===== Simplified D&D 4E Character Creation Chart ===== Here's a simple walkthrough for creating a character for 4th edition D&D (assuming only use of the first //Player's Handbook//): - Think about your character's **background and personality**. - Print out [[http://www.dragonavenue.com/downloads/Shados_4e_DnD_Character_Sheet.pdf|a character sheet]]. - Choose your character's class. See page 60 of the Player's Handbook for more detail, but briefly: - **Cleric** - A warrior and healer - **Fighter** - A classic barbarian type - **Paladin** - A holy, righteous warrior. Always fights for good. - **Ranger** - At home in nature - **Warlock** - Does lots of damage to individual foes - **Wizard** - Focuses on area spells, affecting many individuals at once - **Warlord** - A natural leader who can direct and assist comrades - Choose your **powers** (2 at-will, 1 encounter, 1 daily) from the appropriate place in the book. Add another at-will power if you're human. - Choose your character's race. See p. 34 for more detail, but briefly: - **Dragonborn** - A humanoid dragon, fierce and powerful - **Dwarf** - Solid, absorbs lots of damage, difficult to move - **Eladrin** - Faerie-type creature; magical, graceful, and intelligent - **Elf** - Tied close to nature - **Half-Elf** - Flexible, combining the benefits of humans and elves - **Halfling** - Dexterous, lucky, and very handy - **Human** - Very flexible (you get several extras of your choice with this race) - **Tiefling** - From ancestors who made a demonic pact; vicious, intimidating, and often deceptive - Generate your **ability scores**. You have six numerical scores: 16, 14, 13, 12, 11, and 10. Assign them in any order to Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Modifiers are +0 for 10-11, +1 for 12-13, +2 for 14, and +3 for 16. - Look at your class to determine what **skills** you can choose. See page 176. - Select a **feat** from the list on page 196. Add another feat if you're human. - Choose a **weapon and armor** on page 212. Your weapon can cost at most 25 gold, and you may only choose armor that has no "special" cost. You begin with a 50-foot rope, flint and tinder, and 2 sunrods (which are basically 4-hour flares). - Fill in the remaining numbers: - Initiative: Dexterity modifier plus 1/2 level (0) - Max HP: See your class. - Surges per day: See your class. - Armor Class: 10 + armor + class + feat? - Fort, Ref, and Will: 10 + abil? + class? + feat? - Speed: See your race. - Senses: See your chosen skills. - Flesh out your character's background, personality, and physical characteristics. Brent provides extra XP for each word of character background (500 words = 500 extra XP). - Choose a **Burning Question** that your character wants to have answered. Were his parents killed by an unknown force? Does she have no memories before the age of 12? Was he given a mysterious amulet by his mother? Was she trained by a mysterious group? Is he trying to understand why people kill? - You may also create **one special item** to carry with you, that you acquired before starting this adventure. It may be magical. It should have more than just a combat effect, so a shield that adds an extra +1 defense isn't allowed, but I would allow a ring that glows when goblins (a pack of whom killed your beloved older brother) are within 50 feet.