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campaigns:eldeshi [2015/04/02 07:27] – Updated notes for next session brentcampaigns:eldeshi [2015/05/06 16:27] (current) – [Notes for Next Session] Added what we need to figure out about character sheets brent
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   - The Settlement   - The Settlement
     - The crash on the planet leaves a sphere-shaped piece of wreckage in the orbit of the planet, hidden in the asteroid belt that surrounds the planet. Some believe it's a god. Some believe it's a ship that comes and takes people.     - The crash on the planet leaves a sphere-shaped piece of wreckage in the orbit of the planet, hidden in the asteroid belt that surrounds the planet. Some believe it's a god. Some believe it's a ship that comes and takes people.
-    - (1,000 years ago) A woman named Hana finds the metal in what would become Hanaa and establishes that nation.+ - (1,050 years ago) The crew began terraforming the world. This killed off most of the native plant and animal life, which was food for the dragons.
   - The Sundering of the People   - The Sundering of the People
-    - (900 years ago) The discovery and widespread use of Hanaa's metal kicks off the Sundering, a great diaspora of people to various lands. +    - (1,000 years ago) The completion of terraforming kicks off the Sundering, a great diaspora of people to various lands. 
-    - (800 years ago) The Purebloods arise, claiming direct matriarchal descendancy from the Founders. They break off from the main people and form the Samarjya Empire. The Empress of Samrajya gets the Mandate of Heaven from the matriarchs of the first research party. +    - (1,000 years ago) The Purebloods arise, claiming direct matriarchal descendancy from the Founders. They form the Samarjya Empire. The Empress of Samrajya gets the Mandate of Heaven from the matriarchs of the first research party. 
-    - A great general abandons his duties and founds one of the great religions. This religion teaches a Zen-like acceptance of all things.+    - (900 years ago) woman named Hana finds the metal in what would become Hanaa and establishes that nation.
     - (700 years ago) The metal begins changing people. An entire mining colony is lost underground and becomes the the fabled "underdwellers."     - (700 years ago) The metal begins changing people. An entire mining colony is lost underground and becomes the the fabled "underdwellers."
     - (675 years ago) The empire of Kerala is established by the ruthless warlord Kali, taking over the entire eastern continent.     - (675 years ago) The empire of Kerala is established by the ruthless warlord Kali, taking over the entire eastern continent.
   - The Cataclysm -- Exploding AI spreads nanobots into the atmosphere, raining down and becoming absorbed the people, the environment, animals, etc. They cause genetic mutations, and allow for "magic."   - The Cataclysm -- Exploding AI spreads nanobots into the atmosphere, raining down and becoming absorbed the people, the environment, animals, etc. They cause genetic mutations, and allow for "magic."
-    - (500 years ago) The ship's AI explodes and begins spreading the nanobots over the planet. +    - (500 years ago) One of the giant air purifiers malfunctioned, produced too many nanbots, overloaded, and spread nanobots all over the planet. 
-    - (500 years ago) The dragons are revitalized/reawakened by the nanobots. The dragons have been more passivebut the nanobots are making them more active. The dragons woke up angry and scoured the north.+ - (500 years ago) The increased nanobot activity causes the chromatic dragons to attack human populationsand they are mostly killed off (as far as anyone knows). The metallic dragons go into hiding.
     - (400 years ago) Mostly due to the devastation of dragon attacks, Kerala's empire collapses into provincial city-states, eventually forming the modern nations of Hanaa, Tsolyanu, and Kinesh.     - (400 years ago) Mostly due to the devastation of dragon attacks, Kerala's empire collapses into provincial city-states, eventually forming the modern nations of Hanaa, Tsolyanu, and Kinesh.
     - (350 years ago) The Zem (northeners) give the dragons a gift which cursed the dragons. The dragons, in return, cursed the people of the north.     - (350 years ago) The Zem (northeners) give the dragons a gift which cursed the dragons. The dragons, in return, cursed the people of the north.
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     - (50 years ago) The Tsolyanu Invasion. Sultan Mustafa Ali sent troops far and wide, and Tsolyani troops under the command of General Thufir entered Hanaa and other countries. Despite great initial success, Tsolyanu vastly over-extended itself and retreated back into its deserts, leaving a few ribats in southern Hanaa. This did result in a much larger number of Ashran clerics in Hanaa.     - (50 years ago) The Tsolyanu Invasion. Sultan Mustafa Ali sent troops far and wide, and Tsolyani troops under the command of General Thufir entered Hanaa and other countries. Despite great initial success, Tsolyanu vastly over-extended itself and retreated back into its deserts, leaving a few ribats in southern Hanaa. This did result in a much larger number of Ashran clerics in Hanaa.
     - (8 years ago) The Samarjya Empire goes to war with Hanaa. Some land changes sides over the course of 3 years, but Hanaa lacks long-term and large-scale war resources, while Samarjya finds itself fighting the equivalent of a land war in Asia. The war grinds to a halt and a peace treaty is signed. A civil war now brews between the Houses of the exhausted Hanaa.     - (8 years ago) The Samarjya Empire goes to war with Hanaa. Some land changes sides over the course of 3 years, but Hanaa lacks long-term and large-scale war resources, while Samarjya finds itself fighting the equivalent of a land war in Asia. The war grinds to a halt and a peace treaty is signed. A civil war now brews between the Houses of the exhausted Hanaa.
-    - (9 months ago) The Looms are discovered in a volcano in Hanaa, prompting a massive war between Samrajya, Hanaa, Tsolyanu, and every other major or minor power on the continent. At the climax of the final battle 3 months ago, a strange event occurred that is described differently by different observers. Some say the Looms were taken away by our Tolkienesque threat, over the Mountains of Madness. Some say a dragon took the Looms into the Far Realms. Others say the Looms were destroyed.+    - (2 years ago) The Looms are discovered in a volcano in Hanaa, prompting a massive war between Samrajya, Hanaa, Tsolyanu, and every other major or minor power on the continent. At the climax of the final battle 3 months ago, a strange event occurred that is described differently by different observers. Some say the Looms were taken away by our Tolkienesque threat, over the Mountains of Madness. Some say a dragon took the Looms into the Far Realms. Others say the Looms were destroyed.
       - The death of Darven IV causes great mourning within Hanaa. The people don't like Giren Astalon. A lot of muttering and discord. There's a new rabble-rouser who's had a bad history with the law. He provides inside information about Giren Astalon that's just credible enough to be believable. He operates out of a pub, the Green Dragon Tavern.       - The death of Darven IV causes great mourning within Hanaa. The people don't like Giren Astalon. A lot of muttering and discord. There's a new rabble-rouser who's had a bad history with the law. He provides inside information about Giren Astalon that's just credible enough to be believable. He operates out of a pub, the Green Dragon Tavern.
  
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 ==== Samarjya ===== ==== Samarjya =====
  
-TBD+Samarjya is run by the Empress, who is in her 20's. The prior empress died in the Battle of the Looms. She has a husband from Watu. 
 + 
 +There is also the Matriarch, who is a Founder. She is immortal and goes through multiple cycles of lucid and crazy. She is currently in a lucid phase. She is kept away by attendants, who themselves have various attendants. Their names remain the same as new people take on the same role. 
 + 
 +The country is divided into eight provinces. Roughly speaking, each great house controls one province. The houses work more like corporations, combining feudal society with a corporate structure. Pepole are often loaned out to other Houses, and each House has many contracts between them for services. 
 + 
 +Slavery operates more like indentured servitude. You can supposedly work your way out of it, but almost nobody does. 
 + 
 +People live in circular houses of at least 4 stories. Each family lives in one "townhouse" within the building. Each House has its own building, then other buildings are organized by profession. 
 + 
 +The central building in the capital contains the remains of the ship. 
 + 
 +There's a strong prejudice for traditional gender roles, which favor women in more active roles in this society. Men are expected to be nurses, teachers, diplomats, and low-level soldiers, but they are not considered good tacticians or generals. 
 + 
 +Traditionally, marriages are common law, with no official ceremony. The man generally lives back at home and raises his sister's children. However, not everybody does that. And increasingly society favors couples that stay together. At higher echelson, couplings are more arranged. 
 + 
 +Childhood is communal and very safe. A lot of childhood is spent in hands-on training, helping with the actual work of the clan. 
 + 
 +It's expected that people are married by their late teens or early 20's, because you're expected to establish a profession before you start a family. The society favors smaller family units.
  
 ==== Tsolyanu ==== ==== Tsolyanu ====
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 Ashra lists 20 gods in all, split between 5 Lords of Stability, 5 Lords Change, and their consorts. Tsolyani believe in all these gods and sacrifice to them to varying degrees. Ashra lists 20 gods in all, split between 5 Lords of Stability, 5 Lords Change, and their consorts. Tsolyani believe in all these gods and sacrifice to them to varying degrees.
  
-  * Lords of Stability+  * The Lords of Stability
     * Hnálla, the Supreme Principle of Stability, the Lord Whose True Name May Not Be Known, Master of Light, Foe of Change     * Hnálla, the Supreme Principle of Stability, the Lord Whose True Name May Not Be Known, Master of Light, Foe of Change
 +      * Drathe Uncaring, Cohort of Hnalla, Singer of the Hymns of the Gods. Most mystical of deities, devoted to concepts of order, perfection, and the transitory nature of life.
     * Karakán, the Lord of War, Master of Heroes, the Ultimate Warrior on the Final Day     * Karakán, the Lord of War, Master of Heroes, the Ultimate Warrior on the Final Day
-    * Thúmis, Lord of Wisdom, Knower of Arts, Hidden Seeker of Eternal Knowledge, Sage of the Gods +      * Chegarra, the Hero-King, Swordsman of Glory, Victorious Lord, and Cohort of Karakan. He is "Courage Applied:" the experienced warrior of many battles, the resourceful ruler, the sagacious statesman,and the patron of armies. 
-    * Avánthe, Mistress of Heaven, Maid of Beauty, Mother of Devotion, Wife (in a nonphysical sense) to Hnálla+    * Thúmis, Lord of Wisdom, Knower of Arts, Hidden Seeker of Eternal Knowledge, Sage of the Gods. Patron of knowledge for knowledge's sake and for its use to the public good. Currently dominated by a pacifist faction. 
 +      * Ketengku, the Many-Eyed, Knower of All, Master of Scrolls, Cohort of Thumis. He is "Wisdom Applied," patron of engineers, physicians, apothecaries, architects, etc. 
 +    * Avánthe, Mistress of Heaven, Maid of Beauty, Mother of Devotion, Wife (in a nonphysical sense) to Hnálla. She is wife, mother, daughter; all aspects of woman as part of an interconnected society. 
 +      * Dilinala, the Lovely Maiden of the Turqoise Crown, Aid of Lovers, Solace to the Weary, Handmaiden of Avanthe and Spiritual Daughter of Hnalla. Represents woman as woman alone; femininity without the polarity of male and female.
     * Belkhánu, Lord of the Excellent Dead, Master of the Paradises of Teretané, Opener of the Gates of Heaven     * Belkhánu, Lord of the Excellent Dead, Master of the Paradises of Teretané, Opener of the Gates of Heaven
-  Lords of Change +      Qon, the Ancient One of Pleasures, Guardian of the Gates of Hell Against Those Who Would Come Forth, and Cohort of Belkhanu. Qon guides souls into a peaceful hereafter through the perils of the grave. 
-    * Hrüü, the Supreme Principle of Change, Master of Negation and Non-Being, Opponent of Permanence, Dispenser of Calamities+  * The Lords of Change 
 +    * Hrüü, the Supreme Principle of Change, Master of Negation and Non-Being, Opponent of Permanence, Dispenser of Calamities. He seeks continual change until all is destroyed, then another birth followed by unending cycles of chaos. 
 +      * Wuru, the Unnameable, He Who Appears Where Evil Dwells, the Many-Legged Serpent of Gloom. He is the active antagonist of Stability, a god of sedition, rioting, and poison.
     * Vimúhla, Lord of Fire, Power of Destruction and Red Ruin, Maker of Thunders, All-Consuming One     * Vimúhla, Lord of Fire, Power of Destruction and Red Ruin, Maker of Thunders, All-Consuming One
-    * Ksárul, Ancient Lord of Secrets, Doomed Prince of the Blue Room, Master of Magic and Sorcery +      * Chiteng, Lord of Red Spouting Flame, Drinker of Blood, Reaper of Cities, and Cohort of Vimühla. He spreads death through flame by group action, patronizing destruction on city or national scale. 
-    * Sárku, the Five-Headed Lord of Worms, Master of the Undead, Guide into Darkness, the Demon-Lord of Decay+    * Ksárul, Ancient Lord of Secrets, Doomed Prince of the Blue Room, Master of Magic and Sorcery. Patron of knowledge for power's sake. Challenged the gods many years ago in the Battle of Domoron Plain, but was defeated and locked away in the Blue Room of Ten Walls. 
 +      * Gruganu, the Knower of Spells, Black Sword of Doom, Reader of the Incantations of the Dark. He is the patron of those who actively comb the world for knowledge and assist others; the "god of Igors." 
 +    * Sárku, the Five-Headed Lord of Worms, Master of the Undead, Guide into Darkness, the Demon-Lord of Decay. Offers his patrons eternal existence as undead. 
 +      * Durritlamish, the Black Angel of the Putrescent Hand, He of the Rotted Face, Opener of Catacombs. He marshals the undead and is patron of those who seek to do so and to guard the undead.
     * Dlamélish, Greed-Eyed Lady of Fleshly Joys, Mistress of Demons, and Obsidian Princess of the Damned     * Dlamélish, Greed-Eyed Lady of Fleshly Joys, Mistress of Demons, and Obsidian Princess of the Damned
 +      * Hriyahal, the Dancing Maiden of Temptation, Harlot of the Five Worlds, Mistress of the Thirty-Two Unspeakable Acts. Patroness of gambling and secret pleasurable arts. She also aids those who engage in public debauchery (the other end of the spectrum, so to speak).
  
 The current Emperor, Hyder Ali, is a harsh many of 70 years. He wants to expand Tsolyanu. The Tsolyanu general Kettukal hiMraktine won many slaves during the War of the Looms, and Ali wants more. The current Emperor, Hyder Ali, is a harsh many of 70 years. He wants to expand Tsolyanu. The Tsolyanu general Kettukal hiMraktine won many slaves during the War of the Looms, and Ali wants more.
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 This is a cold, mountainous land in the north of the continent, ruled by Brigit's mother. Her main adviser, Akar, told Ahjay where to find Brigit. This is a cold, mountainous land in the north of the continent, ruled by Brigit's mother. Her main adviser, Akar, told Ahjay where to find Brigit.
 +
 +==== Watu ====
 +
 +Watu was originally a colony of Samarjya, technically. is technically considered to be an autonomous region of Samarjya. Its people sees itself more as an independent entity with its own government. They have a similar society, but Watu is more progressive. Watu has all the maritime power, with a very powerful naval fleet. They do not have a lot of natural resources, particularly grain.
 +
 +Men are treated more equally in Watu.
 +
 +Slavery is simply indentured servitude, to a certain number of years.
  
 ===== Player Characters ===== ===== Player Characters =====
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 ==== Notes for Next Session ==== ==== Notes for Next Session ====
 +
 +Let's make sure all character sheets are up-to-date. We at least need to figure out Ahjay's skills (and what he's got as a Fighter) and Brigette's saving throws and skills.
  
 Brent would like to change Death Saving Throws to Unconsciousness Saving Throws. When you drop to 0 or fewer HP, 3 successful Unconsciousness Saves brings you back to consciousness (and a natural 20 always does). No danger of death. Brent would like to change Death Saving Throws to Unconsciousness Saving Throws. When you drop to 0 or fewer HP, 3 successful Unconsciousness Saves brings you back to consciousness (and a natural 20 always does). No danger of death.
campaigns/eldeshi.1427984877.txt.gz · Last modified: 2015/04/02 07:27 by brent