, top, and bottom)// | ||
* Weapons | * Weapons | ||
- | * **Light machine gun** //2 power, 20 pounds, | + | * **Light machine gun** //2 power, 20 pounds, |
- | * **Heavy machine gun** //4 power, 40 pounds, | + | * **Heavy machine gun** //4 power, 40 pounds, |
- | * **Flamethrower** //9 power, 40 pounds, | + | * **Flamethrower** //9 power, 40 pounds, |
- | * **Rocket launcher** //7 power, 50 pounds, | + | * **Rocket launcher** //7 power, 50 pounds, |
- | * **Grenade launcher** //5 power, 40 pounds, | + | * **Grenade launcher** //5 power, 40 pounds, |
- | * **Handgun** //1 power, 2 pounds, | + | * **Handgun** //1 power, 2 pounds, |
+ | * **Molotov cocktail** //3 power, 2 pounds, 2 range; lights target on fire// | ||
* Options | * Options | ||
* **Gunner** //120 pounds// | * **Gunner** //120 pounds// | ||
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* **Targeting computer** //5 pounds// | * **Targeting computer** //5 pounds// | ||
* **Auto-rotating mount** for one weapon //25 pounds; must have its own grid square; requires a targeting computer// | * **Auto-rotating mount** for one weapon //25 pounds; must have its own grid square; requires a targeting computer// | ||
- | * **Smokescreen generator** //25 pounds; must have its own grid square//. When fired, it generates a cloud of smoke directly behind the car as large as the size of the car. The smoke dissipates after 3 rounds. | + | * **Smokescreen generator** //25 pounds; must have its own grid square//. When fired, it generates a cloud of smoke directly behind the car as large as the size of the car. The smoke dissipates after 5 rounds. |
* **Fire extinguisher** //5 pounds// | * **Fire extinguisher** //5 pounds// | ||
+ | |||
+ | Range is measured in car lengths (using the length of your own car). | ||
You only need one targeting computer for any number of auto-rotating mounts. | You only need one targeting computer for any number of auto-rotating mounts. | ||
+ | |||
+ | ---- | ||
=====Sequence of Play===== | =====Sequence of Play===== | ||
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Choose player sequence in whatever order is most sensible at the time. Clockwise around the table is usually easiest. | Choose player sequence in whatever order is most sensible at the time. Clockwise around the table is usually easiest. | ||
+ | |||
+ | ---- | ||
=====Moving===== | =====Moving===== | ||
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You can accelerate or decelerate by 1 length per turn (or just maintain your current speed). Based on your frame and engine, you max out at a certain number of lengths per turn (6 for a medium frame and 4-cylinder engine). | You can accelerate or decelerate by 1 length per turn (or just maintain your current speed). Based on your frame and engine, you max out at a certain number of lengths per turn (6 for a medium frame and 4-cylinder engine). | ||
- | You can go backwards, too. You can only accelerate | + | You can go backwards, too. You can only accelerate to a maximum |
+ | |||
+ | ---- | ||
{{ http:// | {{ http:// | ||
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====Action: Slamming on the Brakes==== | ====Action: Slamming on the Brakes==== | ||
- | If you want to slow down dramatically, | + | If you want to slow down dramatically, |
When a motorcycle slides, it has a chance of flipping. | When a motorcycle slides, it has a chance of flipping. | ||
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===Spinning Out=== | ===Spinning Out=== | ||
- | If you spin out, you may take no more actions this turn. Next turn, your entire maneuver | + | If you spin out, you may take no more actions this turn. Next turn, your first action is taken up by turning your vehicle another 45 degrees (a total of 90 degrees from your original position), reducing your speed to 0. |
===Collisions=== | ===Collisions=== | ||
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If two cars hit each other head-on, each car takes one die of damage per point of speed it was going. | If two cars hit each other head-on, each car takes one die of damage per point of speed it was going. | ||
- | // | + | // |
====Action: Attacking==== | ====Action: Attacking==== | ||
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Weapons can target any vehicle in a 45-degree arc in front of that weapon. | Weapons can target any vehicle in a 45-degree arc in front of that weapon. | ||
- | You may only fire at one vehicle per turn. | + | If both actions in one turn are attacks, both attacks must target the same vehicle. |
- | If you have a gunner, the gunner | + | If you have a gunner, the gunner |
- | + | ||
- | ===Range=== | + | |
- | + | ||
- | * Short range = 1 length | + | |
- | * Medium range = 2 to 4 lengths | + | |
- | * Long range = 5 to 6 lengths | + | |
===Attack Roll=== | ===Attack Roll=== | ||
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If any of the dice roll 5 or 6, the attack hits. | If any of the dice roll 5 or 6, the attack hits. | ||
+ | |||
+ | If after removing dice you are left with no dice, roll 1 die. If it rolls a 6, the attack hits. | ||
===Damage Roll=== | ===Damage Roll=== | ||
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Weapons take as many points of damage as they have power. | Weapons take as many points of damage as they have power. | ||
+ | |||
+ | Note: if an attack removes all the armor from one side of a vehicle, any remaining damage from that attack is lost. It does not damage anything inside the vehicle. | ||
====Action: Use Fire Extinguisher==== | ====Action: Use Fire Extinguisher==== | ||
If you have a fire extinguisher, | If you have a fire extinguisher, | ||
+ | |||
+ | ---- | ||
=====Resolving Fire===== | =====Resolving Fire===== | ||
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If the damage die rolls 1 or 2, you are no longer on fire (though you still take the 1 or 2 points of damage). Otherwise, you remain on fire. | If the damage die rolls 1 or 2, you are no longer on fire (though you still take the 1 or 2 points of damage). Otherwise, you remain on fire. | ||
+ | |||
+ | ---- | ||
=====Zombie Cars===== | =====Zombie Cars===== | ||
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On a 5-6, accelerate by 1. | On a 5-6, accelerate by 1. | ||
- | If you are involved in a collision, you immediately explode. | + | If you are involved in a collision |
+ | |||
+ | If you have a gunner, treat the car as a zombie for 1 turn. On the following turn, the gunner becomes the driver. | ||
====Exploding==== | ====Exploding==== | ||
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* 1 die to every vehicle up to 4 lengths away | * 1 die to every vehicle up to 4 lengths away | ||
- | The remains of the vehicle itself remain a smoking wreck. | + | Roll damage for each target separately. |
- | // | + | The vehicle itself remains a smoking wreck, obstructing other vehicles. |
+ | |||
+ | // | ||
+ | |||
+ | //Optional " | ||
=====Leaving Your Vehicle===== | =====Leaving Your Vehicle===== | ||
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People move up to 1 length per turn, and they can move in any direction. They may take and wield handguns, and can fire them in any direction. | People move up to 1 length per turn, and they can move in any direction. They may take and wield handguns, and can fire them in any direction. | ||
- | Optional: Any vehicle going at a speed of 2 or fewer can pick up a passenger. The passenger becomes a gunner. | + | //Optional |
+ | |||
+ | ---- | ||
=====Hazards===== | =====Hazards===== | ||
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If you have reinforced tires, then on a 1 you decelerate by 1 and shift to the left or right (your choice). | If you have reinforced tires, then on a 1 you decelerate by 1 and shift to the left or right (your choice). | ||
- | If you drive over an //active// hazard (like a mine), roll a die + the hazard' | + | If you drive over an //active// hazard (like a mine), roll a die + the hazard' |
Obstacles do an amount of damage equivalent to the size and sturdiness of the obstacle. | Obstacles do an amount of damage equivalent to the size and sturdiness of the obstacle. | ||
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Of course, you can also build a truck, van, or motorcycle. | Of course, you can also build a truck, van, or motorcycle. | ||
+ | |||
+ | ---- | ||
=====Sample Vehicles===== | =====Sample Vehicles===== | ||
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Options: Smokescreen generator, 2 handguns, targeting computer | Options: Smokescreen generator, 2 handguns, targeting computer | ||
Max speed: | Max speed: | ||
+ | |||
+ | ---- | ||
=====Scenarios===== | =====Scenarios===== |
games/autowar.1384059689.txt.gz · Last modified: 2013/11/09 21:01 by brent