autowar
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- | {{ http:// | ||
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- | This is an attempt to create a modern, open, relatively light game similar to // | ||
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- | Yes, that means **I want you to update these rules**. | ||
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- | This system uses six-sided dice and graph paper. | ||
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- | =====Basic System===== | ||
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- | In the game, you play the driver of a car, which you build based on the following stats: | ||
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- | * Frame | ||
- | * Light (+1 to max speed, 120 pound capacity) | ||
- | * Medium (150 pounds capacity) | ||
- | * Heavy (-1 to max speed, 250 pound capacity) | ||
- | * Engine | ||
- | * 4-cylinder | ||
- | * 6-cylinder (+1 to max speed, extra 30 pounds) | ||
- | * Tires | ||
- | * Normal | ||
- | * Reinforced (extra 20 pounds) | ||
- | * Shocks | ||
- | * Armor (5 points and 5 pounds per half-inch of armor per side; max 2 inches) | ||
- | * Weapons | ||
- | * Light machine gun (2 power, 10 pounds, 5 range) | ||
- | * Heavy machine gun (4 power, 20 pounds, 5 range) | ||
- | * Flamethrower (5 power, 40 pounds, 3 range) | ||
- | * Rocket launcher (7 power, 50 pounds, 10 range; must have its own grid square; only hits with a 3-6 on a 1d6 roll) | ||
- | * Options | ||
- | * Gunner (150 pounds) | ||
- | * Kevlar vest for driver (10 pounds, 5 extra damage points) | ||
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- | As a driver, you also have a few stats, among them damage points (10). | ||
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- | Your car is placed on a grid (using standard graph paper); each square represents approximately 1 square yard. Your car is 2 squares wide by 4 squares long. | ||
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- | The driver, engine, weapons, and any options that don't state that they modify another item must all be located on one of the eight squares of your car's grid. Up to three weapons can share a space, unless they say otherwise. | ||
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- | Weapons placed on one side of the car or another are pointing in that direction; if it's ambiguous for some reason, you've got to choose a facing (draw a little arrow indicating your choice). | ||
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- | Each turn, first everyone simultaneously moves their vehicles and optionally makes a Maneuver action, then everyone makes an Attack action in sequence. | ||
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- | If people seem to be cheating about their movements, feel free to require each player to write down their Maneuver action before performing it. | ||
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- | =====Maneuver Action===== | ||
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- | You can accelerate or decelerate 1 square per turn. Based on your frame and engine, you max out at a certain number of squares per turn (4 for a medium frame and 4-cylinder engine). | ||
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- | If you skip your Maneuver action, your vehicle maintains its current speed. | ||
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- | {{ http:// | ||
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- | ====Turning==== | ||
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- | You can turn your car up to 45 degrees during your turn, but you must decelerate by 1 square while doing so. | ||
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- | ===Maintaining Speed During Turns=== | ||
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- | If you attempt to maintain your speed when you turn, roll a die. On a 3-6, you succeed. | ||
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- | ===Accelerating During a Turn=== | ||
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- | If you attempt to increase your speed by 1 when you turn, roll a die. On a 5-6, you succeed. | ||
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- | ===Spinning Out=== | ||
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- | If you spin out, you may take no more actions this turn. Next turn, your entire maneuver action is taken up by turning your vehicle another 45 degrees (a total of 90 degrees from your original position), reducing your momentum to 0. | ||
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- | ====Slamming on the Brakes==== | ||
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- | If you want to slow down dramatically, | ||
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- | (When a motorcycle slides it has a chance of flipping; roll a die, on a 4-6 you're fine.) | ||
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- | ====Hazards==== | ||
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- | If you enter a square containing a //passive// hazard on the ground (oil, water, //etc//.), roll a die. | ||
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- | If you have regular tires, then on a 1 you decelerate by 1 and shift to the left; on a 2 you decelerate by 1 and shift to the right. | ||
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- | If you have reinforced tires, then on a 1 you decelerate by 1 and shift to the left or right (your choice). | ||
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- | If you enter a square containing an //active// hazard (like a mine), roll a die + the hazard' | ||
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- | =====Attack Action===== | ||
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- | During your attack action, you can fire one weapon at an enemy. | ||
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- | ====Attack Roll==== | ||
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- | First, roll 3 dice, subtracting // | ||
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- | If you want to specifically target an attack at one item on a car side with no armor (such as the driver), subtract another 1. | ||
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- | If you roll a 3 or above, you hit. | ||
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- | **Examples** | ||
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- | You are 3 and a half squares behind your enemy, both going the same speed. | ||
- | Roll 3 dice. You roll a 1, a 4, and a 5, totaling 10. | ||
- | Subtract the 4 squares of distance (including that half square), for a total attack of 6. | ||
- | This is above 3, so you hit. | ||
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- | You are 3 and a half squares behind an enemy. | ||
- | Roll 3 dice. You roll a 1, a 2, and a 3, totaling 6. | ||
- | Subtract the 4 squares of distance, and the difference of 1 between your speeds, for a total attack of 1. | ||
- | This is below 3, so you miss. | ||
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- | ====Damage Roll==== | ||
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- | To calculate damage, roll a die, add the weapon' | ||
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- | Once all the armor is removed from one side of a car, future hits may damage the driver or any weapons or options on that side of the vehicle. Roll 1d6 to randomly determine where the damage goes. (In case of four choices, roll twice to choose two, then roll off between those two; in case of 5 choices... you'll figure something out.) | ||
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- | =====Other Vehicles===== | ||
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- | Of course, you can also build a truck, van, or motorcycle. | ||
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- | =====Sample Vehicles===== | ||
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- | Download a [[http:// | ||
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- | ====Basic Car==== | ||
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- | Medium frame, 4-cylinder engine\\ | ||
- | Armor: | ||
- | Weapons: | ||
- | Options: | ||
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- | ====Light Car==== | ||
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- | Light frame, 6-cylinder engine\\ | ||
- | Armor: | ||
- | Weapons: | ||
- | Options: | ||
autowar.1251353248.txt.gz · Last modified: 2011/06/10 22:08 (external edit)