campaigns:eldeshi
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campaigns:eldeshi [2015/01/28 09:01] – Changed "Mysore" to "Myzore" brent | campaigns:eldeshi [2015/05/06 16:27] (current) – [Notes for Next Session] Added what we need to figure out about character sheets brent | ||
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===== World History ===== | ===== World History ===== | ||
- | |||
- | The Founders (those of the ships who first established societies.) | ||
- | The Empress of Samrajya gets the Mandate of Heaven from the matriarchs of the first research party. | ||
- | Hanaa is the center of trade for the known world. Everything can be bought here. | ||
- The Beginning | - The Beginning | ||
Line 39: | Line 35: | ||
- The Settlement | - The Settlement | ||
- The crash on the planet leaves a sphere-shaped piece of wreckage in the orbit of the planet, hidden in the asteroid belt that surrounds the planet. Some believe it's a god. Some believe it's a ship that comes and takes people. | - The crash on the planet leaves a sphere-shaped piece of wreckage in the orbit of the planet, hidden in the asteroid belt that surrounds the planet. Some believe it's a god. Some believe it's a ship that comes and takes people. | ||
- | | + | - (1,050 years ago) The crew began terraforming |
- The Sundering of the People | - The Sundering of the People | ||
- | - The discovery and widespread use of Hanaa' | + | - (1,000 years ago) The completion |
- | - The Purebloods arise, claiming direct matriarchal descendancy from the Founders. | + | - (1,000 years ago) The Purebloods arise, claiming direct matriarchal descendancy from the Founders. |
- | - A great general abandons his duties | + | - (900 years ago) A woman named Hana finds the metal in what would become Hanaa and establishes that nation. |
- | - The metal begins changing people. An entire mining colony is lost underground and becomes the the fabled "gremlins." | + | - (700 years ago) The metal begins changing people. An entire mining colony is lost underground and becomes the the fabled "underdwellers." |
- | - The empire of Kerala is established by the ruthless warlord | + | - (675 years ago) The empire of Kerala is established by the ruthless warlord |
- The Cataclysm -- Exploding AI spreads nanobots into the atmosphere, raining down and becoming absorbed the people, the environment, | - The Cataclysm -- Exploding AI spreads nanobots into the atmosphere, raining down and becoming absorbed the people, the environment, | ||
- | - (1,000 years ago) The ship's AI explodes and begins spreading | + | - (500 years ago) One of the giant air purifiers malfunctioned, |
- | - (900 years ago) The dragons are revitalized/ | + | - (500 years ago) The increased nanobot activity causes |
- | - (400 years ago) Kerala' | + | - (400 years ago) Mostly due to the devastation of dragon attacks, |
- (350 years ago) The Zem (northeners) give the dragons a gift which cursed the dragons. The dragons, in return, cursed the people of the north. | - (350 years ago) The Zem (northeners) give the dragons a gift which cursed the dragons. The dragons, in return, cursed the people of the north. | ||
- (310 years ago) Due to the lack of foundation or structure for society, the demoralized people chose the greatest minds of their generation to go into the crashed ship and research it. | - (310 years ago) Due to the lack of foundation or structure for society, the demoralized people chose the greatest minds of their generation to go into the crashed ship and research it. | ||
- | - (300 years ago) A group of adventurers breach the ship and establish a research base there. They investigate the ship's technology and are slowly changed by it and the nanobots. They pass on their knowledge to the people, becoming legends. | + | - (300 years ago) A group of adventurers breach the ship and establish a research base there. They investigate the ship's technology and are slowly changed by it and the nanobots. They pass on their knowledge to the people, becoming legends. They war with the dragons, defeating them. |
- The birth of the modern world | - The birth of the modern world | ||
- | - (200 years ago to 100 years ago) The Spice Wars, involving | + | - (200 years ago to 120 years ago) The Spice Wars, involving |
- | - (50 years ago) The Myzore | + | - (50 years ago) The Tsolyanu |
- (8 years ago) The Samarjya Empire goes to war with Hanaa. Some land changes sides over the course of 3 years, but Hanaa lacks long-term and large-scale war resources, while Samarjya finds itself fighting the equivalent of a land war in Asia. The war grinds to a halt and a peace treaty is signed. A civil war now brews between the Houses of the exhausted Hanaa. | - (8 years ago) The Samarjya Empire goes to war with Hanaa. Some land changes sides over the course of 3 years, but Hanaa lacks long-term and large-scale war resources, while Samarjya finds itself fighting the equivalent of a land war in Asia. The war grinds to a halt and a peace treaty is signed. A civil war now brews between the Houses of the exhausted Hanaa. | ||
- | - (9 months | + | - (2 years ago) The Looms are discovered in a volcano in Hanaa, prompting a massive war between Samrajya, Hanaa, Tsolyanu, |
- The death of Darven IV causes great mourning within Hanaa. The people don't like Giren Astalon. A lot of muttering and discord. There' | - The death of Darven IV causes great mourning within Hanaa. The people don't like Giren Astalon. A lot of muttering and discord. There' | ||
{{: | {{: | ||
- | |||
===== Nations ===== | ===== Nations ===== | ||
==== Hanaa ==== | ==== Hanaa ==== | ||
- | Hanaa was a prosperous, comfortable, | + | Hanaa was a prosperous, comfortable, |
- | Its first major war was with the rich Tugu traders from the far east. While the Tugu opened up trade with Hanaa and made it a massive center of trade, they wanted to take over. This started an on-again, off-again conflict that dragged on for 80 years, with Golden Pavan trading hands several times. It ended with the taking of the Tugu' | + | Its first major war started 200 years ago with rich Kineshi |
- | The second conflict lasted 12 years, in which Hyder Ali attempted to expand the nearby | + | The second conflict |
Hanaa is currently in the middle of a power struggle between the Astalon and Jask clans. Emperor Darven (Jask) IV died 3 months ago in the Battle of the Looms, putting Giren Astalon on the throne. Giren Astalon is the only person with any remote blood claim to the throne still alive, except for the moderate claims of his half-brother Dozle and his half-sister Kycilia (they were born from a different mother). | Hanaa is currently in the middle of a power struggle between the Astalon and Jask clans. Emperor Darven (Jask) IV died 3 months ago in the Battle of the Looms, putting Giren Astalon on the throne. Giren Astalon is the only person with any remote blood claim to the throne still alive, except for the moderate claims of his half-brother Dozle and his half-sister Kycilia (they were born from a different mother). | ||
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The palace borders a lake, and opposite it each House has built a Summer House, each of which contains a grand veranda and docks. House business -- especially that which requires representatives of multiple houses -- is conducted here, under the colorful House banners. | The palace borders a lake, and opposite it each House has built a Summer House, each of which contains a grand veranda and docks. House business -- especially that which requires representatives of multiple houses -- is conducted here, under the colorful House banners. | ||
+ | |||
+ | Due to the Tsolyanu Invasion and occupation two generations ago, there is a large contingent of Tsolyani in Hanaa generally and Golden Pavan specifically. Ashran clerics frequently ride Golden Pavan' | ||
(Kozhikode) | (Kozhikode) | ||
- | ==== The Land of the Zem ==== | + | === The Noble Houses |
- | This is a cold, mountainous land in the north of the continent, ruled by Brigit' | + | There are several major and minor houses of Hanaa. The following list is not complete. |
+ | |||
+ | * Major Houses | ||
+ | * Maudling (colors: black and purple), led by Lord Maudling | ||
+ | * Lockling (green and white), led by Lady Lockling, an old woman with no heir | ||
+ | * Lovewater (green and gold) | ||
+ | * Wooding (brown and gold) | ||
+ | * Winter (blue and white) | ||
+ | * Minor Houses | ||
+ | * Blackwin (black and green) | ||
+ | * Colemaker (gold and gray) | ||
+ | * Crowtree (black and gray), secretive | ||
+ | * Gilguard (red and white) | ||
+ | * Mayward (brown and black) | ||
+ | * Morechild (gold and white) | ||
+ | * Webstrong (gray and white) | ||
==== Nuvania ==== | ==== Nuvania ==== | ||
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==== Samarjya ===== | ==== Samarjya ===== | ||
- | TBD | + | Samarjya is run by the Empress, who is in her 20's. The prior empress died in the Battle of the Looms. She has a husband from Watu. |
+ | |||
+ | There is also the Matriarch, who is a Founder. She is immortal and goes through multiple cycles of lucid and crazy. She is currently in a lucid phase. She is kept away by attendants, who themselves have various attendants. Their names remain the same as new people take on the same role. | ||
+ | |||
+ | The country is divided into eight provinces. Roughly speaking, each great house controls one province. The houses work more like corporations, | ||
+ | |||
+ | Slavery operates more like indentured servitude. You can supposedly work your way out of it, but almost nobody does. | ||
+ | |||
+ | People live in circular houses of at least 4 stories. Each family lives in one " | ||
+ | |||
+ | The central building in the capital contains the remains of the ship. | ||
+ | |||
+ | There' | ||
+ | |||
+ | Traditionally, | ||
+ | |||
+ | Childhood is communal and very safe. A lot of childhood is spent in hands-on training, helping with the actual work of the clan. | ||
+ | |||
+ | It's expected that people are married by their late teens or early 20's, because you're expected to establish a profession before you start a family. The society favors smaller family units. | ||
+ | |||
+ | ==== Tsolyanu ==== | ||
+ | |||
+ | An empire south of Hanaa, Tsolyanu consists of a number of largely independent principalities that pledge allegiance to the Seal Emperor. The empire builds sakbé roads and ribats (fortified hostels / retreats / monasteries) in return for the principalities' | ||
+ | |||
+ | Tsolyanu is a strange country: a sweltering, fecund jungle filled with stone cities teeming with people in the south, and a parched desert of scattered nomads to the north. Its culture is equally strange. All its inhabitants live in clans that perform certain trades, and even priestly and military organizations function as clans. Thanks to the environment, | ||
+ | |||
+ | Slavery is widespread. Slaves are captured from nearby kingdoms and taught the native Ashra religion (see below) in the hopes their families will convert, but claims of conversion are treated with suspicion and a slave typically requires a superheroic act of faith to be set free. Children of slaves are not viewed with such suspicion and, if they demonstrate Ashran piety, are usually freed upon adolescence. | ||
+ | |||
+ | The official religion of the country is Ashra, an arcane religion of many practices and beliefs. It has one primary text, the Book of Ebon Bindings, and about a dozen minor works stitched together by its 101 prophets. | ||
+ | |||
+ | Ashra teaches (among many other things) the importance of meditation and learning simple magic. All Ashrans use magic to create small lights, read occasional surface thoughts, and such. Healing arts are very highly prized, and Ashran clerics are often very skilled sorcerers and healers. In fact, the term " | ||
+ | |||
+ | Ashra lists 20 gods in all, split between 5 Lords of Stability, 5 Lords Change, and their consorts. Tsolyani believe in all these gods and sacrifice to them to varying degrees. | ||
+ | |||
+ | * The Lords of Stability | ||
+ | * Hnálla, the Supreme Principle of Stability, the Lord Whose True Name May Not Be Known, Master of Light, Foe of Change | ||
+ | * Drathe Uncaring, Cohort of Hnalla, Singer of the Hymns of the Gods. Most mystical of deities, devoted to concepts of order, perfection, and the transitory nature of life. | ||
+ | * Karakán, the Lord of War, Master of Heroes, the Ultimate Warrior on the Final Day | ||
+ | * Chegarra, the Hero-King, Swordsman of Glory, Victorious Lord, and Cohort of Karakan. He is " | ||
+ | * Thúmis, Lord of Wisdom, Knower of Arts, Hidden Seeker of Eternal Knowledge, Sage of the Gods. Patron of knowledge for knowledge' | ||
+ | * Ketengku, the Many-Eyed, Knower of All, Master of Scrolls, Cohort of Thumis. He is " | ||
+ | * Avánthe, Mistress of Heaven, Maid of Beauty, Mother of Devotion, Wife (in a nonphysical sense) to Hnálla. She is wife, mother, daughter; all aspects of woman as part of an interconnected society. | ||
+ | * Dilinala, the Lovely Maiden of the Turqoise Crown, Aid of Lovers, Solace to the Weary, Handmaiden of Avanthe and Spiritual Daughter of Hnalla. Represents woman as woman alone; femininity without the polarity of male and female. | ||
+ | * Belkhánu, Lord of the Excellent Dead, Master of the Paradises of Teretané, Opener of the Gates of Heaven | ||
+ | * Qon, the Ancient One of Pleasures, Guardian of the Gates of Hell Against Those Who Would Come Forth, and Cohort of Belkhanu. Qon guides souls into a peaceful hereafter through the perils of the grave. | ||
+ | * The Lords of Change | ||
+ | * Hrüü, the Supreme Principle of Change, Master of Negation and Non-Being, Opponent of Permanence, Dispenser of Calamities. He seeks continual change until all is destroyed, then another birth followed by unending cycles of chaos. | ||
+ | * Wuru, the Unnameable, He Who Appears Where Evil Dwells, the Many-Legged Serpent of Gloom. He is the active antagonist of Stability, a god of sedition, rioting, and poison. | ||
+ | * Vimúhla, Lord of Fire, Power of Destruction and Red Ruin, Maker of Thunders, All-Consuming One | ||
+ | * Chiteng, Lord of Red Spouting Flame, Drinker of Blood, Reaper of Cities, and Cohort of Vimühla. He spreads death through flame by group action, patronizing destruction on city or national scale. | ||
+ | * Ksárul, Ancient Lord of Secrets, Doomed Prince of the Blue Room, Master of Magic and Sorcery. Patron of knowledge for power' | ||
+ | * Gruganu, the Knower of Spells, Black Sword of Doom, Reader of the Incantations of the Dark. He is the patron of those who actively comb the world for knowledge and assist others; the "god of Igors." | ||
+ | * Sárku, the Five-Headed Lord of Worms, Master of the Undead, Guide into Darkness, the Demon-Lord of Decay. Offers his patrons eternal existence as undead. | ||
+ | * Durritlamish, | ||
+ | * Dlamélish, Greed-Eyed Lady of Fleshly Joys, Mistress of Demons, and Obsidian Princess of the Damned | ||
+ | * Hriyahal, the Dancing Maiden of Temptation, Harlot of the Five Worlds, Mistress of the Thirty-Two Unspeakable Acts. Patroness of gambling and secret pleasurable arts. She also aids those who engage in public debauchery (the other end of the spectrum, so to speak). | ||
+ | |||
+ | The current Emperor, Hyder Ali, is a harsh many of 70 years. He wants to expand Tsolyanu. The Tsolyanu general Kettukal hiMraktine won many slaves during the War of the Looms, and Ali wants more. | ||
+ | |||
+ | However, Kettukal has been banished to a small outpost of the empire due to political maneuvering between the priests and the royalists. They are at a stalemate. | ||
+ | |||
+ | Every month, all youths who turned 16 in the previous month are sent to harsh training camps, where they begin 3 years of service in a clan or priestly legion. After 3 years, they can continue military service; the best of these are selected for the Seal Emperor' | ||
+ | ==== Kinesh ==== | ||
+ | |||
+ | Kinesh makes up the bulk of what was once the large Kerala Empire. Today, Kinesh consists of 25 prosperous city-states, | ||
+ | |||
+ | Several hundred years ago, representatives of all 25 city-states signed the Pact of the Eastern Peoples, which formed the Kineshi League (or the League of the East). This League provides a basic universal legal agreement among all members with regard to trade, so that if one member signs a trade agreement with an outside nation, it will generally be honored by other members. This allows Kinesh to act as a generally unified whole, though of course there are many disagreements and arguments in practice. | ||
+ | |||
+ | Kinesh' | ||
+ | |||
+ | Several major city-states of Kinesh include Azor, Barqan, Gan, Hanesh, Phamea, and Toara. | ||
+ | |||
+ | ==== The Land of the Zem ==== | ||
+ | |||
+ | This is a cold, mountainous land in the north of the continent, ruled by Brigit' | ||
+ | |||
+ | ==== Watu ==== | ||
+ | |||
+ | Watu was originally a colony of Samarjya, technically. is technically considered to be an autonomous region of Samarjya. Its people sees itself more as an independent entity with its own government. They have a similar society, but Watu is more progressive. Watu has all the maritime power, with a very powerful naval fleet. They do not have a lot of natural resources, particularly grain. | ||
+ | |||
+ | Men are treated more equally in Watu. | ||
+ | |||
+ | Slavery is simply indentured servitude, to a certain number of years. | ||
===== Player Characters ===== | ===== Player Characters ===== | ||
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==== Brigit (J's Character) ==== | ==== Brigit (J's Character) ==== | ||
- | 16 Str\\ | + | Level 3 Barbarian |
- | 16 Dex\\ | + | |
- | 16 Con\\ | + | 16 Strength\\ |
- | 15 Int\\ | + | 16 Dexterity\\ |
- | 13 Wis\\ | + | 16 Constitution\\ |
- | 11 Cha\\ | + | 15 Intelligence\\ |
+ | 13 Wisdom\\ | ||
+ | 11 Charisma\\ | ||
Brigit is one of the Zem from the wild, cold north. She is actually the daughter of Darven III (the recently-deceased emperor' | Brigit is one of the Zem from the wild, cold north. She is actually the daughter of Darven III (the recently-deceased emperor' | ||
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She then went crazy and ran to a different part of the city and trained in hiding. | She then went crazy and ran to a different part of the city and trained in hiding. | ||
+ | |||
+ | Her vision: She is crowned empress of Hanaa, and she knows it will only last 7 days. | ||
+ | |||
+ | === Brigit' | ||
==== Mahiya Shumi (K's Character) ==== | ==== Mahiya Shumi (K's Character) ==== | ||
- | 12 Str\\ | + | Level 3 Fighter |
- | 8 Dex\\ | + | |
- | 14 Con\\ | + | 12 Strength\\ |
- | 14 Int\\ | + | 8 Dexterity\\ |
- | 13 Wis\\ | + | 14 Constitution\\ |
- | 16 Cha | + | 14 Intelligence\\ |
+ | 13 Wisdom\\ | ||
+ | 16 Charisma | ||
Mahiya comes from Samarjya, a matriarchal society. Her house researches and makes use of old tech in warfare, particular siege weapons and defenses. Her country invaded Hanaa but did so in a way that nearly tore it apart. She is sent to Hanaa as a peace offering / mild hostage. | Mahiya comes from Samarjya, a matriarchal society. Her house researches and makes use of old tech in warfare, particular siege weapons and defenses. Her country invaded Hanaa but did so in a way that nearly tore it apart. She is sent to Hanaa as a peace offering / mild hostage. | ||
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The Samarjya Empire has heard of Brigit and sent Mahiya to find Brigit and install her on the throne. | The Samarjya Empire has heard of Brigit and sent Mahiya to find Brigit and install her on the throne. | ||
+ | |||
+ | Her vision: Samarjya' | ||
+ | |||
+ | === Mahiya' | ||
==== Ahjay El-Hashim (S's Character) ==== | ==== Ahjay El-Hashim (S's Character) ==== | ||
+ | |||
+ | Level 3 Custom Class | ||
15 Strength\\ | 15 Strength\\ | ||
- | 12 Dex\\ | + | 12 Dexterity\\ |
- | 15 Con\\ | + | 15 Constitution\\ |
- | 9 Int\\ | + | 9 Intelligence\\ |
- | 14 Wis\\ | + | 14 Wisdom\\ |
- | 9 Cha | + | 9 Charisma |
- | Orphan of a warlord. Now works for House Maudling. It has worked its way up to a position of power and effectiveness. | + | Orphan of a Tsolyanu |
Lord Maudling has heard this rumor of this daughter of the throne. He wants her as a puppet, hoping she'll be a good ruler. | Lord Maudling has heard this rumor of this daughter of the throne. He wants her as a puppet, hoping she'll be a good ruler. | ||
- | ===== (???) (L's Character) ==== | + | His vision: He stands over Lord Maudling' |
+ | |||
+ | === Ahjay' | ||
+ | |||
+ | ===== The Rat (L's Character) ==== | ||
+ | |||
+ | Level 1 Rogue | ||
+ | |||
+ | 8 Strength\\ | ||
+ | 15 Dexterity\\ | ||
+ | 12 Constitution\\ | ||
+ | 9 Intelligence\\ | ||
+ | 15 Wisdom\\ | ||
+ | 13 Charisma | ||
+ | |||
+ | A street rat along for the ride, who has many aunts and uncles. | ||
+ | |||
+ | His vision: The sky is filled with dragons. They breathe fire and the earth is caught ablaze. | ||
- | TBD | + | === The Rat's Diary === |
===== House Rules ===== | ===== House Rules ===== | ||
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At the beginning of each session, one player should give a brief retelling of the previous session. That player' | At the beginning of each session, one player should give a brief retelling of the previous session. That player' | ||
+ | |||
+ | Player-characters level up for every 10-12 hours of play, instead of using traditional XP. | ||
===== Sessions ===== | ===== Sessions ===== | ||
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==== First Session, 3 January 2015 ==== | ==== First Session, 3 January 2015 ==== | ||
- | TBD | + | We started with Ahjay and Mahiya, arriving at Brigette' |
+ | |||
+ | As Ahjay and Mahiya left the castle and headed towards the city that housed Brigette, she was approached by her master, who announced that it was time for her initiation. He sent her down to the warrens beneath the city to be initiated. | ||
+ | |||
+ | She entered a small, square stone chamber. Murals decorated the walls, and a sarcophagus lay on the opposite side of the chamber. She approached the sarcophagus (ignoring the murals), and it vanished and was replaced by an old woman. | ||
+ | |||
+ | The woman said, "Who are you?" Brigette thought for a moment, then replied, " | ||
+ | |||
+ | Brigette paused for quite a while, pondering this question. She finally said, "Look, I'm here for this initiation, just let me pass." | ||
+ | |||
+ | The woman let her pass, revealing the entrance to a larger chamber with the real sarcophagus. Unfortunately, | ||
+ | |||
+ | The spider hurt Brigette badly in its first blow. The other adventurers then entered the fray, and the sorcerer cast a lightning blast that nuked the spider. | ||
+ | |||
+ | The party then explored the rest of the chamber, discovering a side room that contained two mummified bodies and a large crate. Unfortunately, | ||
+ | |||
+ | While waiting for the barbarian to return to consciousness, | ||
+ | |||
+ | As they left, I felt like the encounter hadn't been dangerous enough, and I wanted them to encounter some human enemies. They were confronted by a cult who accused them of desecrating this holy place and demanded that the party give back the sword they stole. The fighter attacked them, and a battle ensued. | ||
+ | |||
+ | The cultists was led by a mage leading 4 mooks with scimitars. Brigette had to stay out of it. The others fought bravely but Mahiya was knocked unconscious. | ||
+ | |||
+ | The barbarian then lifted the sword above her head in an attempt to intimidate the cultists. It glittered with an obvious magical attachment to her, like it really belonged to her. The fighter took the opportunity to also attempt to intimidate the now bloodied mage to yield. The mage did. | ||
+ | |||
+ | The party was now able to glean some information from the cultists, and even offered a job to the most sarcastic one, who accepted. The group now has a hireling, Ned! | ||
+ | |||
+ | Ahjay and Mahiya explained their mission to Brigette, and she provisionally agreed to go with them once her initiation was complete. They then returned to her master to get more information. | ||
==== Second Session, 17 January 2015 ==== | ==== Second Session, 17 January 2015 ==== | ||
- | TBD | + | The group formed a plan: return to Golden Pavan and find the midwife who initially spread the rumor that Brigette is royal. |
+ | |||
+ | They found the midwife, who was in a surprisingly large and comfortable townhouse with several beefy guards. The midwife looked at Brigette for a long while, then ordered the guards to attack and charged the group. A fight was on! | ||
+ | |||
+ | But this was no ordinary fight. The midwife was actually a doppelgänger. After a few minutes of fighting--and the thugs did a very effective job of making the fight dangerous--the party confronted the " | ||
+ | |||
+ | The party rounded them up and sent them back to House Maudling, but as they traveled on a barge on one of Golden Pavan' | ||
+ | |||
+ | Ahjay and his men hunkered down with shields around the midwife and remaining thug, while Brigette leapt into the canal and made her way up to the sniper' | ||
+ | |||
+ | The party then received instruction to descend into the mines beneath the city in search of an old piece of Founder technology that "had the potential to change the balance of power forever." | ||
+ | |||
+ | They party immediately encountered rust beetles. The wanderer backed into a corner and up the stairs. The party was doing a fine job of containing the rust beetles, so she had nothing to do and didn't want weapons. | ||
+ | |||
+ | As the party wiped out the remaining rust beetles--including a nest of them which the party torched as quickly as possible--the wanderer snuck out and left. She paid a street urchin to inform the party' | ||
+ | |||
+ | The urchin got them good deals on the contents of the rust beetles' | ||
+ | |||
+ | During this, Elle wisely shifted her urchin' | ||
+ | |||
+ | The final sanctum was guarded by squat, dwarfish " | ||
+ | |||
+ | The party approached down a long corridor which widened into a large room (which itself turned out to have a few access corridors wrapping around it). The two warriors crouched behind each corner where it widened, firing with shortbows, then sent in the wolves, while the boss remained out of the torch' | ||
+ | |||
+ | The party advanced, and the underdwellers kept pace, firing at them as much as possible. The boss advanced and engaged in hand-to-hand combat with frequent scimitar attacks. Meanwhile, the wolves would occasionally run in, bite, then in their next turn disengage and return into the darkness of the access corridors. | ||
+ | |||
+ | The large room contained an active teleportation portal on the floor. The party managed to push off the defenders long enough to get to the portal, with the urchin crouching next to walls and running across the battlefield to keep safe. The urchin actually got to the portal first, followed by Mahiya. Brigette came up next and, in a fit of barbarian curiosity, poked the portal with her sword. The sword was immediately sucked into the portal. | ||
+ | |||
+ | The urchin then tied a rope around his waist and leapt into the portal. I had not anticipated this. The urchin found himself in a dark room surrounded by glowing eyes. One pair of eyes approached, revealed itself to be a large metal dog, and greeted the urchin as the " | ||
+ | |||
+ | The party finally finished off the rest of the underdwellers, | ||
+ | |||
+ | Each of them received a vision. Mahiya saw her looking out over her empire' | ||
+ | |||
+ | ==== Third Session, 14 March 2015 ==== | ||
+ | |||
+ | Rat ran up to the front of the wagon and yelled at the driver to drive as fast as possible, while leaping on a horse and whacking its hindquarters. The wagon began to accelerate, and the envoy jumped inside. | ||
+ | |||
+ | Brigette charged into the building, while the captain of the guard positioned himself between the wagon and the shooter and sent his personal eagle after the shooter. The shooter fired at the eagle. Unfortunately, | ||
+ | |||
+ | The barbarian now made his way into the shooter' | ||
+ | |||
+ | At this point, the wagon was rocketing away down the street. The captain and barbarian decided to leave it and report back to the captain' | ||
+ | |||
+ | The barbarian was summoned to see Lady Kycilia, the emperor' | ||
+ | |||
+ | Kycilia offered the barbarian a deal: perform some jobs for Kycilia and get a reputation as less of a threat to the throne. The barbarian said she was above such things, which shocked everyone. | ||
+ | |||
+ | Kycilia then cleared the room except for her and the barbarian and laid her cards on the table: Kycilia was willing to back the barbarian against her half-brother in a fight for the throne. Kycilia didn't want to rule; she was happy to let the barbarian rule. But she needed assurances. The barbarian agreed to investigate the theft of bodies from a military mausoleum. | ||
+ | |||
+ | Meanwhile, the envoy and the Rat had arrived at the neutral storehouse. The envoy decided to tinker with the stargate and learn what she could about its use. We established that it can open up portals to other lands (whether they were otherwise unexplored areas of this world or places on other worlds, was unknown). | ||
+ | |||
+ | The Rat decided to wander around the storehouse. We had previously established the existence of "metal men" | ||
+ | |||
+ | Rat found a cave system, which contained a strange temple, which itself contained a glowing pentagram and a nearby shaft of light. Rat hopped out of the giant robot at this point, but kept his pilot suit on (which fit him). | ||
+ | |||
+ | One of the things Rat had stolen from the storehouse was a pouch filled with tiny humanoid shapes made out of some kind of putty. As Rat approached the pentagram, the shapes wriggled slightly. | ||
+ | |||
+ | Rat poked and prodded the pentagram and the shaft of light with the small figures. A figure that went into the pentagram vanished (teleported to the lich's lair). A figure placed into the light woke up and started talking. It had no specific memories, but it had a vague sense that it needed to be " | ||
+ | |||
+ | Rat excitedly named all nine remaining figures, then took them into the pentagram. He found himself in a dark chamber with half a dozen bubbling green vats in the floor, and zombie-like shapes shuffling around. | ||
+ | |||
+ | The others pursued Rat, and were even able to use their adventuring gear to rappel down into the cave system ahead of the Aridani soldiers. | ||
+ | |||
+ | With considerably more difficulty, they made it to the dragon temple. Mahiya managed to open a channel to the robot' | ||
+ | |||
+ | Back inside the dark chamber, Rat found bodies floating in the vats, and discovered that speaking any of the nine names caused individual bodies to twitch and gurgle. Then Skarro, a lich, arrived. He was completely self-confident, | ||
+ | |||
+ | So Skarro raised all the bodies in the vats, and invited Rat into his innermost chambers, where he showed off his main prize: the Looms. | ||
+ | |||
+ | The Looms sat in pools of lava, next to a stone walkway and a dais that contained a table, 3 chairs, a workbench, a bookcase, and a bed. | ||
+ | |||
+ | Skarro also showed off a huge chamber where he kept both his minions (the " | ||
+ | |||
+ | The Rat then told the others to come in; they raced to the main chamber. Mahiya had to climb onto each Loom and manipulate controls that were on the other sid. Mahiya had to climb onto each Loom and manipulate controls that were on the other side of the Loom (right over the lava), being steadied by her companions who held onto a rope. This worked fine until Skarro--who had been monologuing in the other room--realized what was going on and charged inside, and the companions on the ground attacked him. Nobody quite put two-and-two together on that one, and Mahiya fell into the lava. | ||
+ | |||
+ | Fortunately, | ||
+ | |||
+ | Skarro was now in full rage mode. He blasted Mahiya, hurt Ahjay badly, and killed Ned. | ||
+ | |||
+ | Rat demonstrated that the ten Waterborn he'd sent through (the nine named one and the unnamed one) responded to him, though they couldn' | ||
+ | |||
+ | The heroes and Waterborn raced through the teleportation circle, to find themselves in a huge mansion. | ||
==== Notes for Next Session ==== | ==== Notes for Next Session ==== | ||
- | Brent would like to change | + | Let's make sure all character sheets are up-to-date. We at least need to figure out Ahjay' |
+ | |||
+ | Brent would like to change | ||
+ | |||
+ | What does Briget want out of each of the other PCs? |
campaigns/eldeshi.1422464462.txt.gz · Last modified: 2015/01/28 09:01 by brent